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71.
72.
Kindergarten children (N = 70) learned to order 12 photographically presented objects. The objects were well known and either unrelated or categorizable into two, three, four, or six well-known categories. Free recall was assessed. Results indicated that the children used category membership both to learn and to recall the items. However, they processed the list composed of six pairs of items at least as efficiently as lists composed of fewer but larger groups of items (including a list indexed as easiest through previous adult performance).  相似文献   
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This systematic review and meta-analysis examined the efficacy of adolescent cognitive–behavioral sleep interventions. Searches of PubMed, PsycINFO, CENTRAL, EMBASE, and MEDLINE were performed from inception to May 1, 2016, supplemented with manual screening. Nine trials were selected (n = 357, mean age = 14.97 years; female = 61.74%). Main outcomes were subjective (sleep diary/questionnaire) and objective (actigraphy) total sleep time (TST), sleep onset latency (SOL), sleep efficiency (SE), and wake after sleep onset (WASO). There were a small number of randomized controlled trials (RCTs; n = 4) and a high risk of bias across the RCTs; therefore, within sleep condition meta-analyses were examined (n = 221). At post-intervention, subjective TST improved by 29.47 min (95% CI 17.18, 41.75), SOL by 21.44 min (95% CI ?30.78, ?12.11), SE by 5.34% (95% CI 2.64, 8.04), and WASO by a medium effect size [d = 0.59 (95% CI 0.36, 0.82)]. Objective SOL improved by 16.15 min (95% CI ?26.13, ?6.17) and SE by 2.82% (95% CI 0.58, 5.07). Global sleep quality, daytime sleepiness, depression, and anxiety also improved. Gains were generally maintained over time. Preliminary evidence suggests that adolescent cognitive–behavioral sleep interventions are effective, but further high-quality RCTs are needed. Suggestions for further research are provided.  相似文献   
75.
Commenting upon some recent literature on the topic, this paper examinestwo strategies by means of which one might try to defend theism: (1) a pragmatic (Jamesian) strategy, which focuses on the idea that religiousbelief has beneficial consequences in the believer's life, and (2) a transcendental (Kantian) strategy, according to which theism is requiredas a condition of our self-understanding as ethically oriented creatures.Both strategies are found unsatisfactory, unless synthesized and thussupported by each other. While no argument, either pragmatic ortranscendental, can demonstrate the existence of God, a pragmatictranscendental argument might have a legitimate role to play in thephilosophy of religion. The problem of relativism arises, however. It isconcluded that it remains unclear whether a religious believer could justifyher or his beliefs to anyone who does not already share those beliefs.  相似文献   
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This paper investigates Wittgenstein's remarks on happiness and harmony in the context of Wittgensteinian antitheodicy. Philosophers of religion inspired by Wittgenstein's philosophy often criticize theodicies seeking to justify apparently meaningless evil and suffering within God's overall harmonious plan. The paper analyses Wittgenstein's early views on happiness as harmony with the world, examining whether they are incompatible with an antitheodicist approach abandoning the very project of theodicy by acknowledging a certain kind of disharmony. However, antitheodicy may also, at the transcendental meta‐level, be considered a “harmonious” way of “seeing the world aright,” which raises a reflexive problem for any Wittgenstein‐inspired antitheodicy.  相似文献   
78.
Overlaps in form and meaning between morphologically related words have led to ambiguities in interpreting priming effects in studies of lexical organization. In Semitic languages like Arabic, however, linguistic analysis proposes that one of the three component morphemes of a surface word is the CV-Skeleton, an abstract prosodic unit coding the phonological shape of the surface word and its primary syntactic function, which has no surface phonetic content (McCarthy, J. J. (1981). A prosodic theory of non-concatenative morphology, Linguistic Inquiry, 12 373-418). The other two morphemes are proposed to be the vocalic melody, which conveys additional syntactic information, and the root, which defines meaning. In three experiments using masked, cross-modal, and auditory-auditory priming we examined the role of the vocalic melody and the CV-Skeleton as potential morphemic units in the processing and representation of Arabic words. Prime/target pairs sharing the vocalic melody but not the CV-Skeleton consistently failed to prime. In contrast, word pairs sharing only the CV-Skeleton primed reliably throughout, with the amount of priming being as large as that observed between word pattern pairs sharing both vocalic melody and CV-Skeleton. Priming between morphologically related words can be observed when there is no overlap either in meaning or in surface phonetic form.  相似文献   
79.
This paper reconsiders the relation between Kantian transcendental reflection (including transcendental idealism) and 20th century philosophy of science. As has been pointed out by Michael Friedman and others, the notion of a “relativized a priori” played a central role in Rudolf Carnap’s, Hans Reichenbach’s and other logical empiricists’ thought. Thus, even though the logical empiricists dispensed with Kantian synthetic a priori judgments, they did maintain a crucial Kantian doctrine, viz., a distinction between the (transcendental) level of establishing norms for empirical inquiry and the (empirical) level of norm-governed inquiry itself. Even though Thomas Kuhn’s theory of scientific revolutions is often taken to be diametrically opposed to the received view of science inherited from logical empiricism, a version of this basically Kantian distinction is preserved in Kuhn’s thought. In this respect, as Friedman has argued, Kuhn is closer to Carnap’s theory of linguistic frameworks than, say, W.V. Quine’s holistic naturalism. Kuhn, indeed, might be described as a “new Kant” in post-empiricist philosophy of science. This article examines, first, the relativization of the Kantian a priori in Reichenbach’s work, arguing that while Reichenbach (after having given up his original Kantianism) criticized “transcendentalism”, he nevertheless retained, in a reinterpreted form, a Kantian-like transcendental method, claiming that the task of philosophy (of science) is to discover and analyze the presuppositions underlying the applicability of conceptual systems. Then, some reflections on Kuhn’s views on realism are offered, and it is suggested that Kuhn (as well as some other influential contributors to the realism debate, such as Hilary Putnam) can be reinterpreted as a (relativized, naturalized) Kantian transcendental idealist. Given the central importance of Kuhnian themes in contemporary philosophy of science, it is no exaggeration to claim that Kantian transcendental inquiry into the constitutive principles of empirical knowledge, and even transcendental idealism (as the framework for such inquiry), still have a crucial role to play in this field and deserve further scrutiny.  相似文献   
80.
It is well known that violent video games increase aggression, and that stress increases aggression. Many violent video games can be stressful because enemies are trying to kill players. The present study investigates whether violent games increase aggression by inducing stress in players. Stress was measured using cardiac coherence, defined as the synchronization of the rhythm of breathing to the rhythm of the heart. We predicted that cardiac coherence would mediate the link between exposure to violent video games and subsequent aggression. Specifically, we predicted that playing a violent video game would decrease cardiac coherence, and that cardiac coherence, in turn, would correlate negatively with aggression. Participants (N = 77) played a violent or nonviolent video game for 20 min. Cardiac coherence was measured before and during game play. After game play, participants had the opportunity to blast a confederate with loud noise through headphones during a reaction time task. The intensity and duration of noise blasts given to the confederate was used to measure aggression. As expected, violent video game players had lower cardiac coherence levels and higher aggression levels than did nonviolent game players. Cardiac coherence, in turn, was negatively related to aggression. This research offers another possible reason why violent games can increase aggression—by inducing stress. Cardiac coherence can be a useful tool to measure stress induced by violent video games. Cardiac coherence has several desirable methodological features as well: it is noninvasive, stable against environmental disturbances, relatively inexpensive, not subject to demand characteristics, and easy to use. Aggr. Behav. 39:64‐70, 2013. © 2012 Wiley Periodicals, Inc.  相似文献   
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