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411.
We show that the flash-induced fading effect can be influenced by grouping based on colour and shape similarity. In flash-induced fading, peripherally presented elements perceptually disappear after a flash has been presented around or next to the element(s) (Kanai and Kamitani, 2003 Journal of Cognitive Neuroscience 15 664-672). In the present study, two elements (which could either be similar or different in both colour and shape) were presented at an eccentricity of 2.6 degrees from a fixation cross. After 2 s, a short flash (40 ms) was presented around one of the elements. The two elements remained on the screen for 2.5 s after the flash. We found a higher percentage of mutual perceptual disappearance when the two elements were similar in colour or in shape. These results converge with other findings showing that perceptual fading phenomena are influenced by effects of perceptual grouping. This indicates that, besides low-level adaptation, more global processes play a part in perceptual fading as well and should thus be taken into account in giving a full explanation of perceptual fading in general. 相似文献
412.
It has been demonstrated that the task-irrelevant left-right orientation of an object is capable of facilitating left-right-hand responses when the object is orientated towards the responding hand. We investigated the role of attention in this orientation effect. Experiment 1 showed that object orientation facilitates responses of the hand that is compatible with the object's orientation, despite the entire object being irrelevant. However, when a task-relevant fixation point was displayed over the prime object in Experiment 2, the effect was not observed. Together Experiments 1 and 2 suggest that the orientation information of viewed objects primes the action selection processes even when the object is irrelevant, but only when attention is not allocated to a competing stimulus during the prime presentation. Experiment 3 suggested that the elimination of the effect in Experiment 2 could not be attributed to the elimination of an attentional shift to the graspable part of the prime. Finally, Experiment 4 showed that object orientation can evoke an abstract response code, influencing the selection of finger responses. 相似文献
413.
Stimulus-Response Compatibility Effects have been reported for several components of the reach-to-grasp action during visual object recognition [Tucker, M., & Ellis, R. (1998). On the relations between seen objects and components of potential actions. Journal of Experimental Psychology: Human Perception and Performance, 24, 830-846; Ellis, R., & Tucker, M. (2000). Micro-affordance: The potentiation of actions by seen objects. British Journal of Psychology, 91, 451-471; Tucker, M., & Ellis, R. (2001). The potentiation of grasp types during visual object categorization. Visual Cognition, 8, 769-800; Creem, S. H., & Proffitt, D. R. (2001). Grasping objects by their handles: A necessary interaction between cognition and action. Journal of Experimental Psychology: Human Perception and Performance, 27, 218-228; Craighero, L. Bello, A. Fadiga, L., & Rizzolatti, G. (2002). Hand action preparation influences the responses to hand pictures. Neuropsychologia, 40, 492-502]. The present study investigates compatibility effects for two elements of reach-to-grasp action during the visual mental imagery of objects-the compatibility of an object for grasping with a power and precision grasp, and the orientation of an object (left/right) for grasping by a particular hand (left/right). Experiment 1 provides further evidence for compatibility effects of a 'seen' object for grasping with a power and precision grasp. The experiment shows that compatibility effects are obtainable when an object is presented in an array of four objects and not just on its own. Experiment 2 provides evidence that compatibility effects of an object for grasping with a power and precision grasp can also be observed when participants make an action response to an object 700 ms after it has been removed from view. Experiment 3 investigates compatibility effects for the orientation of an object for grasping by a particular hand during visual mental imagery, but finds no evidence for such effects. The findings are discussed in relation to two arguments put forward to reconcile ecological and representational theories of visual object recognition. 相似文献
414.
The authors report 7 experiments indicating that conditional predictions--the assessed probability that a certain outcome will occur given a certain condition--tend to be markedly inflated. The results suggest that this inflation derives in part from backward activation in which the target outcome highlights aspects of the condition that are consistent with that outcome, thus supporting the plausibility of that outcome. One consequence of this process is that alternative outcomes are not conceived to compete as fully as they should. Another consequence is that prediction inflation is resistant to manipulations that induce participants to consider alternative outcomes to the target outcome. 相似文献
415.
In two matching tasks, participants had to match two images of object pairs. Image-based (IB) connectedness refers to connectedness between the objects in an image. Object-based (OB) connectedness refers to connectedness between the interpreted objects. In Experiment 1, a monocular depth cue (shadow) was used to distinguish different relation types between object pairs. Three relation types were created: IB/OB-connected objects, IB/OB-disconnected objects, and IB-connected/OB-disconnected objects. It was found that IB/OB-connected objects were matched faster than IB/OB-disconnected objects. Objects that were IB-connected/OB-disconnected were matched equally to IB/OB-disconnected objects. In Experiment 2, stereoscopic presentation was used. With relation types comparable to those in Experiment 1, it was again found that OB connectedness determined speed of matching, rather than IB connectedness. We conclude that matching of projections of three-dimensional objects depends more on OB connectedness than on IB connectedness. 相似文献
416.
Gaze direction is an important social signal in humans and other primates. In this study, we used an adaptation paradigm to investigate the functional organization of gaze perception in humans. Adaptation to consistent leftward or rightward gaze produced a powerful illusion that virtually eliminated observers' perception of gaze in the adapted direction; gaze to that side was seen as pointing straight ahead, though perception of gaze to the opposite side was unimpaired. This striking dissociation held even when retinotopic mapping between adaptation and test stimuli was disrupted by changes in size or head orientation, suggesting that our findings do not reflect adaptation to low-level visual properties. Moreover, adaptation to averted gaze did not affect judgments of line bisection, illustrating that our findings do not reflect a general spatial bias. Our findings provide evidence that humans have distinct populations of neurons that are selectively responsive to particular directions of seen gaze. 相似文献
417.
418.
The presupposed advantage of symmetrical objects over asymmetrical objects was investigated in an object matching task, using accidental and non-accidental viewpoints. In addition, the accidental views could be symmetric or asymmetric. When two non-accidental views were presented, symmetrical objects were matched faster than asymmetrical objects. When an accidental view was presented first (followed by a non-accidental view), the matching of symmetrical objects was equal to that of asymmetrical objects. When a non-accidental view was presented first (followed by an accidental view), matching was again equal for the symmetrical and asymmetrical objects, although much faster compared with the opposite sequence of presented views. No effects of image symmetry in the accidental viewpoints were found. Apparently, the advantage of symmetrical objects over asymmetrical objects is only present in object matching when 3-D object structures are visible. 相似文献
419.
The aim of the present study was to determine to what extent spatial and temporal features are automatically integrated during encoding in episodic memory. Both nameable and non-nameable stimuli were presented sequentially at different locations on a computer screen. Mixed and pure blocks of trials were used. In the mixed blocks participants were instructed to focus either on the spatial or the temporal order of the objects, as on the majority of the trials recall of this feature was tested (expected trials). However, on a few trials participants had to reproduce the other feature (unexpected trials). In the pure blocks either the spatial or the temporal order of the objects was tested on all trials. More errors were made on unexpected than on expected trials of the mixed blocks. Moreover, no primacy or recency effects were found when performance on the spatial task was plotted as a function of the temporal position. These results suggest that spatial information and temporal order information rely on separate encoding processes. 相似文献
420.
Rob Lawlor 《Ethical Theory and Moral Practice》2006,9(2):149-166
In his paper, “Should the Numbers Count?" John Taurek imagines that we are in a position such that we can either save a group of five people, or we can save one individual, David. We cannot save David and the five. This is because they each require a life-saving drug. However, David needs all of the drug if he is to survive, while the other five need only a fifth each. Typically, people have argued as if there was a choice to be made: either numbers matter, in which case we should save the greater number, or numbers don't matter, but rather there is moral value in giving each person an equal chance of survival, and therefore we should toss a coin. My claim is that we do not have to make a choice in this way. Rather, numbers do matter, but it doesn't follow that we should always save the greater number. And likewise, there is moral value in giving each person an equal chance of survival, but it doesn't follow that we should always toss a coin. In addition, I argue that a similar approach can be applied to situations in which we can save one person or another, but the chances of success are different. 相似文献