首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   119篇
  免费   1篇
  2022年   4篇
  2021年   2篇
  2020年   3篇
  2019年   4篇
  2018年   8篇
  2017年   5篇
  2016年   5篇
  2014年   5篇
  2013年   20篇
  2012年   10篇
  2011年   3篇
  2010年   4篇
  2009年   2篇
  2008年   3篇
  2007年   4篇
  2006年   1篇
  2005年   1篇
  2004年   5篇
  2003年   1篇
  2001年   4篇
  1999年   2篇
  1998年   1篇
  1997年   1篇
  1995年   1篇
  1994年   1篇
  1991年   1篇
  1990年   3篇
  1986年   1篇
  1985年   2篇
  1984年   1篇
  1982年   4篇
  1980年   3篇
  1979年   2篇
  1978年   2篇
  1977年   1篇
排序方式: 共有120条查询结果,搜索用时 15 毫秒
51.
This short-term longitudinal study was designed to examine the pattern of change in everyday cognitive competence as assessed by an objective measure (i.e. the Test of Everyday Problem Solving for Cognitively Challenged Elderly; EPCCE; Willis, 1993) and by self- and caregiver reports (i.e. Instrumental Activities of Daily Living; IADL; Lawton & Brody, 1969). Patient and caregiver characteristics and clinical assessments were explored as predictors. Participants included 100 Alzheimer’s disease (AD) patients and their caregivers who were part of the Stanford Longitudinal Study. Four waves of data were examined via hierarchical linear modeling. Major findings revealed that the EPCCE and the patient IADL formed a linear pattern of decline while the caregiver IADL demonstrated a curvilinear form. Second, different sets of predictors explained the variance in the competence measures at initial status. Finally, the predictors did not account for a significant amount of variance in the instantaneous rate of change on any of the measures; however, a portion of the variance in the acceleration in the caregiver IADL was explained.  相似文献   
52.
Two studies examined whether participant attitudes would change toward positions advocated by an ingroup member even if the latter was known to be an embodied agent; that is, a human-like representation of a computer algorithm. While immersed in a virtual environment, participants listened to a persuasive communication from a digital representation of another student. The latter was actually an embodied agent (a computer-controlled digital representation of a human). Study 1 examined the extent to which gender of the virtual human, participant gender, and the agent's behavior affected attitude change. Results revealed gender-based ingroup favoritism in the form of greater attitude change for same gender virtual humans. Study 2 examined behavioral realism and agency beliefs; that is, whether participants believed the other to be an agent or an avatar (an online representation of an actual person). Results supported Blascovich and colleague's model of social influence within immersive virtual environments. Specifically, the prediction that virtual humans high in behavioral realism would be more influential than those low in behavioral realism was supported, but this effect was moderated by the gender of the virtual human and the research participant. Implications of these findings for the model are discussed.  相似文献   
53.
This study examined whether sex differences in jealousy would generalize to online infidelity. Based on the evolutionary psychological explanation for sex differences in jealousy (ancestral men's challenge of paternal uncertainty vs. ancestral women's challenge of ensuring paternal investment), we expected that men and women would perceive online infidelity similarly to conventional infidelity. The experimental design was a 2 (Infidelity Context: online or conventional) × 2 (Participant Sex) × 2 (Infidelity Type: emotional vs. sexual) mixed factorial. Participants were 332 (132 male, 200 female) undergraduates who completed a questionnaire assessing their responses to potential infidelity. As predicted, online and conventional infidelity elicited the same sex difference in jealousy. Implications for social scientists who study online behavior are discussed.  相似文献   
54.
Animals often show an innate preference for novelty. This preference facilitates spontaneous exploration tasks of novelty discrimination (recognition memory). In response to limitations with standard spontaneous object recognition procedures for rodents, a new task (“bow-tie maze”) was devised. This task combines features of delayed nonmatching-to-sample with spontaneous exploration. The present study explored aspects of object recognition in the bow-tie maze not amenable to standard procedures. Two rat strains (Lister Hooded, Dark Agouti) displayed very reliable object recognition in both the light and dark, with the Lister Hooded strain showing superior performance (Experiment 1). These findings reveal the potential contribution of tactile and odor cues in object recognition. As the bow-tie maze task permits multiple trials within a session, it was possible to derive forgetting curves both within-session and between-sessions (Experiment 1). In Experiment 2, rats with hippocampal or fornix lesions performed at normal levels on the basic version of the recognition task, contrasting with the marked deficits previously seen after perirhinal cortex lesions. Next, the training protocol was adapted (Experiment 3), and this modified version was used successfully with mice (Experiment 4). The overall findings demonstrate the efficacy of this new behavioral task and advance our understanding of object recognition.Understanding the neural basis of recognition memory, the ability to discriminate whether a stimulus is novel or familiar, is heavily reliant on animal research. Here, advances have been closely tied to the introduction of new behavioral tests. The preeminent example concerns one-trial tests of recognition memory for monkeys using delayed nonmatching-to-sample (Mishkin and Delacour 1975). These tasks reward the natural preference that monkeys have for selecting novel items and permit multiple recognition trials within a single session. These features make the task relatively easy to train and then maximize findings from small group sizes. Although rat tasks closely based on delayed nonmatching-to-sample have been devised (Aggleton 1985; Mumby et al. 1990; Steckler et al. 1998; Prusky et al. 2004), they are very rarely employed as they are difficult to train and performance levels are unreliable.Almost all studies of rodent recognition memory now employ the spontaneous object recognition test and its direct variants (Ennaceur and Delacour 1988; Dix and Aggleton 1999; Winters et al. 2008). These tasks again take advantage of an innate preference for novel items, but this preference is displayed by spending more time exploring novel than familiar stimuli. In the standard version of the task, a rodent (rat or mouse) is placed in an arena containing two identical objects and then freely allowed to explore these objects for several minutes (“sample” phase). After a delay, the rodent is placed back in the arena (“test” phase), which now contains one familiar object (a copy of the sample phase objects) and a novel object. Recognition is signified by greater exploration of the novel object. Because the task measures spontaneous behavior, it requires minimal pretraining, but for the same reason it is prone to considerable variance. Unlike delayed nonmatching-to-sample, each trial (sample plus test phase) takes many minutes, and so only one recognition trial is normally given per session. Advantages are that proactive interference between objects is minimized, and the one-trial design lends itself to episodic-like tests of memory (Dere et al. 2005; Good et al. 2007). Disadvantages include the fact that data accumulation, with appropriate counterbalancing, is slow.To address these limitations, a new object recognition test using a “bow-tie maze” (Fig. 1A) has been developed for rats (Albasser et al. 2010). This test combines features of delayed nonmatching-to-sample with spontaneous object preference: It permits multiple trials per session, but the measure of recognition comes from the preferential exploration of novelty. The rat is first placed in one end of a bow-tie–shaped maze that contains a single object (object A; Fig. 1B). After a minute, the rat is allowed to run to the other end of the maze where there are two dissimilar objects (A and B; Fig. 1B). Object A is familiar as it is identical to the object previously explored, while object B is novel. Consequently, a rat will typically prefer to explore object B. On the next trial, a minute later, the rat shuttles back to the initial start point, but this time encounters objects B and C. Object B is now familiar, while object C is novel. The next trial, 1 min later, is between object C (now familiar) and object D (novel), and so on. A food reward placed under every object promotes shuttling back and forth within the maze, and encourages interaction with the objects. Unlike delayed nonmatching-to-sample, the food reward is not contingent on first selecting the novel object.Open in a separate windowFigure 1.(A) Schematic of the bow-tie maze. A sliding door separates the two ends of the maze in which two objects are placed. (B) General procedure showing the presentation order of the objects in the standard object recognition task. All objects are rewarded (+). (Arrow) Rat movements. (Black print) Novel objects, (gray print) familiar objects.The present study used the bow-tie maze to explore recognition memory on four fronts. In Experiment 1, recognition in the light and recognition in the dark were compared to help determine the cues available to detect object familiarity. It is known that rats can perform recognition tasks when solely reliant on visual cues (Aggleton 1985; Bartko et al. 2007; Winters and Reid 2010), but object recognition based on other modalities remains largely unexplored (Winters and Reid 2010). Potential cues for recognition include odor differences and tactile information. It is known that rats can discriminate novel from familiar olfactory cues (Otto and Eichenbaum 1992; Kesner et al. 2002; Fortin et al. 2004; Wolff et al. 2006), while tactile (e.g., vibrissae) cues can be used to distinguish surfaces (e.g., Birrell and Brown 2000). The bow-tie maze is ideal for studying object recognition in the dark as the rats are rewarded for visiting items in set locations (to receive food rewards), and so should readily approach the objects. In contrast, running the standard spontaneous object recognition test (in an arena) in the dark would be problematic as it is not clear how the rats would first appreciate the presence of the to-be-discriminated objects.An additional goal of Experiment 1 was to determine how readily the bow-tie maze could be used to compile within-session and between-session forgetting curves. A limitation with the standard spontaneous object task is that with only one trial per session it can be very time consuming to create forgetting curves, while within-session forgetting curves for individual animals are not feasible. These shortcomings create limitations when examining manipulations thought to affect memory. The possibility of deriving within-session forgetting curves is particularly appealing as: (1) it minimized the impact of those factors that introduce variance when performance is compared across sessions, and (2) the animal need not be removed from the maze, which could additionally disrupt performance, e.g., by increasing stress. A further component of Experiment 1 manipulated object memory strength by presenting objects either once (“single”) or six times (“repeated”). Recognition was tested after a 3-h delay with the twin goals of determining whether repeated presentation would aid performance and whether these performance levels would be sufficiently above chance so that they could be used to examine factors involved in longer term memory.At the same time, Experiment 1 provided the opportunity to compare two rat strains, Dark Agouti (DA) and Lister Hooded (LH). Previous studies suggest that the Dark Agouti strain might be particularly good at visual recognition tasks (Aggleton 1996), though others have argued that this strain has aberrant behavioral properties, including higher anxiety and higher levels of inappropriate nonspatial behaviors in spatial learning tasks (Mechan et al. 2002; Harker and Whishaw 2004; but see Aggleton and Vann 2004).Experiment 2 examined the ability of rats with either hippocampal or fornix lesions to perform object recognition in the bow-tie maze. There is a longstanding debate over the impact of hippocampal damage on recognition memory, with mixed findings coming from spontaneous object recognition tests (Clark et al. 2000; Mumby 2001; Gaskin et al. 2003; Winters et al. 2008). The bow-tie maze should prove informative as numerous trials can be run to assess the impact of selective brain lesions. Although in this initial study only short retention delays were examined, these same delays and conditions are highly sensitive to perirhinal cortex lesions (Aggleton et al. 2010; Horne et al. 2010), a brain region regarded as vital for recognition memory (Brown and Aggleton 2001). In Experiment 3 the training protocol changed so that objects did not cover food rewards. Rather, a single food reward was always placed between the test objects. This modification was examined because: (1) it would preclude any exploration scores that were simply derived from attempts to move the test objects in order to uncover the food reward, and (2) it would introduce a task variant that might be amenable to small rodents not able to move objects. Accordingly, Experiment 4 examined the performance of mice (strain C57Bl/6) on a test of object recognition based on the modified version of the bow-tie maze from Experiment 3.  相似文献   
55.
56.
The current study aimed to investigate whether the correlation between rumination and suicidal ideation is moderated by the presence of hope and optimism. It was hypothesized that both hope and optimism would moderate (weaken) the relationship between rumination and suicidal ideation. Two hundred and ninety-eight participants completed self-report measures of hope, optimism, rumination (brooding and reflection), and depression. Results demonstrated that both hope and optimism weakened the relationship between rumination and suicidal ideation, as well as the relationships between both subscales of rumination and suicidal thinking. These results were found when controlling for symptoms of depression. Results suggest that a ruminative thinking style may be most harmful when an absence of hope or optimism is also present.  相似文献   
57.
Previous literature suggests that Parkinson’s disease is marked by deficits in timed behaviour. However, the majority of studies of central timing mechanisms in patients with Parkinson’s disease have used timing tasks with a motor component. Since the motor abnormalities are a defining feature of the condition, the status of timing in Parkinson’s disease remains uncertain. Data are reported from patients with mild to moderate Parkinson’s disease (both on and off medication) and age- and IQ-matched controls on a range of stimulus timing tasks without counting. Tasks used were temporal generalization, bisection, threshold determination, verbal estimation, and a memory for duration task. Performance of patients was generally “normal” on all tasks, but significant differences from performance of controls were found on the memory for duration task. Among the “normal” effects noted were arithmetic mean bisection, asymmetric temporal generalization gradients, and subjective shortening on the memory for duration task. The results suggest (a) that some previous reports of timing “deficits” in Parkinson’s patients were possibly due to the use of tasks requiring a timed manual response and (b) small differences between patients and controls may be found on tasks where two stimuli are presented on each trial, whether patients are on medication or off it.  相似文献   
58.
This experiment varied whether individuals interacted with virtual representations of themselves or of others in an immersive virtual environment. In the self‐representation condition, half of the participants interacted with a self‐representation that bore photographic resemblance to them, whereas the other half interacted with a self‐representation that bore no resemblance to them. In the other‐representation condition, participants interacted with a representation of another individual. The experimental design was a 2 (Participant Gender) × 3 (Agent Identity: high‐similarity self‐representation vs. low‐similarity self‐representation vs. other representation). Overall, participants displayed more intimacy‐consistent behaviors for representations of themselves than others. Implications of using immersive virtual environment technology for studying the self are discussed.  相似文献   
59.
The present study examined whether children with elevated attention-deficit/hyperactivity disorder (ADHD) symptoms display a unique pattern of emotion dysregulation as indexed by both parent report and physiological reactivity during experiences of failure. A sample of 61 children (9 to 13 years; M?=?11.62, SD?=?1.29; 48 % male) with and without clinical elevations in ADHD symptoms participated. Parent and teacher report of ADHD and oppositional defiant disorder (ODD) symptoms and parent report of internalizing problems were collected. Parents also provided ratings of children’s emotional negativity/lability and emotion regulation. Children’s physiological reactivity, based on changes in respiratory sinus arrhythmia (RSA) and skin conductance level (SCL), were assessed while they completed a manipulated social rejection task and impossible puzzle task. Regression analyses indicated that ADHD symptoms were associated with higher parent-rated emotional negativity/lability and with blunted RSA withdrawal in response to social rejection; these effects were not accounted for by co-occurring ODD symptoms or internalizing problems. ODD symptoms also were uniquely associated with parent ratings of poor emotion regulation. Internalizing problems were uniquely associated with emotional negativity/lability, poor emotion regulation, and increased SCL activity in response to social rejection. Results suggest that there may be a pattern of emotion dysregulation that is specific to ADHD symptomatology. The importance of contextual factors when examining physiological reactivity to stress in youth with ADHD is discussed.  相似文献   
60.
Although evidence suggests that executive functioning (EF) impairments are implicated in physically aggressive behavior (e.g., hitting) these cognitive impairments have rarely been examined with regard to relational aggression (e.g., gossip, systematic exclusion). Studies also have not examined if EF impairments underlie the expression of aggression in children with attention-deficit/hyperactivity disorder (ADHD) and if child gender moderates risk. Children with and without clinical elevations in ADHD symptoms (N = 124; ages 8–12 years; 48 % male) completed a battery of EF tests. Parent and teacher report of ADHD and oppositional defiant disorder (ODD) symptoms and teacher report of engagement in physical and relational aggression were collected. Models tested the unique association of EF abilities with physical and relational aggression and the indirect effect through the expression of ADHD or ODD behaviors; child gender was also tested as a moderator. EF impairment was uniquely associated with physical aggression, but better EF ability was associated with relational aggression. For boys, poor EF also was indirectly associated with greater physical aggression through the expression of ADHD behaviors. However, ADHD symptoms were unrelated to relational aggression. ODD symptoms also predicted physical aggression for boys but relational aggression for girls. Results suggest that there are multiple and distinct factors associated with engagement in physical and relational aggression and that better EF may actually promote relational aggression. Established models of physical aggression should not be assumed to map on to explanations of relational aggression.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号