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41.
Psychological Research - Being able to adequately process numbers is a key competency in everyday life. Yet, self-reported negative affective responses towards numbers are known to deteriorate...  相似文献   
42.
The revised Beck Depression Inventory was administered to 109 (69.0%) black, 33 (20.9%) Hispanic, and 16 (10.1%) white adolescents who were attending prenatal and postpartum clinics offered by two inner-city hospitals at 28 wk. of pregnancy, 5 wk. postpartum, and 6 mo. postpartum. The mean Beck scores significantly decreased between 28 wk. of pregnancy and 5 wk. postpartum but did not change between 5 wk. and 6 mo. postpartum. The levels of depression were comparable to those previously reported for nonpregnant adolescent females. Using a Beck cut-off score greater than 20 as indicative of depression, 134 (84.8%) were never depressed; 11 (7.0%) became depressed after delivery; 8 (5.1%) ceased being depressed after delivery; and 5 (3.1%) were depressed throughout.  相似文献   
43.
Tracking multiple items through occlusion: clues to visual objecthood   总被引:9,自引:0,他引:9  
In three experiments, subjects attempted to track multiple items as they moved independently and unpredictably about a display. Performance was not impaired when the items were briefly (but completely) occluded at various times during their motion, suggesting that occlusion is taken into account when computing enduring perceptual objecthood. Unimpaired performance required the presence of accretion and deletion cues along fixed contours at the occluding boundaries. Performance was impaired when items were present on the visual field at the same times and to the same degrees as in the occlusion conditions, but disappeared and reappeared in ways which did not implicate the presence of occluding surfaces (e.g., by imploding and exploding into and out of existence instead of accreting and deleting along a fixed contour). Unimpaired performance did not require visible occluders (i.e., Michotte's tunnel effect) or globally consistent occluder positions. We discuss implications of these results for theories of objecthood in visual attention.  相似文献   
44.
Recent research suggests that humans and other animals have sophisticated abilities to extract both statistical dependencies and rule-based regularities from sequences. Most of this research stresses the flexibility and generality of such processes. Here the authors take up an equally important project, namely, to explore the limits of such processes. As a case study for rule-based generalizations, the authors demonstrate that only repetition-based structures with repetitions at the edges of sequences (e.g., ABCDEFF but not ABCDDEF) can be reliably generalized, although token repetitions can easily be discriminated at both sequence edges and middles. This finding suggests limits on rule-based sequence learning and new interpretations of earlier work alleging rule learning in infants. Rather than implementing a computerlike, formal process that operates over all patterns equally well, rule-based learning may be a highly constrained and piecemeal process driven by perceptual primitives--specialized type operations that are highly sensitive to perceptual factors.  相似文献   
45.
Visual processing recovers not only simple features, such as color and shape, but also seemingly higher-level properties, such as animacy. Indeed, even abstract geometric shapes are readily perceived as intentional agents when they move in certain ways, and such percepts can dramatically influence behavior. In the wolfpack effect, for example, subjects maneuver a disc around a display in order to avoid several randomly moving darts. When the darts point toward the disc, subjects (falsely) perceive that the darts are chasing them, and this impairs several types of visuomotor performance. Are such effects reflexive, automatic features of visual processing? Or might they instead arise only as contingent strategies in tasks in which subjects must interact with (and thus focus on the features of) such objects? We explored these questions in an especially direct way—by embedding such displays into the background of a completely independent “foraging” task. Subjects now moved their disc to collect small “food” dots (which appeared sequentially in random locations) as quickly as possible. The darts were task-irrelevant, and subjects were encouraged to ignore them. Nevertheless, foraging was impaired when the randomly moving darts pointed at the subjects’ disc, as compared to control conditions in which they were either oriented orthogonally to the subjects’ disc or pointed at another moving shape—thereby controlling for nonsocial factors. The perception of animacy thus influences downstream visuomotor behavior in an automatic manner, such that subjects cannot completely override the influences of seemingly animate shapes even while attempting to ignore them.  相似文献   
46.
Moving objects in the world present a challenge to the visual system, in that they often move in and out of view as they are occluded by other surfaces. Nevertheless, the ability to track multiple objects through periods of occlusion is surprisingly robust. Here, we identify a simple heuristic that underlies this ability: Pre- and postocclusion views of objects are linked together solely by their spatial proximity. Tracking through occlusion was always improved when the postocclusion instances reappeared closer to the preocclusion views. Strikingly, this was true even when objects?? previous trajectories predicted different reappearance locations and when objects reappeared ??too close,?? from invisible ??slits?? in empty space, rather than from more distant occluder contours. Tracking through occlusion appears to rely only on spatial proximity, and not on encoding heading information, likely reappearance locations, or the visible structure of occluders.  相似文献   
47.
Meaningful visual experience requires computations that identify objects as the same persisting individuals over time, motion, occlusion, and featural change. This article explores these computations in the tunnel effect: When an object moves behind an occluder, and then an object later emerges following a consistent trajectory, observers irresistibly perceive a persisting object, even when the pre- and postocclusion views contrast featurally. This article introduces a new change detection method for quantifying percepts of the tunnel effect. Observers had to detect color changes in displays where several objects oscillated behind occluders and occasionally changed color. Across comparisons with several types of spatiotemporal gaps, as well as manipulations of occlusion versus implosion, performance was better when objects' kinematics gave the impression of a persisting individual. The results reveal a temporal same-object advantage: better change detection across temporal scene fragments bound into the same persisting object representations. This suggests that persisting objects are the underlying units of visual memory.  相似文献   
48.
When people attend to objects or events in a visual display, they often fail to notice an additional, unexpected, but fully visible object or event in the same display. This phenomenon is now known as inattentional blindness . We present a new approach to the study of sustained inattentional blindness for dynamic events in order to explore the roles of similarity, distinctiveness, and attentional set in the detection of unexpected objects. In Experiment 1, we found that the similarity of an unexpected object to other objects in the display influences attentional capture: The more similar an unexpected object is to the attended items, and the greater its difference from the ignored items, the more likely it is that people will notice it. Experiment 2 explored whether this effect of similarity is driven by selective ignoring of irrelevant items or by selective focusing on attended items. The results of Experiment 3 suggest that the distinctiveness of the unexpected object alone cannot entirely account for the similarity effects found in the first two experiments; when attending to black items or white items in a dynamic display, nearly 30% of observers failed to notice a bright red cross move across the display, even though it had a unique color, luminance, shape, and motion trajectory and was visible for 5 s. Together, the results suggest that inattentional blindness for ongoing dynamic events depends both on the similarity of the unexpected object to the other objects in the display and on the observer's attentional set.  相似文献   
49.
Visual experience involves not only physical features such as color and shape, but also higher-level properties such as animacy and goal-directedness. Perceiving animacy is an inherently dynamic experience, in part because agents' goal-directed behavior may be frequently in flux-unlike many of their physical properties. How does the visual system maintain and update representations of agents' animate and goal-directed behavior over time and motion? The present study explored this question in the context of a particularly salient form of perceived animacy: chasing, in which one shape (the "wolf") pursues another shape (the "sheep"). Here the participants themselves controlled the movement of the sheep, and the perception of chasing was assessed in terms of their ability to avoid being caught by the wolf-which looked identical to many moving distractors, and so could be identified only by its motion. The wolf's pursuit was frequently interrupted by periods in which it was static, jiggling in place, or moving randomly (amidst distractors that behaved similarly). Only the latter condition greatly impaired the detection of chasing-and only when the random motion was grouped into temporally extended chunks. These results reveal (1) how the detection of chasing is determined by the character and temporal grouping (rather than just the brute amount) of "pursuit" over time; and (2) how these temporal dynamics can lead the visual system to either construct or actively reject interpretations of chasing.  相似文献   
50.
Imagine a pack of predators stalking their prey. The predators may not always move directly toward their target (e.g., when circling around it), but they may be consistently facing toward it. The human visual system appears to be extremely sensitive to such situations, even in displays involving simple shapes. We demonstrate this by introducing the wolfpack effect, which is found when several randomly moving, oriented shapes (darts, or discs with "eyes") consistently point toward a moving disc. Despite the randomness of the shapes' movement, they seem to interact with the disc--as if they are collectively pursuing it. This impairs performance in interactive tasks (including detection of actual pursuit), and observers selectively avoid such shapes when moving a disc through the display themselves. These and other results reveal that the wolfpack effect is a novel "social" cue to perceived animacy. And, whereas previous work has focused on the causes of perceived animacy, these results demonstrate its effects, showing how it irresistibly and implicitly shapes visual performance and interactive behavior.  相似文献   
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