首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   469篇
  免费   53篇
  2024年   3篇
  2023年   9篇
  2022年   7篇
  2021年   15篇
  2020年   32篇
  2019年   36篇
  2018年   37篇
  2017年   40篇
  2016年   40篇
  2015年   23篇
  2014年   22篇
  2013年   59篇
  2012年   25篇
  2011年   29篇
  2010年   12篇
  2009年   13篇
  2008年   16篇
  2007年   15篇
  2006年   19篇
  2005年   9篇
  2004年   11篇
  2003年   11篇
  2002年   9篇
  2001年   6篇
  2000年   5篇
  1999年   2篇
  1998年   2篇
  1997年   2篇
  1996年   2篇
  1995年   4篇
  1991年   2篇
  1988年   2篇
  1984年   1篇
  1981年   1篇
  1968年   1篇
排序方式: 共有522条查询结果,搜索用时 15 毫秒
401.
Repetitive behaviors such as excessive straightening are commonly observed among individuals with autism. Attempts to prevent these behaviors may increase the likelihood of other problem behaviors. The present study was designed to assess and treat the excessive straightening and associated destructive behaviors of a 16‐year‐old boy who had been diagnosed with autism and moderate mental retardation. Following a series of functional analyses, an intervention that incorporated functional communication, extinction of destructive behavior, and blocking of repetitive straightening was demonstrated to be effective in reducing straightening and destructive behavior.  相似文献   
402.
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, it is less clear how to manipulate the content of interactive media to induce specific emotional responses. In particular, this is true for the emerging medium virtual reality (VR), whose main feature is the ability to induce a feeling of "presence" in the computer-generated world experienced by the user. The main goal of this study was to analyze the possible use of VR as an affective medium. Within this general goal, the study also analyzed the relationship between presence and emotions. The results confirmed the efficacy of VR as affective medium: the interaction with "anxious" and "relaxing" virtual environments produced anxiety and relaxation. The data also showed a circular interaction between presence and emotions: on one side, the feeling of presence was greater in the "emotional" environments; on the other side, the emotional state was influenced by the level of presence. The significance of these results for the assessment of affective interaction is discussed.  相似文献   
403.
A hallmark feature of elemental associative learning theories is that multiple cues compete for associative strength when presented with an outcome. Cue competition effects have been observed in humans, both in forward and in backward blocking procedures (e.g., Shanks, 1985) and are often interpreted as evidence for an associative account of human causal learning (e.g., Shanks & Dickinson, 1987). Waldmann and Holyoak (1992), however, demonstrated that cue competition only occurs in predictive, and not diagnostic, learning paradigms. While unexplainable from an associative perspective, this asymmetry readily follows from structural considerations of causal model theory. In this paper, we show that causal models determine the extent of cue competition not only in forward but also in backward blocking designs. Implications for associative and inferential accounts of causal learning are discussed.  相似文献   
404.
The current study assessed the processing of facial displays of emotion (Happy, Disgust, and Neutral) of varying emotional intensities in participants with high vs. low social anxiety. Use of facial expressions of varying intensities allowed for strong external validity and a fine-grained analysis of interpretation biases. Sensitivity to perceiving negative evaluation in faces (i.e., emotion detection) was assessed at both long (unlimited) and brief (60 ms) stimulus durations. In addition, ratings of perceived social cost were made indicating what participants judged it would be like to have a social interaction with a person exhibiting the stimulus emotion. Results suggest that high social anxiety participants did not demonstrate biases in their sensitivity to perceiving negative evaluation (i.e. disgust) in facial expressions. However, high social anxiety participants did estimate the perceived cost of interacting with someone showing disgust to be significantly greater than low social anxiety participants, regardless of the intensity of the disgust expression. These results are consistent with a specific type of interpretation bias in which participants with social anxiety have elevated ratings of the social cost of interacting with individuals displaying negative evaluation.  相似文献   
405.
Although people attempt many creative problem solutions, in general, most creative problem-solving efforts, at least real-world efforts, fail. In the present effort, we examine the reasons creative problem-solving efforts typically fail. We argue that creative problem-solving efforts fail, in part, due to the fundamental nature of the kinds of problems that call for creative thought. However, the nature of people's creative problem-solving skills and the context in which they attempt to develop and implement creative problem solutions also results in failed attempts to solve creative problems. Based on these observations, we discuss how one might seek to develop people to encourage more success in creative problem-solving efforts.  相似文献   
406.
Filice  Eric  Raffoul  Amanda  Meyer  Samantha B.  Neiterman  Elena 《Sex roles》2020,82(7-8):387-410
Sex Roles - Recent evidence indicates that interactive media-based web technologies, such as social networking sites, have an appreciable effect on users’ perceptions of and attitudes toward...  相似文献   
407.
408.
409.
Thirty‐seven police officers, not identified in previous research as belonging to groups that are superior in lie detection, attempted to detect truths and lies told by suspects during their videotaped police interviews. In order to measure consistency in their ability, the officers each participated in four different tests, each of which was on a different day. They were asked to indicate their confidence in being able to distinguish between truths and lies prior to the first test and after completing all four tests. We predicted that accuracy rates would be higher than those typically found in research with police officers; that good or poor performances on an individual test would be partly caused by luck, and, consequently, participants' accuracy scores were likely to progress towards the mean if their performance on all four tests was to be combined; and that officers would underestimate their own performance. These hypotheses were supported. Copyright © 2006 John Wiley & Sons, Ltd.  相似文献   
410.
The ability of teachers, social workers, police officers and laypersons (undergraduate and postgraduate students) to detect truths and lies told by 5–6 year‐olds, adolescents and adults was tested in the present experiment. Lie detectors judged the veracity of statements from 18 liars and 18 truth tellers belonging to these three age groups. Accuracy scores were around 60% for each of these three age groups, both for detecting truths and for detecting lies. No occupational differences emerged. Moreover, judgements made by teachers, social workers and police officers showed an overlap, suggesting that an erroneous decision made by a member of one group may not easily be detected by a member of the other groups. The lie detectors were inclined to judge cues of nervousness, cognitive demand and attempted behavioural control as cues to deceit, even when truth tellers were displaying these cues. Copyright © 2006 John Wiley & Sons, Ltd.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号