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11.
One interpretation of the doctrine of double effect (DDE) holds that in situations in which good can be secured for some only if others suffer harm, the pursuit of a good tends to be less acceptable when a resulting harm is intended as a means rather than when it is merely foreseen. The doctrine captures certain moral intuitions about pairs of cases which have the same consequential profiles but in which the character of the intention differs. Quinn examines the DDE using three pairs of contrasting cases, two of which are medical examples: the "Direction of Resources" case and the "Guinea Pig" case, both involving allocation of life-saving resources, and the "Craniotomy" case and the "Hysterectomy" case, both involving fetal vs. maternal life. He concludes that the DDE "embodies our sense that certain forms of forced strategic subordination are especially inappropriate among free and equal agents." 相似文献
12.
Ricks Warren George Zgourides 《Journal of Rational-Emotive & Cognitive-Behavior Therapy》1989,7(3):167-172
The present study provides further validity and normative data for the Malouff and Schutte (1986) Belief Scale. Belief Scale, Eysenck Personality Questionnaire-Neuroticism Scale, and Beck Depression Inventory scores of a sample of 197 adults were correlated, and evidence for both construct and discriminant validities and support for the RET model were obtained. The Belief Scale appears to be a promising instrument for clinical research and the assessment of irrational beliefs.Ricks Warren, Ph.D. is the Director of the Anxiety Disorders Clinic, Lake Oswego, Oregon, and Associate Clinical Professor at the Oregon Graduate School of Professional Psychology, Pacific University. George D. Zgourides, M.A., is a doctoral student in clinical psychology at Pacific University of Forest Grove, Oregon and an associate therapist at the Anxiety Disorders Clinic of Lake Oswego, Oregon. 相似文献
13.
Cognitive bias, i.e. overestimates of subjective probability and cost of catastrophic events, and irrational belief were explored as predictors of avoidance. Three groups-anxiety disordered clients, a mixed group of clinic outpatients, and normals--were administered several self-report inventories. Multiple regression analyses were used to investigate a modified version of the Agoraphobic Cognitions Questionnaire, the Belief Scale, and the Body Sensations Questionnaire as predictors of avoidance, as measured by the Mobility Inventory. It was hypothesized that frequency x probability x cost of catastrophic cognitions (and the occurrence of the events they represent) would be a better predictor of avoidance than frequency alone. It was also hypothesized that irrational thinking would be a significant predictor of avoidance. The results generally supported the hypotheses, with subjective probability emerging as a particularly potent predictor of avoidance. Theoretical and clinical implications are discussed. 相似文献
14.
Jeffrey L. Sanders Ulfat M. Hakky Mary M. Brizzolara 《International journal of psychology》1985,20(1):13-17
Personal space zones were examined amongst Arab and American university students by jointly varying degree of acquaintanceship and sex of subject. Overall, there were few differences between Arab and American males. Arab females, however, showed dramatic differences in comparison to American males and females and to Arab males. Arab females kept male friends very far away relative to female friends. Indeed, male friends were kept almost as far away as male strangers. 相似文献
15.
Gerard B. Donohue Warren W. Tryon 《Integrative psychological & behavioral science》1985,20(3):140-148
This article reports the results of 629 subjects in three experiments designed to replicate and extend the phenomenon of vicarious verbal conditioning. Experiment I replicated the finding that subjects who responded most to vicarious verbal conditioning were aware of the contingency involved. Experiment II attempted to examine the effects of prior history with the verbal reinforcer on vicarious verbal conditioning by providing seven groups of subjects with varying classic conditioning histories prior to vicarious verbal conditioning. The null results associated with this experiment were hypothesized to be due to the fact that the vicarious verbal conditioning took place in a language laboratory where the subjects could hear but not see the model. Experiment III replicated Experiment II in a live group context as was done in Experiment I. The results showed a) that vicarious verbal conditioning was again found to take place, b) that associating the verbal reinforcer with a tone or tone plus money via forward classic conditioning potentiated the effects of the verbal reinforcer, c) that backward classic conditioning did not potentiate the reinforcer, d) nor did either of two sensitization procedures potentiate the effects of the verbal reinforcer. Both aware and unaware subjects evidenced vicarious verbal conditioning. 相似文献
16.
Ricks Warren Robert W. McLellarn Albert Ellis Ph.D. 《Journal of Rational-Emotive & Cognitive-Behavior Therapy》1987,5(2):92-107
This article presents Albert Ellis' personal responses to the Survey of Rational-Emotive Therapists and his answers to a number of questions that the first and second authors asked Ellis regarding some of his responses. Ellis also commented on how adequately he thought the results of the survey appeared to represent the current philosophies and practices of RET. 相似文献
17.
Warren Shibles 《Journal of Rational-Emotive & Cognitive-Behavior Therapy》1987,5(4):266-281
It is argued that blame is an ambiguous and misused term leading to ineffective, harmful consequences, such as hate, guilt, revenge (retaliation, or retribution), or punishment for its own sake. A clarification of blame is given by showing that it is an open-context, value term and, so, meaningless in itself. For intelligibility, it must be reduced to naturalistic and pragmatic terms. The definition almost universally given is based on the fallacious beliefs that (1) we can change the past, and (2) we can have done otherwise than we did. But can here is seen also to be used in a pseudo-scientific and subjunctive, rather than in a factual sense. It is shown that retributive blame makes no sense because, as Marcus Aurelius said, we must accept what is and we can only do what is within our power. We cannot change past behavior, but we can try to change present behavior. For effectiveness and intelligibility, we are forced to substitute rehabilitative blame for retributive blame. Thus, in the prevention and elimination of such negative emotions as guilt, inferiority, hatred, revengefulness, a thorough understanding of the term blame is required. 相似文献
18.
Continuous uptake of acoustic cues in spoken word recognition 总被引:3,自引:0,他引:3
19.
Video games vary in terms of the emotional states they elicit from players. These differences in emotional reactions, in turn, help account for differential preferences of individual games. The three independent dimensions of pleasure-displeasure, arousal-nonarousal, and dominance-submissiveness were used to assess emotional impacts of individual games. In addition, a preference measure was constructed to evaluate attraction toward, versus avoidance of, specific games. In Study One, a group of subjects provided data on emotional responses to 22 common arcade video games and a different group rated their preferences for the same games. The emotional impact of video games was highly unpleasant, moderately arousing, and moderately dominance-inducing; thus, the predominant emotional response to these games was aggression, anger, or hostility. I n Study Two, subjects visiting a video game arcade were recruited and assigned to play two games each and to report their reactions to each game immediately after playing the game. Results showed that greater feelings of pleasure, and separately of arousal, while playing video games resulted in higher preferences for the games and that greater dominance (significant only for males) also led to higher preferences. It may be beneficial, therefore, to experiment with more arousing and more dominance-inducing game designs which are not necessarily unpleasant or which definitely yield high pleasure. 相似文献
20.
W H Warren D S Young D N Lee 《Journal of experimental psychology. Human perception and performance》1986,12(3):259-266
Running over uneven ground requires visually regulating step length to secure proper footing. To examine how this is achieved, we studied subjects running on a treadmill on a series of irregularly spaced targets. The movements of their lower limbs and coccyx relative to the targets were monitored opto-electronically by a Selspot system. The results indicated that step length was adjusted to strike the targets primarily by varying the vertical component of impulse applied to the ground during the stance phase. In contrast, horizontal impulse was not varied significantly, and changing the reach forward of the foot on landing contributed little to variation in step length. Changing the vertical impulse simply altered the step time proportionately. Thus the data are consistent with a time-based model in which vertical impulse is modulated by the optic variable delta tau (Lee, 1976) specifying the time gap that has to be bridged by the runner between two targets. 相似文献