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221.
ABSTRACT

Aesthetic elements such as soundtrack music have been neglected in game entertainment research. Based on previous work in games research and the psychology of film soundtracks (Cohen, 2001), we test the hypotheses that soundtrack music contributes to players‘ enjoyment via intensification of emotions (affective route) and via amplification of the sense of spatial presence and identification with the game character (cognitive routes). Study 1 tested these assumptions with = 68 young male players of an episode of Assassin’s Creed: Black Flag®, either with the original soundtrack music present or absent, and reported game enjoyment, as well as scores of the assumed mediator variables afterward. In Study 2, N = 59 young males played an episode of Alien: Isolation® with soundtrack music present or absent and reported their horror experience, as well as the experiential facets as in study 1. Findings clearly show an indirect effect of soundtrack music on enjoyment through positive emotions (study 1) and an impact of (shocking) music on players’ horror experience (study 2). However, a mediation of the effect of soundtrack music on game enjoyment via spatial presence or identification was not established. We discuss implications for future research in game entertainment.  相似文献   
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Participants viewed video clips of a left or right-handed reach toward an object that was orientated with a handle to the left or right. They were required to classify the object by making a left or right-handed key-press and ignore the reach. These responses were, never-the-less, affected by the observed reach in ways which largely reflected the opportunities for complementary actions in the viewed scenes, given the simultaneous constraints of the object orientation combined with the direction and hand of reach. These influences are claimed to reflect the interdependency of the action possibilities that arise from a set of objects and agents in three-dimensional space that together determine behaviour.  相似文献   
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This paper argues for the need to advance promotion efforts and proposes a conceptual framework for promotion of social change. A brief review is presented of traditional frameworks for the prevention of mental and social disorders and the promotion of wellness and social competencies, with attention to the ways in which promotion of social change extends and departs from these frameworks. In a framework for promoting social change, we advocate for promoting dynamic processes within systems, rather than outcomes within individuals. Systems are viewed as flexible and capable of facilitating multiple adaptive pathways for individuals and groups. Promoting social change also involves careful attention to critical analysis, values, language, and contextual processes. Examples are discussed throughout to illustrate how these principles have been used in the past and can be implemented in future efforts to promote social change.  相似文献   
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Wallace LH  May DC 《Adolescence》2005,40(159):457-474
While scores of researchers have examined the antecedents of fear of criminal victimization among adults, research examining the correlates of such fear among adolescents, particularly in the school setting, is limited. Using data from 2136 public school students from a rural Southern state, we examine the association between fear of criminal victimization and race, gender, age, attachment to parents, feelings of isolation, and victimization. We determine that adolescents who have been victimized by crime are far more fearful than their counterparts who have not. Additionally, we determine that youth who have lower levels of attachment to parents and higher levels of isolation/alienation are also more fearful of criminal victimization than their counterparts. Interestingly, the impact of isolation on fear of criminal victimization is stronger for whites than nonwhites while the impact of parental attachment is stronger for males than females. Implications for policy and future research are also discussed.  相似文献   
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The authors argue that human desire involves conscious cognition that has strong affective connotation and is potentially involved in the determination of appetitive behavior rather than being epiphenomenal to it. Intrusive thoughts about appetitive targets are triggered automatically by external or physiological cues and by cognitive associates. When intrusions elicit significant pleasure or relief, cognitive elaboration usually ensues. Elaboration competes with concurrent cognitive tasks through retrieval of target-related information and its retention in working memory. Sensory images are especially important products of intrusion and elaboration because they simulate the sensory and emotional qualities of target acquisition. Desire images are momentarily rewarding but amplify awareness of somatic and emotional deficits. Effects of desires on behavior are moderated by competing incentives, target availability, and skills. The theory provides a coherent account of existing data and suggests new directions for research and treatment.  相似文献   
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