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31.
一、信仰制约在道德建设中的分量 什么叫道德?"道德归根到底是被人们的经济 条件所决定的评价人们的思想和行为的善与恶,光 荣与耻辱,公正与偏私的感觉、观念、原则和规范 的总和,它依靠社会舆论,社会习俗和人们内心信 念的力量,保证人们对它的遵守。"(孙国华主编:《法 学基础理论》,中国人民大学出版社,1987年版,第281页),在 这里,道德的来源和实现途径被分解成了社会舆 论、社会习俗和内心信念三个部分。内心信念是与  相似文献   
32.
Antisocial behaviors were systematically classified along a hierarchy of seriousness or severity that also accounted for frequency of occurrence and heterogeneity of behaviors. Items from the CD and ODD schedules of the NIMH DISC-IV and from the Elliot Delinquency Scales were listed at specified frequencies. Nine mental health clinicians rated the level of seriousness of each alternative on a scale from 0 (trivial) to 5 (very serious). Reliability of the ratings was assessed. Over two thirds of the items showed excellent agreement among the raters, 8% showed poor agreement and 21% showed fair to moderate agreement. The overall reliability of a single rater’s score was 0.56 and the reliability of the average was 0.84. The classification meets high psychometric standards for reliability and has face validity. The final output provides a classification along a spectrum that takes into account severity, frequency of occurrence during the previous year, and presence of multiple behaviors. It is useful for classification purposes and for longitudinal tracking of antisocial behavior.  相似文献   
33.
While prior studies have focused on the effect of leader–member exchange (LMX), representing a dyadic differentiated exchange relationship between a leader and followers, on employees’ job-related outcomes, how LMX at the group level influences one’s life domain has been ignored. The present study shifted attention to the relationship between LMX mean and employee life satisfaction as well as the boundary conditions. Using a sample of 471 employees from 53 groups and hierarchical linear modeling, we examined the cross-level main effect of LMX mean on life satisfaction and the moderation of group power distance and individual political skill. The results revealed that LMX mean had a work-to-life spillover effect on employee life satisfaction. Employee political skill positively moderated the relationship between LMX mean and life satisfaction, whereas group power distance negatively moderated the relation. Theoretical and practical implications were further discussed.  相似文献   
34.
Working memory (WM) and empathy are core issues in cognitive and social science, respectively. However, no study so far has explored the relationship between these two constructs. Considering that empathy takes place based on the others’ observed experiences, which requires extracting the observed dynamic scene into WM and forming a coherent representation, we hypothesized that a sub-type of WM capacity, i.e., WM for biological movements (BM), should predict one’s empathy level. Therefore, WM capacity was measured for three distinct types of stimuli in a change detection task: BM of human beings (BM; Experiment 1), movements of rectangles (Experiment 2), and static colors (Experiment 3). The first two stimuli were dynamic and shared one WM buffer which differed from the WM buffer for colors; yet only the BM conveyed social information. We found that BM-WM capacity was positively correlated with both cognitive and emotional empathy, with no such correlations for WM capacity of movements of rectangles or of colors. Thus, the current study is the first to provide evidence linking a specific buffer of WM and empathy, and highlights the necessity for considering different WM capacities in future social and clinical research.  相似文献   
35.
家庭环境类型与青少年亲子冲突解决的关系   总被引:2,自引:0,他引:2  
以北京829名普通中学生为被试.探讨了家庭环境类型与亲子冲突解决的关系.结果表明: (1)高亲密度、高情感表达、低矛盾性的家庭在亲子冲突解决的关系目标上的得分显著高于其它类型家庭;低亲密度、低表达性、高矛盾性的家庭在权力、公平、自认和自主目标上的得分显著高于其它类型家庭. (2)高亲密度、高表达性、低矛盾性的家庭更多使用积极的冲突解决策略;低亲密度、低表达性、高矛盾性的家庭更多使用消极的冲突解决策略.说明不同家庭环境类型下的青少年亲子冲突解决有不同的特点.  相似文献   
36.
The DFC Intelligence predicts worldwide online game revenues will reach $9.8 billion by 2009, making online gaming a mainstream recreational activity. Understanding online game player personality traits is therefore important. This study researches the relationship between personality traits and life satisfaction in online game players. Taipei, Taiwan, is the study location, with questionnaire surveys conducted in cyber cafe shops. Multiple regression analysis studies the causal relationship between personality traits and life satisfaction in online game players. The result shows that neuroticism has significant negative influence on life satisfaction. Both openness and conscientiousness have significant positive influence on life satisfaction. Finally, implications for leisure practice and further research are discussed.  相似文献   
37.

The high self-esteem (HSE) heterogeneity hypothesis provides a new research perspective for investigating differences in the quantity and quality of different types of self-esteem. The present study adopted the emotional Stroop paradigm and the odd-one-out search task to explore how individuals with different types of self-esteem process social information in self-threatening situations. The results showed that individuals with different types of self-esteem had an attentional bias toward negative information and had different attentional biases toward angry faces in self-threatening situations. Individuals with fragile HSE and low self-esteem showed facilitated attention to angry faces and had difficulty drawing attention away from them; secure HSE individuals only showed difficulty disengaging attention from angry faces.

  相似文献   
38.
以来自河南省农村的400名双亲外出、单亲外出和非留守青少年为被试,采用变量中心和个体中心的分析策略.探讨了个体的社会支持网络与其自尊、交往主动性的关系.变量中心的分析发现,不同来源社会支持对于青少年自尊的重要性因留守状况的不同而不同:母亲支持是双亲外出青少年自尊的最佳预测变量,老师支持是非留守青少年自尊的最佳预测变量,父亲支持和老师支持则能够显著地预测单亲外出青少年的自尊;对于三类青少年的交往主动性,老师支持最为重要.个体中心的分析发现,处于高母亲倩父亲倩同学倩老师支持网络中青少年的自尊和交往主动性水平最高.  相似文献   
39.
同步内隐/外显序列学习:事件相关的fMRI的初步研究   总被引:1,自引:1,他引:1  
本文利用事件相关fMRI研究探讨对于内隐和外显学习在脑区激活上的差异.实验采用同步内隐/外显学习序列,以有色的形状作为刺激材料.要求被试对于刺激的颜色做选择反应,并在颜色消失后找出形状的内在规则.颜色和图形序列分别采用两个独立的马尔可夫链,即下一个图形的颜色或者形状有70%的可能服从序列规则.行为数据显示被试习得了外显和内隐的规则,fMRI成像主要比较内隐和外显学习在学习过程和知识运用上脑区激活的差异.结果发现,与内隐学习柑比,外显学习在额叶的激活更为显著.而且,内隐学习和外显学习在视觉皮层的激活出现分离,内隐学习中枕叶的激活减弱,而外显学习中枕叶的激活增加.  相似文献   
40.
本文概述了近代基督教传入中国过程中的重大事件及其与中国传统宗教发生的冲突,并对这些事件的因果进行了理论分析。  相似文献   
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