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901.
The study examined the possible roles that creativity plays in students dropping out of high school. It used data from the National Educational Longitudinal Study (NELS: 88), the Educational Longitudinal Study (ELS: 2002), and 87 high school students from a low income area in southeastern Michigan. NELS and ELS questions related to creative personality and anticreative school environment were selected and asked of students. The students’ responses were compared to their scores on measures of creativity (Runco Ideational Behavior Scale, Torrance Tests of Creative Thinking, & Scales for Rating the Behavioral Characteristics of Superior Students). The NELS respondents who showed creative personality were identified and examined whether their creativity related to dropping out. The results of logistic regression analyses indicated that the questions selected from NELS and ELS that showed anticreative school environment have a negative correlation with the scores on the creativity measures, which affect students’ dropping out. An understanding of these students and their behavior will help promote creative students’ academic and lifelong success through appropriate classroom restructuring.  相似文献   
902.
The mutual best friendships of shy/withdrawn and control children were examined for prevalence, stability, best friend's characteristics, and friendship quality. Using peer nominations of shy/socially withdrawn and aggressive behaviors, two groups of children were identified from a normative sample of fifth-grade children: shy/withdrawn (n = 169) and control (nonaggressive/nonwithdrawn; n = 163). Friendship nominations, teacher reports, and friendship quality data were gathered. Results revealed that shy/withdrawn children were as likely as control children to have mutual stable best friendships. Withdrawn children's friends were more withdrawn and victimized than were the control children's best friends; further, similarities in social withdrawal and peer victimization were revealed for withdrawn children and their friends. Withdrawn children and their friends reported lower friendship quality than did control children. Results highlight the importance of both quantitative and qualitative measures of friendship when considering relationships as risk and/or protective factors.  相似文献   
903.
Fragile X syndrome (FXS) is a neurodevelopmental disorder that represents the most common known cause of developmental delay. Recent neuropsychological findings indicate that females with FXS present with a specific pattern of cognitive deficits and that these difficulties primarily involve skills requiring executive control. The present study is the first to examine the extent to which neural activity of females with FXS can be observed on a task that specifically taps two core deficits, namely switching and response inhibition. Brain activity was measured using both event-related electrical potentials (ERPs) and event-related functional MRI (fMRI) neuroimaging in separate studies using the same cognitive paradigm. Compared to controls, females with FXS were significantly slower and made more errors on trials that required an immediate response (Go) to stimulus onset but were comparable on trials that required a delayed response (Wait) to stimulus onset. At the brain level, several areas showed significantly greater activation for females with FXS compared with controls, including the cingulate cortex and left and right ventral prefrontal areas. In contrast, no areas were found to show significantly greater activation for controls compared with females with FXS.  相似文献   
904.
W H Warren  E E Kim  R Husney 《Perception》1987,16(3):309-336
Human observers may perceive not only spatial and temporal dimensions of the environment, but also dynamic physical properties that are useful for the control of behavior. A study is presented in which visual and auditory perception of elasticity in bouncing objects, which was specified by kinematic (spatiotemporal) patterns of object motion, were examined. In experiment 1, observers could perceive the elasticity of a bouncing ball and were able to regulate the impulse applied to the ball in a bounce pass. In experiments 2 and 3, it was demonstrated that visual perception of elasticity was based on relative height information, when it was available, and on the duration of a single period under other conditions. Observers did not make effective use of velocity information. In experiment 4, visual and auditory period information were compared and equivalent performance in both modalities was found. The results are interpreted as support for the view that dynamic properties of environmental events are perceived by means of kinematic information.  相似文献   
905.
This study investigated whether the positive effects of gestures on learning by decreasing working memory load, found in children and young adults, also apply to older adults, who might especially benefit from gestures given memory deficits associated with aging. Participants learned a problem‐solving skill by observing a video‐based modeling example, with the human model using gesture cues, with a symbolic cue, or without cues. It was expected that gesture compared with symbolic or no cues (i) improves learning and transfer performance, (ii) more in complex than simple problems, and (iii) especially in older adults. Although older adults' learning outcomes were lower overall than that of children and young adults, the results only revealed a time‐on‐task advantage of gesture over no cues in the learning phase for the older adults. In conclusion, the present study did not provide strong support for the effectiveness of gestures on learning from video‐based modeling example. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
906.
907.
908.
Instructional applications (apps) are educational software programs that can be accessed via mobile technologies (e.g., iPad, smartphone) and used to help students acquire various academic skills, including mathematics. Although research suggests that app-based instruction (AI) can be effective, there is a paucity of research comparing AI, to teacher-directed instruction (TDI) or to a combination of instructional approaches (CI) involving both AI and TDI in tandem. In an alternating treatments design, we compared AI, TDI, and CI conditions during instruction targeting multiplication facts with six students with learning disabilities. Results were inconsistent across students, and no condition emerged as consistently better than the others. Students completed social validity rating scales, and all approaches were favored by at least one student. Our results support findings from previous research involving similar comparisons between these instructional formats in which no (or minimal) differences across conditions were detected. We conclude that there may not be a meaningful difference between the outcomes achieved using AI, TDI, or CI for many students. Results are discussed in terms of directions for the future research.  相似文献   
909.
910.
Visual perceptual learning (VPL) can occur as a result of a repetitive stimulus-reward pairing in the absence of any task. This suggests that rules that guide Conditioning, such as stimulus-reward contingency (e.g., that stimulus predicts the likelihood of reward), may also guide the formation of VPL. To address this question, we trained subjects with an operant conditioning task in which there were contingencies between the response to one of three orientations and the presence of reward. Results showed that VPL only occurred for positive contingencies, but not for neutral or negative contingencies. These results suggest that the formation of VPL is influenced by similar rules that guide the process of Conditioning.  相似文献   
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