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251.
Radvansky GA Krawietz SA Tamplin AK 《Quarterly journal of experimental psychology (2006)》2011,64(8):1632-1645
Previous research using virtual environments has revealed a location-updating effect in which there is a decline in memory when people move from one location to another. Here we assess whether this effect reflects the influence of the experienced context, in terms of the degree of immersion of a person in an environment, as suggested by some work in spatial cognition, or by a shift in context. In Experiment 1, the degree of immersion was reduced by using smaller displays. In comparison, in Experiment 2 an actual, rather than a virtual, environment was used, to maximize immersion. Location-updating effects were observed under both of these conditions. In Experiment 3, the original encoding context was reinstated by having a person return to the original room in which objects were first encoded. However, inconsistent with an encoding specificity account, memory did not improve by reinstating this context. Finally, we did a further analysis of the results of this and previous experiments to assess the differential influence of foregrounding and retrieval interference. Overall, these data are interpreted in terms of the event horizon model of event cognition and memory. 相似文献
252.
In the present study, the interplay of player performance, game-related self-efficacy experiences, and the resulting effects on game enjoyment are investigated. We hypothesized that a player's performance stimulates enjoyment via its potential to stimulate game-related self-efficacy experiences. In a laboratory setting, participants (N?=?213) played a jump 'n' run game. Their performance during game play was recorded by log-file software, and efficacy and enjoyment were assessed with questionnaires. As predicted, both player performance and game-related self-efficacy experience were significant predictors of enjoyment. Furthermore, the results demonstrate that game-related self-efficacy experience significantly mediates the relationship between player performance and game enjoyment. 相似文献
253.
Memory for objects declines when people move from one location to another (the location updating effect). However, it is unclear whether this is attributable to event model updating or to task demands. The focus here was on the
degree of integration for probed-for information with the experienced environment. In prior research, the probes were verbal
labels of visual objects. Experiment 1 assessed whether this was a consequence of an item-probe mismatch, as with transfer-appropriate
processing. Visual probes were used to better coordinate what was seen with the nature of the memory probe. In Experiment
2, people received additional word pairs to remember, which were less well integrated with the environment, to assess whether
the probed-for information needed to be well integrated. The results showed location updating effects in both cases. These
data are consistent with an event cognition view that mental updating of a dynamic event disrupts memory. 相似文献
254.
255.
The well-documented sex difference in mental rotation favoring males has been shown to emerge only for 2-dimensional presentations of 3-dimensional objects, but not with actual 3-dimensional objects or with virtual reality presentations of 3-dimensional objects. Training studies using computer games with mental rotation-related content have demonstrated training effects on mental rotation performance. Here, we studied the combined effect of a two-week mental rotation (MR) training on 2-dimensional vs. 3-dimensional presentations of a classic Shepard–Metzler task (presented in a pretest–training–posttest design) and their accompanying cortical activation patterns assessed via EEG in a sample of 38 male and 39 female adolescents of about 15 years of age. Analysis of one performance parameter (reaction times) displayed only main effects of dimensionality (with shorter RTs on the 3D vs. 2D version of the MR task) and of training (significant shortening of RTs), but no significant sex difference. Analysis of the other performance parameter (scores) in the MR task revealed a sex difference favoring males that first, appeared only in the 2D version, but not in the 3D version of the MR task and, secondly, diminished after training. Neurophysiologically we observed a complex sex × dimensionality × training × hemisphere interaction showing that the hypothesized decrease of brain activation (increase in neural efficiency) with training emerged for males in both 2D and 3D conditions, whereas for females this decrease was found only in the 3D but not with the 2D version of the MR task. 相似文献
256.
257.
Dr. phil. Sabine Trautmann-Voigt 《Psychotherapeut》2003,48(4):215-229
Dance therapy is presented as a processorientated psychotherapeutic method. Its historical roots in the German Expressive Dance and in the Human Potential Movement in the USA are discussed together with current trends in Germany. Phenomena as rhythm, the experience of space, vitality contours, nonverbal attunement and movement analysis are discussed theoretically and backed up by short examples of dance therapeutic sessions. The integration of psychoanalysis and dance therapy is illustrated by the approach of Elaine V. Siegel, speaking about physical transference and counter transference. The therapeutic work with body image and the idea of creative movement and playfulness for the purpose of a new orientation of Stern’s RIG`s (representations of interactions that have been generalized) are fit in a modern and psychodynamic oriented concept of dance therapy. Questions concerning indication and current research are shortly summarized. Dance therapy, as the youngest creative therapeutic method beside music therapy and art therapy, is characterized by its openness for interactive scopes, the integration of behavior observation (through movement analysis) and psychodynamic reconstructions. 相似文献
258.
Job related work values were assessed in 68 participants of a psychotherapy training program and 30 students of two management courses. All three were academic based programs. Two inventories were used to identify potential differences, namely the Work Values Inventory (Seifert and Bergmann 1983) and the Questionnaire on Work and Job Related Behavior and Emotion Patterns (Schaarschmidt and Fischer 1996). There were significant group differences concerning job involvement, ambition, need for change and autonomy, willingness for overexertion, ability to keep distance and work values oriented toward income and career. No differences were found concerning the subjective importance of work, the tendency to resignation, the quality of life, the experience of social support and values related to work climate. These findings corroborate some of the stereotypes associated with these two areas of work. 相似文献
259.
Sleurs Charlotte Madoe Aline Lagae Lieven Jacobs Sandra Deprez Sabine Lemiere Jurgen Uyttebroeck Anne 《Neuropsychology review》2019,29(2):190-219
Neuropsychology Review - The rise in cancer survival rates has raised concerns about the long-term adverse effects of cancer treatment, including neurocognitive impairment. Neurocognitive deficits... 相似文献
260.