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Mitroff SR  Sobel DM  Gopnik A 《Perception》2006,35(5):709-715
Ambiguous figures are a special class of images that can give rise to multiple interpretations. Traditionally, switching between the possible interpretations of an ambiguous figure, or reversing one's interpretation, has been attributed either to top-down or to bottom-up processes (e.g. attributed to having knowledge of the nature of the ambiguity, or to a form of neuronal fatigue). Here we present evidence that is incompatible with both forms of explanations. Observers aged 5-9 years can reverse ambiguous figures when uninformed about the ambiguity, negating purely top-down explanations. Further, those children who make these 'spontaneous' reversals are more likely to succeed on a high-order theory-of-mind task, negating purely bottom-up explanations.  相似文献   
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Coherent visual experience of dynamic scenes requires not only that the visual system segment scenes into component objects but that these object representations persist, so that an object can be identified as the same object from an earlier time. Object files (OFs) are visual representations thought to mediate such abilities: OFs lie between lower level sensory processing and higher level recognition, and they track salient objects over time and motion. OFs have traditionally been studied via object-specific preview benefits (OSPBs), in which discriminations of an object's features are speeded when an earlier preview of those features occurred on the same object, as opposed to on a different object, beyond general displaywide priming. Despite its popularity, many fundamental aspects of the OF framework remain unexplored. For example, although OFs are thought to be involved primarily in online visual processing, we do not know how long such representations persist; previous studies found OSPBs for up to 1500 msec but did not test for longer durations. We explored this issue using a modified object reviewing paradigm and found that robust OSPBs persist for more than five times longer than has previously been tested-for at least 8 sec, and possibly for much longer. Object files may be the "glue" that makes visual experience coherent not just in online moment-by-moment processing, but on the scale of seconds that characterizes our everyday perceptual experiences. These findings also bear on research in infant cognition, where OFs are thought to explain infants' abilities to track and enumerate small sets of objects over longer durations.  相似文献   
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The truth of a scientific proposition, finding, or an abstract ethical principle is not a static property inherent in it. Truth happens as the result of the management of human affairs. It becomes true, is discovered and made true by actions. Its verity is in fact a series of actions, a process: the process of its implementation. Its validity is gained through what may generally be called “the management of truth: (C. West Churchman and Ian I. Mitroff). ... The truth of an idea is not a stagnant property inherent in it. Truth happens to an idea. It becomes true, is made true by events. Its verity is in fact an event, a process: the process namely of its verifying itself, its verification. Its validity is the process of its validation. William James This paper will also appear in the volumeThe Experimenting Society: Policy Essays in Honor of Donald T. Campbell. New Brunswick, N.J., Transaction Publishers, 1994 (in press).  相似文献   
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Failing to find a tumor in an x-ray scan or a gun in an airport baggage screening can have dire consequences, making it fundamentally important to elucidate the mechanisms that hinder performance in such visual searches. Recent laboratory work has indicated that low target prevalence can lead to disturbingly high miss rates in visual search. Here, however, we demonstrate that misses in low-prevalence searches can be readily abated. When targets are rarely present, observers adapt by responding more quickly, and miss rates are high. Critically, though, these misses are often due to response-execution errors, not perceptual or identification errors: Observers know a target was present, but just respond too quickly. When provided an opportunity to correct their last response, observers can catch their mistakes. Thus, low target prevalence may not be a generalizable cause of high miss rates in visual search.  相似文献   
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Successful visual perception relies on the ability to keep track of distinct entities as the same persisting objects from one moment to the next. This is a computationally difficult process and its underlying nature remains unclear. Here we use the object file framework to explore whether surface feature information (e.g., color, shape) can be used to compute such object persistence. From six experiments we find that spatiotemporal information (location as a function of time) easily determines object files, but surface features do not. The results suggest an unexpectedly strong constraint on the visual system’s ability to compute online object persistence.  相似文献   
17.
Mitroff SR  Scholl BJ  Noles NS 《Perception》2007,36(12):1730-1735
Our ability to track an object as the same persisting entity over time and motion may primarily rely on spatiotemporal representations which encode some, but not all, of an object's features. Previous researchers using the 'object reviewing' paradigm have demonstrated that such representations can store featural information of well-learned stimuli such as letters and words at a highly abstract level. However, it is unknown whether these representations can also store purely episodic information (i.e. information obtained from a single, novel encounter) that does not correspond to pre-existing type-representations in long-term memory. Here, in an object-reviewing experiment with novel face images as stimuli, observers still produced reliable object-specific preview benefits in dynamic displays: a preview of a novel face on a specific object speeded the recognition of that particular face at a later point when it appeared again on the same object compared to when it reappeared on a different object (beyond display-wide priming), even when all objects moved to new positions in the intervening delay. This case study demonstrates that the mid-level visual representations which keep track of persisting identity over time--e.g. 'object files', in one popular framework can store not only abstract types from long-term memory, but also specific tokens from online visual experience.  相似文献   
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This study explores culture's effect on behaviors and outcomes in intercultural negotiation and examines how those effects are moderated by role. Eighty U.S. and international students took part in a previously developed negotiation task (Pruitt, 1981) and completed Hui and Triandis's (1986) individualism‐collectivism (INDCOL) scale. Negotiation interactions were coded for information sharing, offers, and distributive tactics. Findings show that a negotiation dyad's collectivism is positively associated with higher joint profit. The effects of culture on both communication behaviors and joint outcomes, however, differ by role of the negotiator. In particular, seller collectivism has larger and more consistent effects on communication behavior and joint profit than buyer collectivism. Results support a ‘culture in context’ perspective of negotiation that takes into account negotiator qualities, contextual and structural features of the negotiation, and mediating processes in addition to cultural values.  相似文献   
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Security checkpoints are used to keep potentially dangerous items and individuals out of secure areas. Although technological advances can enhance security efficacy through both accuracy and speed, ultimate success or failure is largely determined by human performance. As such, it is necessary to minimize any shortcomings that stem from the limits of human cognitive abilities. Cognitive performance can be influenced by numerous factors, including those imposed by the search task (e.g., the number of prohibited items) and the basic abilities of the searchers themselves (e.g., competency and experience). Here, we review and discuss four specific challenges of the task itself that can negatively affect the accuracy of a security screening: target visibility, an unknown target set, the possible presence of multiple targets, and low target prevalence. For each, we present the challenge faced and the potential significance of the challenge and then offer possible solutions on the basis of the existing literature. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
20.
With modern technological advances, we often find ourselves dividing our attention between multiple tasks. While this may seem a productive way to live, our attentional capacity is limited, and this yields costs in one or more of the many tasks that we try to do. Some people believe that they are immune to the costs of multitasking and commonly engage in potentially dangerous behavior, such as driving while talking on the phone. But are some groups of individuals indeed immune to dual-task costs? This study examines whether avid action videogame players, who have been shown to have heightened attentional capacities, are particularly adept multitaskers. Participants completed three visually demanding experimental paradigms (a driving videogame, a multiple-object-tracking task, and a visual search), with and without answering unrelated questions via a speakerphone (i.e., with and without a dual-task component). All of the participants, videogame players and nonvideogame players alike, performed worse while engaging in the additional dual task for all three paradigms. This suggests that extensive videogame experience may not offer immunity from dual-task costs.  相似文献   
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