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951.
952.
Frequently studies of learning and memory measure a single focal behaviour; however it is likely that any learning paradigm will alter multiple behavioural traits in the same animal. We used video footage of the great pond snail (Lymnaea stagnalis), collected immediately prior to both training and testing for memory in response to operant conditioning to reduce aerial respiration, to measure two additional alternate behavioural traits: reducing the size of the pneumostome (breathing orifice) opening and shell tilt to cover the pneumostome. Typically, the training regime used here results in memory to reduce the number of breathing attempts lasting 24?h but not 72?h. However, memory duration when measured using the two additional behavioural traits differed significantly; shell tilt was short-lived lasting less than 1?h following training, whereas the reduction in pneumostome size was still apparent 72?h following training. Therefore, conclusions about the ability of L. stagnalis to retain memory in response to a single type of training regime will differ significantly depending on the focal behavioural trait measured. A significant correlation between the reduction in opening attempts and visible pneumostome area indicated that these behavioural traits are co-specialised, whereas pneumostome opening and shell tilt behaviour varied independently.  相似文献   
953.
Two common strategies for successful foraging are learning to associate specific sensory cues with patches of prey ("associative learning") and using set decision-making rules to systematically scan for prey ("algorithmic search"). We investigated whether an animal's life history affects which of these two foraging strategies it is likely to use. Natterer's bats (Myotis nattereri) have slow life-history traits and we predicted they would be more likely to use associative learning. Common shrews (Sorex araneus) have fast life-history traits and we predicted that they would rely more heavily on routine-based search. Apart from their marked differences in life-history traits, these two mammals are similar in body size, brain weight, habitat, and diet. We assessed foraging strategy, associative learning ability, and retention time with a four-arm maze; one arm contained a food reward and was marked with four sensory stimuli. Bats and shrews differed significantly in their foraging strategies. Most bats learned to associate the sensory stimuli with the reward and remembered this association over time. Most shrews searched the maze using consistent decision-making rules, but did not learn or remember the association. We discuss these results in terms of life-history traits and other key differences between these species. Our results suggest a link between an animal's life-history strategy and its use of associative learning.  相似文献   
954.
Social referencing is the seeking of information from another individual to form one’s own understanding and guide action. In this study, adult dogs were tested in a social referencing paradigm involving their owner and a potentially scary object. Dogs received either a positive or negative message from the owner. The aim was to evaluate the presence of referential looking to the owner, behavioural regulation based on the owner’s (vocal and facial) emotional message and observational conditioning following the owner’s actions towards the object. Most dogs (83%) looked referentially to the owner after looking at the strange object, thus they appear to seek information about the environment from the human, but little differences were found between dogs in the positive and negative groups as regards behavioural regulation: possible explanations for this are discussed. Finally, a strong effect of observational conditioning was found with dogs in the positive group moving closer to the fan and dogs in the negative group moving away, both mirroring their owner’s behaviour. Results are discussed in relation to studies on human–dog communication, attachment and social learning.  相似文献   
955.
Ongoing debate in the literature concerns whether there is a link between contagious yawning and the human mirror neuron system (hMNS). One way of examining this issue is with the use of the electroencephalogram (EEG) to measure changes in mu activation during the observation of yawns. Mu oscillations are seen in the alpha bandwidth of the EEG (8–12 Hz) over sensorimotor areas. Previous work has shown that mu suppression is a useful index of hMNS activation and is sensitive to individual differences in empathy. In two experiments, we presented participants with videos of either people yawning or control stimuli. We found greater mu suppression for yawns than for controls over right motor and premotor areas, particularly for those scoring higher on traits of empathy. In a third experiment, auditory recordings of yawns were compared against electronically scrambled versions of the same yawns. We observed greater mu suppression for yawns than for the controls over right lateral premotor areas. Again, these findings were driven by those scoring highly on empathy. The results from these experiments support the notion that the hMNS is involved in contagious yawning, emphasise the link between contagious yawning and empathy, and stress the importance of good control stimuli.  相似文献   
956.
Disruption of the dorsal frontostriatal pathways in Parkinson’s disease (PD) is associated with impairments in motivation, as well as in executive function. The goal of this study was to investigate whether these impairments are related and, if so, whether the disruption of frontostriatal pathways compromises the ability to process the motivational aspects of feedback in such tasks. In Experiment 1, informative feedback improved the performance of young, healthy participants in a task-switching paradigm. This task-switching paradigm was then used in Experiment 2 to test whether feedback would improve the performance of 17 PD patients and age-matched controls. The PD group benefitted from feedback to the same degree as control participants; however, depression scores on the Beck Depression Inventory were significantly related to feedback usage, especially when response selection demands were high. Regardless of feedback, PD patients were more impaired when response demands were high than in an equally difficult condition with low action demands. These results suggest that response selection is a core impairment of insufficient dopamine to the dorsal frontal striatal pathways.  相似文献   
957.
This study tested whether a performance stressor characterized by social-evaluative threat (SET) elicits more rumination than a stressor without this explicit evaluative component and whether this difference persists minutes, hours, and days later. The mediating role of shame-related cognition and emotion (SRCE) was also examined. During a laboratory visit, 144 undergraduates (50% female) were randomly assigned to complete a speech stressor in a social-evaluative threat condition (SET; n = 86), in which an audience was present, or a nonexplicit social-evaluative threat condition (ne-SET; n = 58), in which they were alone in a room. Participants completed measures of stressor-related rumination 10 and 40 min posttask, later that night, and upon returning to the laboratory 3-5 days later. SRCE and other emotions experienced during the stressor (fear, anger, and sadness) were assessed immediately posttask. As hypothesized, the SET speech stressor elicited more rumination than the ne-SET speech stressor, and these differences persisted for 3-5 days. SRCE-but not other specific negative emotions or general emotional arousal-mediated the effect of stressor context on rumination. Stressors characterized by SET may be likely candidates for eliciting and maintaining ruminative thought immediately and also days later, potentially by eliciting shame-related emotions and cognitions.  相似文献   
958.
Shared acoustic cues in speech, music, and nonverbal emotional expressions were postulated to code for emotion quality and intensity favoring the hypothesis of a prehuman origin of affective prosody in human emotional communication. To explore this hypothesis, we examined in playback experiments using a habituation-dishabituation paradigm whether a solitary foraging, highly vocal mammal, the tree shrew, is able to discriminate two behaviorally defined states of affect intensity (low vs. high) from the voice of conspecifics. Playback experiments with communication calls of two different types (chatter call and scream call) given in the state of low affect intensity revealed that habituated tree shrews dishabituated to one call type (the chatter call) and showed a tendency to do so for the other one (the scream call), both given in the state of high affect intensity. Findings suggest that listeners perceive the acoustic variation linked to defined states of affect intensity as different within the same call type. Our findings in tree shrews provide first evidence that acoustically conveyed affect intensity is biologically relevant without any other sensory cue, even for solitary foragers. Thus, the perception of affect intensity in voice conveyed in stressful contexts represents a shared trait of mammals, independent of the complexity of social systems. Findings support the hypothesis that affective prosody in human emotional communication has deep-reaching phylogenetic roots, deriving from precursors already present and relevant in the vocal communication system of early mammals.  相似文献   
959.
The brain often integrates multisensory sources of information in a way that is close to the optimal according to Bayesian principles. Since sensory modalities are grounded in different, body-relative frames of reference, multisensory integration requires accurate transformations of information. We have shown experimentally, for example, that a rotating tactile stimulus on the palm of the right hand can influence the judgment of ambiguously rotating visual displays. Most significantly, this influence depended on the palm orientation: when facing upwards, a clockwise rotation on the palm yielded a clockwise visual judgment bias; when facing downwards, the same clockwise rotation yielded a counterclockwise bias. Thus, tactile rotation cues biased visual rotation judgment in a head-centered reference frame. Recently, we have generated a modular, multimodal arm model that is able to mimic aspects of such experiments. The model co-represents the state of an arm in several modalities, including a proprioceptive, joint angle modality as well as head-centered orientation and location modalities. Each modality represents each limb or joint separately. Sensory information from the different modalities is exchanged via local forward and inverse kinematic mappings. Also, re-afferent sensory feedback is anticipated and integrated via Kalman filtering. Information across modalities is integrated probabilistically via Bayesian-based plausibility estimates, continuously maintaining a consistent global arm state estimation. This architecture is thus able to model the described effect of posture-dependent motion cue integration: tactile and proprioceptive sensory information may yield top-down biases on visual processing. Equally, such information may influence top-down visual attention, expecting particular arm-dependent motion patterns. Current research implements such effects on visual processing and attention.  相似文献   
960.
Embodied cognitive science appeals to the idea that cognition depends on the body as well as on the brain. This study looks at whether we are more likely to engage just the brain or enlist the body for complex cognitive functioning such as creative problem solving. Participants were presented with a puzzle based on De Bono's lateral thinking puzzles. The puzzle consisted of rotating and joining two-dimensional shapes to make a three-dimensional one. In one condition, participants were given the choice of either solving the puzzle mentally or through manipulation of the images on a computer screen. In another condition, the subjects had to solve the puzzle first mentally and then report which mode they would have preferred to solve the puzzle. Two more conditions were applied with slight variations. In all conditions, an overwhelming majority of participants chose to solve the puzzle by manipulation, even though there was not a significant increase on performance. It appeared that participants were making a conscious choice for the body to play a feedback-driven role in creative cognitive processing. This strong preference for manual manipulation over just mental representation, regardless of the impact on performance, would seem to suggest that it is our natural tendency to involve the body in complex cognitive functioning. This would support the theory that cognition may be more than just a neural process, and that it is a dynamic interplay between body, brain and world. The experiential feedback of the body moving through space and time may be an inherently important factor in creative cognition.  相似文献   
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