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991.
Physiological measures have traditionally been viewed in social psychology as useful only in assessing general arousal and therefore as incapable of distinguishing between positive and negative affective states. This view is challenged in the present report. Sixteen subjects in a pilot study were exposed briefly to slides and tones that were mildly to moderately evocative of positive and negative affect. Facial electromyographic (EMG) activity differentiated both the valence and intensity of the affective reaction. Moreover, independent judges were unable to determine from viewing videotapes of the subjects' facial displays whether a positive or negative stimulus had been presented or whether a mildly or moderately intense stimulus had been presented. In the full experiment, 28 subjects briefly viewed slides of scenes that were mildly to moderately evocative of positive and negative affect. Again, EMG activity over the brow (corrugator supercilia), eye (orbicularis oculi), and cheek (zygomatic major) muscle regions differentiated the pleasantness and intensity of individuals' affective reactions to the visual stimuli even though visual inspection of the videotapes again indicated that expressions of emotion were not apparent. These results suggest that gradients of EMG activity over the muscles of facial expression can provide objective and continuous probes of affective processes that are too subtle or fleeting to evoke expressions observable under normal conditions of social interaction.  相似文献   
992.
To investigate the circulant structure of the 16 scales comprising the Interpersonal Checklist (ICL; Laforge & Suczek, 1955), intercorrelation matrices for mate and female undergraduate ICL scores were subjected to multidimentional scaling analysis. Results showed the following: (a) while the 16 ICL scales fall in a rough circular array, measurement gaps exist in the friendly-dominant and hostile-submissive quadrants; (b) sixteenths A-B-P and L-M-N were misarranged; (c) stress coefficients for a three-dimensional solution were in an acceptable range. Implications of these findings for future research and anchoring of the ICL to Kiesler's (1983) "1982 Interpersonal Circle" are discussed.  相似文献   
993.
The equilibrium control hypothesis (lambda model) is considered with special reference to the following concepts: (a) the length-force invariant characteristic (IC) of the muscle together with central and reflex systems subserving its activity; (b) the tonic stretch reflex threshold (lambda) as an independent measure of central commands descending to alpha and gamma motoneurons; (c) the equilibrium point, defined in terms of lambda, IC and static load characteristics, which is associated with the notion that posture and movement are controlled by a single mechanism; and (d) the muscle activation area (a reformulation of the "size principle")--the area of kinematic and command variables in which a rank-ordered recruitment of motor units takes place. The model is used for the interpretation of various motor phenomena, particularly electromyographic patterns. The stretch reflex in the lambda model has no mechanism to follow-up a certain muscle length prescribed by central commands. Rather, its task is to bring the system to an equilibrium, load-dependent position. Another currently popular version defines the equilibrium point concept in terms of alpha motoneuron activity alone (the alpha model). Although the model imitates (as does the lambda model) spring-like properties of motor performance, it nevertheless is inconsistent with a substantial data base on intact motor control. An analysis of alpha models, including their treatment of motor performance in deafferented animals, reveals that they suffer from grave shortcomings. It is concluded that parameterization of the stretch reflex is a basis for intact motor control. Muscle deafferentation impairs this graceful mechanism though it does not remove the possibility of movement.  相似文献   
994.
A consistent phonology between sequentially presented pseudoword quadrigrams was found to improve performance in a letter-detection task. Each of 8 subjects was required to judge whether an M appeared in either the initial or terminal position of letter strings. The letter N was used as a foil. For each presentation, two quadrigrams appeared sequentially, the first for 20 ms and the second for a duration that allowed approximately 75% overall accuracy. The strings differed only by the letter next to the one on the opposite end of the string from the M or N. Subjects were not told that two strings were exposed on each presentation, and when asked, none reported having been aware of this. Nevertheless, detection was significantly better when the two strings were homophones (e.g., SERM, SIRM) than when they were not (e.g., SARM, SORM). Results are discussed in terms of phonological access to the mental lexicon.  相似文献   
995.
Children aged 1.5 to 8 years were required to touch accurately an illuminated target lamp located on a vertical board. Movements were made when visual information was complete (target lit for 3 s, room illuminated; partial (target lit for 3 s, room dark, and reduced (target lit for 0.7 s, room dark). Dependent variables were response accuracy, reaction time, and movement time. Accuracy decreased with decreasing availability of visual information and improved with age under all conditions. Reaction times were shorter in the dark (Conditions 2 and 3) than in the light; they decreased with age up to age 5 and did not continue to decrease thereafter. Movement time did not change with age under Conditions 1 and 3 but tended to increase with age under Condition 2. Slower movements were more accurate at all ages, provided visual feedback could be utilized. Increased reliance on the strategy "slower movements yield higher accuracy" was held to account for developmental changes under Condition 2, whereas in Conditions 1 and 3 improvement in the efficiency of motor preprogramming was implicated.  相似文献   
996.
997.
This questionnaire study of rape victims' reactions, causal attributions for the rape, coping behaviors after the rape, and psychological adjustment to the rape were examined. As in previous research, high levels of behavioral and characterological self-blame for rape were found. Contrary to prior hypotheses, behavioral self-blame was not associated with good adjustment. Rather, both behavioral and characterological self-blame were associated with poor adjustment. Societal blame was the only causal attribution for rape that was unassociated with adjustment. Remaining at home and withdrawing from others were both associated with poor adjustment, and the use of stress reduction techniques was associated with good adjustment. The implications of the results for theories of victimization and for clinical interventions with rape victims are discussed.  相似文献   
998.
The fantasy-prone person: hypnosis, imagination, and creativity   总被引:1,自引:0,他引:1  
The present study evaluated the so-called fantasy prone personality by selecting subjects who ranged along the continuum of fantasy proneness and then administering measures designed to assess hypnotic susceptibility (Harvard Group Scale, HGSHS:A; Shor & Orne, 1962), absorption (Tellegen Absorption Scale; Tellegen, 1976), vividness of mental imagery (QMI; Sheehan, 1967), response to waking suggestion (Creative Imagination Scale; Wilson & Barber, 1978), creativity (Barron Welsh Art Scale; Barron & Welsh, 1952), and social desirability (Crowne & Marlowe, 1960). Fantasy-prone (N = 23; upper 4% of college population), medium range (N = 22), and nonfantasy-prone persons (N = 17; lower 4% of population), were selected using the Inventory of Childhood Memories and Imaginings (Wilson & Barber, 1981). Strong support was secured for J. R. Hilgard's construct of imaginative involvement and Wilson and Barber's contention that fantasy prone persons can be distinguished from others in terms of fantasy and related cognitive processes. Fantasizers were found to outscore subjects in both comparison groups on all of the measures of fantasy, imagination, and creativity, with social desirability used as a covariate. Low fantasy-prone subjects were no less creative or less responsive to hypnosis than their medium fantasy-prone counterparts.  相似文献   
999.
We examined the effects of behavioral procedures to modify the food choices of preschoolers during a snack period at school (training setting) and at home (generalization setting). In the first experiment, we evaluated the usefulness of nutrition training and a generalization programming strategy of cueing to improve healthy snacking; in the second experiment we investigated the effect of nutrition training alone. In addition, three cases are presented that illustrate individualized procedures to facilitate generalization of healthy snacking to home. Results indicated that children's healthy snack choices increased in the preschool training setting, that generalization to home was achieved only when procedures to program it were implemented, and that the best results were found when the generalization procedures were tailored to the individual child.  相似文献   
1000.
Questionnaires concerning attitudes toward use of microcomputers at home, in school, and at video arcades were administered to 879 high school students. Direct observations of adolescent proxemics and sex differences, and of various parameters of video games in 18 video arcades were made. A thorough and representative content analysis of sex bias of microcomputer software advertising brochures was carried out. Results supported previous findings of overrepresentation of masculine culture in the adolescent world of microcomputers, particularly regarding video games. Various types of computer-related activity were not related to socioeconomic class of the parents or to academic grades except for use of home microcomputers, which was mildly positively related to socioeconomic class (r = .124, p less than .001). Nearly half the activity in the arcades was strictly solitary. None of the arcade video games allowed for cooperative play. Most allowed only for sequential competition (86%) or simultaneous competition (7%); as many as 7% did not provide a display of the scores for a second player.  相似文献   
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