首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1068篇
  免费   40篇
  2020年   17篇
  2019年   12篇
  2018年   14篇
  2017年   28篇
  2016年   22篇
  2015年   27篇
  2014年   23篇
  2013年   94篇
  2012年   51篇
  2011年   36篇
  2010年   28篇
  2009年   27篇
  2008年   32篇
  2007年   30篇
  2006年   29篇
  2005年   29篇
  2004年   10篇
  2003年   26篇
  2002年   40篇
  2001年   24篇
  2000年   16篇
  1999年   15篇
  1998年   11篇
  1996年   13篇
  1995年   11篇
  1993年   11篇
  1992年   17篇
  1991年   13篇
  1990年   12篇
  1989年   15篇
  1988年   15篇
  1987年   17篇
  1986年   17篇
  1985年   16篇
  1984年   27篇
  1983年   10篇
  1982年   14篇
  1981年   14篇
  1980年   18篇
  1979年   10篇
  1978年   15篇
  1977年   22篇
  1976年   14篇
  1975年   17篇
  1974年   20篇
  1973年   11篇
  1972年   19篇
  1968年   12篇
  1967年   10篇
  1966年   13篇
排序方式: 共有1108条查询结果,搜索用时 15 毫秒
11.
One interpretation of the doctrine of double effect (DDE) holds that in situations in which good can be secured for some only if others suffer harm, the pursuit of a good tends to be less acceptable when a resulting harm is intended as a means rather than when it is merely foreseen. The doctrine captures certain moral intuitions about pairs of cases which have the same consequential profiles but in which the character of the intention differs. Quinn examines the DDE using three pairs of contrasting cases, two of which are medical examples: the "Direction of Resources" case and the "Guinea Pig" case, both involving allocation of life-saving resources, and the "Craniotomy" case and the "Hysterectomy" case, both involving fetal vs. maternal life. He concludes that the DDE "embodies our sense that certain forms of forced strategic subordination are especially inappropriate among free and equal agents."  相似文献   
12.
The present study provides further validity and normative data for the Malouff and Schutte (1986) Belief Scale. Belief Scale, Eysenck Personality Questionnaire-Neuroticism Scale, and Beck Depression Inventory scores of a sample of 197 adults were correlated, and evidence for both construct and discriminant validities and support for the RET model were obtained. The Belief Scale appears to be a promising instrument for clinical research and the assessment of irrational beliefs.Ricks Warren, Ph.D. is the Director of the Anxiety Disorders Clinic, Lake Oswego, Oregon, and Associate Clinical Professor at the Oregon Graduate School of Professional Psychology, Pacific University. George D. Zgourides, M.A., is a doctoral student in clinical psychology at Pacific University of Forest Grove, Oregon and an associate therapist at the Anxiety Disorders Clinic of Lake Oswego, Oregon.  相似文献   
13.
Cognitive bias, i.e. overestimates of subjective probability and cost of catastrophic events, and irrational belief were explored as predictors of avoidance. Three groups-anxiety disordered clients, a mixed group of clinic outpatients, and normals--were administered several self-report inventories. Multiple regression analyses were used to investigate a modified version of the Agoraphobic Cognitions Questionnaire, the Belief Scale, and the Body Sensations Questionnaire as predictors of avoidance, as measured by the Mobility Inventory. It was hypothesized that frequency x probability x cost of catastrophic cognitions (and the occurrence of the events they represent) would be a better predictor of avoidance than frequency alone. It was also hypothesized that irrational thinking would be a significant predictor of avoidance. The results generally supported the hypotheses, with subjective probability emerging as a particularly potent predictor of avoidance. Theoretical and clinical implications are discussed.  相似文献   
14.
Personal space zones were examined amongst Arab and American university students by jointly varying degree of acquaintanceship and sex of subject. Overall, there were few differences between Arab and American males. Arab females, however, showed dramatic differences in comparison to American males and females and to Arab males. Arab females kept male friends very far away relative to female friends. Indeed, male friends were kept almost as far away as male strangers.  相似文献   
15.
This article reports the results of 629 subjects in three experiments designed to replicate and extend the phenomenon of vicarious verbal conditioning. Experiment I replicated the finding that subjects who responded most to vicarious verbal conditioning were aware of the contingency involved. Experiment II attempted to examine the effects of prior history with the verbal reinforcer on vicarious verbal conditioning by providing seven groups of subjects with varying classic conditioning histories prior to vicarious verbal conditioning. The null results associated with this experiment were hypothesized to be due to the fact that the vicarious verbal conditioning took place in a language laboratory where the subjects could hear but not see the model. Experiment III replicated Experiment II in a live group context as was done in Experiment I. The results showed a) that vicarious verbal conditioning was again found to take place, b) that associating the verbal reinforcer with a tone or tone plus money via forward classic conditioning potentiated the effects of the verbal reinforcer, c) that backward classic conditioning did not potentiate the reinforcer, d) nor did either of two sensitization procedures potentiate the effects of the verbal reinforcer. Both aware and unaware subjects evidenced vicarious verbal conditioning.  相似文献   
16.
This article presents Albert Ellis' personal responses to the Survey of Rational-Emotive Therapists and his answers to a number of questions that the first and second authors asked Ellis regarding some of his responses. Ellis also commented on how adequately he thought the results of the survey appeared to represent the current philosophies and practices of RET.  相似文献   
17.
It is argued that blame is an ambiguous and misused term leading to ineffective, harmful consequences, such as hate, guilt, revenge (retaliation, or retribution), or punishment for its own sake. A clarification of blame is given by showing that it is an open-context, value term and, so, meaningless in itself. For intelligibility, it must be reduced to naturalistic and pragmatic terms. The definition almost universally given is based on the fallacious beliefs that (1) we can change the past, and (2) we can have done otherwise than we did. But can here is seen also to be used in a pseudo-scientific and subjunctive, rather than in a factual sense. It is shown that retributive blame makes no sense because, as Marcus Aurelius said, we must accept what is and we can only do what is within our power. We cannot change past behavior, but we can try to change present behavior. For effectiveness and intelligibility, we are forced to substitute rehabilitative blame for retributive blame. Thus, in the prevention and elimination of such negative emotions as guilt, inferiority, hatred, revengefulness, a thorough understanding of the term blame is required.  相似文献   
18.
19.
Video games vary in terms of the emotional states they elicit from players. These differences in emotional reactions, in turn, help account for differential preferences of individual games. The three independent dimensions of pleasure-displeasure, arousal-nonarousal, and dominance-submissiveness were used to assess emotional impacts of individual games. In addition, a preference measure was constructed to evaluate attraction toward, versus avoidance of, specific games. In Study One, a group of subjects provided data on emotional responses to 22 common arcade video games and a different group rated their preferences for the same games. The emotional impact of video games was highly unpleasant, moderately arousing, and moderately dominance-inducing; thus, the predominant emotional response to these games was aggression, anger, or hostility. I n Study Two, subjects visiting a video game arcade were recruited and assigned to play two games each and to report their reactions to each game immediately after playing the game. Results showed that greater feelings of pleasure, and separately of arousal, while playing video games resulted in higher preferences for the games and that greater dominance (significant only for males) also led to higher preferences. It may be beneficial, therefore, to experiment with more arousing and more dominance-inducing game designs which are not necessarily unpleasant or which definitely yield high pleasure.  相似文献   
20.
Visual control of step length during running over irregular terrain   总被引:1,自引:0,他引:1  
Running over uneven ground requires visually regulating step length to secure proper footing. To examine how this is achieved, we studied subjects running on a treadmill on a series of irregularly spaced targets. The movements of their lower limbs and coccyx relative to the targets were monitored opto-electronically by a Selspot system. The results indicated that step length was adjusted to strike the targets primarily by varying the vertical component of impulse applied to the ground during the stance phase. In contrast, horizontal impulse was not varied significantly, and changing the reach forward of the foot on landing contributed little to variation in step length. Changing the vertical impulse simply altered the step time proportionately. Thus the data are consistent with a time-based model in which vertical impulse is modulated by the optic variable delta tau (Lee, 1976) specifying the time gap that has to be bridged by the runner between two targets.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号