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141.
142.
Time perception has long been known to be affected by numerical representations. Recent studies further demonstrate that when participants estimate the duration of Arabic numbers, number magnitude, though task-irrelevant, biases duration judgment to produce underestimation for smaller numbers and overestimation for larger numbers. Such effects were found in the present study to be significantly reduced when a weight unit gram was suffixed to the numbers rendering the mental magnitude differences between different numbers less distinctive. The effects were enhanced when a different unit kilogram was suffixed to the numbers enlarging the perceived magnitude differences between different numbers. The results indicate that effects of number magnitude on duration estimation should not be attributed to the mathematical differences between numbers but to how the numbers are perceived to differ from each other in magnitude in specific contexts when they denote concrete items. The results also provide new evidence for the theoretical proposal of a common generalized magnitude system and indicate that the system must be extended to include other action-oriented magnitudes, such as weight.  相似文献   
143.
During the last forty or so years it has become popular to offer explanations of logical notions in terms of games. There is no doubt that many people find games helpful for understanding various logical phenomena. But we ask whether anything is really 'explained' by these accounts, and we analyse Paul Lorenzen's dialogue foundations for constructive logic as an example. The conclusion is that the value of games lies in their ability to provide helpful metaphors and representations, rather than in any true conceptual analysis. In fact some of the standard explanations of logical notions in terms of competitive games simply don't work.  相似文献   
144.
    
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145.
The effects of anger and effortful control on aggressogenic thought–behaviour associations were investigated among a total of 311 Finnish fifth and sixth graders (mean age = 11.9 years). Self-reported aggressive cognitions (i.e., normative- and self-efficacy beliefs about aggression) were expected to be associated with higher peer-reported aggressive behaviour. Teacher reported anger and effortful control were hypothesised, and found, to moderate the effects of aggressive cognitions on aggression, such that the effects were strongest for children who were high in anger and low in effortful control, as compared to other conditions. Furthermore, under the conditions of high anger and high effortful control, self-efficacy was negatively related to aggression. Thus, aggression is a result of a complex, hierarchically organised motivational system, being jointly influenced by aggressive cognitions, anger and effortful control. The findings support the importance of examining cognitive and emotional structures jointly when predicting children’s aggressive behaviour.  相似文献   
146.
The authors examined the proposal that a motor skill is scaled through physical practice and not through observation of a model. In 4 groups, participants (N = 32) did or did not imitate a model bowling a ball to a target 8 m away. In an assessment phase, those groups did or did not observe the same model bowling a ball to a target 4 m away. Participants who viewed a model in the assessment phase were more accurate and consistent in terms of bowling accuracy than were those who did not. Their shoulder and wrist velocity profiles were more similar to those of the 4-m model than were those of the no-model group. Participants who had previous practice and viewed a demonstration were more accurate at scaling the wrist of the bowling arm. Observing a demonstration facilitates the acquisition of control-related features of a movement. Furthermore, early acquisition of coordination aids the use of velocity information for scaling the endpoint of the primary effector.  相似文献   
147.
The importance of relative motion information when modelling a novel motor skill was examined. Participants were assigned to one of four groups. Groups 1 and 2 viewed demonstrations of a skilled cricket bowler presented in either 'video' or 'point light' format. Group 3 observed a single point of light pertaining to the 'wrist' of the skilled bowler only. Participants in Group 4 did not receive a demonstration and acted as controls. During 60 acquisition trials, participants in the demonstration groups viewed a model five times before each 10-trial block. Retention was examined the following day. Intra-limb coordination was assessed for the right elbow relative to the wrist in comparison to the model. The demonstration groups showed greater concordance with the model than the control group. However, the 'wrist' group performed less like the model than the 'point light' and 'video' groups, who did not differ from each other. These effects were maintained in retention. Relative motion information aided the acquisition of intra-limb coordination, while making this information more salient (through point lights) provided no additional benefit. The motion of the model's bowling arm was replicated more closely than the non-bowling arm, suggesting that information from the end-effector is prioritized during observation for later reproduction.  相似文献   
148.
The 8 patients involved in this study were impaired on tests assessing knowledge of objects and on the demonstration of their use. The patients' success in object use was significantly correlated with their knowledge about the objects, providing further evidence that conceptual knowledge plays a key role in object use. Having a recipient present improved performance in the moderately impaired patients, suggesting that a certain level of conceptual knowledge must remain for the additional information to be beneficial. Although overall accuracy in using the target objects was not related to our measures of affordance, the specific aspects of use afforded by the objects' structures were relatively impervious to semantic impairment, suggesting a role for affordance information when object-specific knowledge is disrupted. The patients' familiarity with the objects was an important predictor of performance. Finally, despite good performance on tests of mechanical problem solving, the patients showed very little evidence of employing these skills in their interactions with real objects.  相似文献   
149.
Abstract

A patient, JL, with the syndrome of semantic dementia was assessed longitudinally over a two-year period. The data presented here address the controversy concerning the hierarchical organisation of semantic memory. On a range of category fluency tests, when first tested JL was just within the normal range on the broadest categories of animals and household items, but was virtually unable to produce any instances of specific categories such as breeds of dog or musical instruments. Longitudinal fluency data for the animal category demonstrate that while JL continued to produce the most prototypical responses (cat, dog, horse), other animal labels dropped out early from his vocabulary. On the picture-sorting tests from our semantic memory test battery, JL's discrimination between living things and man-made objects was preserved for a substantial time in conjunction with a marked decline in his sorting ability for more specific categories, particularly features or attributes (e.g. size, foreign-ness, or ferocity of animals).

An analysis of naming responses to the 260 Snodgrass and Vanderwart pictures on four occasions suggests a progressive loss of the features of semantic representations that enable discrimination between specific category instances. There was a progressive decline in circumlocutory and category co-ordinate responses with a rise in broad superordinate and cross-category errors. The latter are of particular theoretical interest; on session I, all cross-category errors respected the living/man-made distinction, but by session IV almost half of such errors failed to respect this distinction. The emergence of category prototypes was another notable feature, particularly in the living domain: at one stage, land (or four-legged) animals were all named either cat, dog, or horse. By contrast, within the man-made domain, items were frequently described in terms of their broad use or function, until eventually no defining features were produced. These findings are discussed in the context of competing theories of semantic organisation.  相似文献   
150.
The goal of this study was to examine the influence of collective student characteristics (academic skills and task persistence at the beginning of first grade) and different teaching practices (child-centered, teacher-directed, and child-dominated) on the development of academic skills and task persistence during the first two years in school. We hypothesized that teaching practices would differentially impact the development of academic skills and task persistence depending on the collective needs of the classroom. Participants were 523 students (273 boys) from 32 classrooms across Estonia. By using multilevel modeling, we found several interactions indicating that both contextual influences are important in determining subsequent academic functioning and task persistence but that some teaching practices are more beneficial depending on the collective starting point of students. These findings highlight the importance of studying different contextual influences hand in hand when trying to understand what enhances young children's academic development.  相似文献   
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