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201.
A hardware-and-software system is described that permits musical-bandwidth signal quantization, monophonic or stereophonic, direct to/from hard disk. The system, which uses an IBM AT or compatible, is cost effective and device independent. Software functions allow for automated aural and graphical signal analyses. Perceptual experiments that use contextual, natural-instrument stimuli, and that take advantage of the immediate and random access provided by this system, are described.  相似文献   
202.
This paper describes a method of establishing time intervals at a precision of better than 1 msec, using QuickBASIC 4.0, for running real time experiments on an IBM PC without an 8087 coprocessor. This method is far superior to the TIMER function provided by BASIC, which has a precision of only 110 msec. Also described is an assembly language subroutine that corrects a problem in QuickBASIC 3.0 and QuickBASIC 4.0 to allow proper switching between screens in the CGA text mode for use of the PC as a tachistoscope. A tachistoscope program listing shows how to use the screen subroutine and how to establish intertriai intervals and record reaction times using the timing subroutines.  相似文献   
203.
204.
A computer-controlled system that detects spontaneous activity (locomotion and rearing) and diurnal activity rhythms in small animals is described. Automatic recording of subtotals during test periods provides data about habituation (nonassociative learning). The system is relatively inexpensive to construct. Fabricated from highly reliable circuit components, it provides replicable measures that enable comparisons between different experimental treatments to be made using parametric statistics.  相似文献   
205.
206.
In this paper, I discuss a number of issues concerning software selection in instructional laboratories. First, I describe several taxonomies of instructional software and argue that the most important dimension of instructional software is that it must be an efficient tool. Second, I discuss some elements of the context of the instructional lab, including sophistication of users. Third, I explore design features, especially those related to ease of learning to use packages. Several other issues are also considered, such as where to find software reviews.  相似文献   
207.
This article presents a simulation-based tutorial system for exploring parallel distributed processing (PDP) models of information processing. The system consists of software and an accompanying handbook. The intent of the package is to make the ideas underlying PDP accessible and to disseminate some of the main simulation programs that we have developed. This article presents excerpts from the handbook that describe the approach taken, the organization of the handbook, and the software that comes with it. An example is given that illustrates the approach we have taken to teaching PDP, which involves presentation of relevant mathematical background, together with tutorial exercises that make use of the simulation programs.  相似文献   
208.
This paper compares several software packages that allow users to create new computer-run experiments, but do not require that users be able to program. Three dimensions are considered: package requirements, ease of learning, and power and flexibility.  相似文献   
209.
Males were randomly assigned to view either (1) a film clip featuring hockey fights or (2) a film of nonaggressive hockey action or (3) a no-film control condition after having first been angered or treated politely by an experimental confederate. The dependent variable was represented by a measure of aggressive mood and a behavioral measure of retaliatory aggression. Analyses revealed that both angered and nonangered subjects exhibited an increase in aggressive mood following exposure to the fight film. However, the analysis involving retaliatory aggression against the confederate yielded an anger x film interaction. While angered subjects were more aggressive than nonangered, only angered subjects retaliated against the confederate after viewing the fight film. The results were discussed in terms of Berkowitz’s (1974) aggressive cue theory. A version of this paper was presented at the meeting of the North American Society for the Sociology of Sport, Edmonton, Canada, November 1987.  相似文献   
210.
Fear of Success (FOS) was originally conceived as a unidimensional motive. However, there is both theoretical and empirical support for the hypothesis that FOS is multidimensional. We factor analyzed the responses of 236 undergraduates to twenty-oneConcern Over the Negative Consequences of Success items and found four factors. Our four factors show considerable overlap with dimensions based on theoretical accounts of FOS etiology as well as with the factor structures obtained from two other factor analytic studies. Thus, there is converging evidence that FOS is multidimensional. The relationship between multidimensional FOS and a multidimensional approach to achievement motivation is discussed.  相似文献   
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