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31.
Investigations of face identification have typically focussed on matching faces to photographic IDs. Few researchers have considered the task of searching for a face in a crowd. In Experiment 1, we created the Chokepoint Search Test to simulate real-time search for a target. Performance on this test was poor (39% accuracy) and showed moderate associations with tests of face matching and memory. In addition, trial-level confidence predicted accuracy, and for those participants who were previously familiar with one or more targets, higher familiarity was associated with increased accuracy. In Experiment 2, we found improvements in performance on the test when three recent images of the target, but not three social media images, were displayed during searches. Taken together, our results highlight the difficulties inherent in real-time searching for faces, with important implications for those security personnel who carry out this task on a daily basis.  相似文献   
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An experiment examined the idea, derived from the Self Memory System model (Conway & Pleydell-Pearce, 2000), that autobiographical events are sometimes tagged in memory with labels reflecting the life era in which an event occurred. The presence of such labels should affect the ease of judgments of the order in which life events occurred. Accordingly, 39 participants judged the order of two autobiographical events. Latency data consistently showed that between-era judgments were faster than within-era judgments, when the eras were defined in terms of either: (a) college versus high school, (b) academic quarter within year, or (c) academic year within school. The accuracy data similarly supported the presence of a between-era judgment effect for the college versus high school dichotomy.  相似文献   
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Research in face recognition has tended to focus on discriminating between individuals, or “telling people apart.” It has recently become clear that it is also necessary to understand how images of the same person can vary, or “telling people together.” Learning a new face, and tracking its representation as it changes from unfamiliar to familiar, involves an abstraction of the variability in different images of that person's face. Here, we present an application of principal components analysis computed across different photos of the same person. We demonstrate that people vary in systematic ways, and that this variability is idiosyncratic—the dimensions of variability in one face do not generalize well to another. Learning a new face therefore entails learning how that face varies. We present evidence for this proposal and suggest that it provides an explanation for various effects in face recognition. We conclude by making a number of testable predictions derived from this framework.  相似文献   
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Could a simple pair of glasses really fool us into thinking Superman and Clark Kent are two different people? Here, we investigated the perception of identity from face images with a task that relies on visual comparison rather than memory. Participants were presented with two images simultaneously and were asked whether the images depicted the same person or two different people. The image pairs showed neither image with glasses, both images with glasses, and ‘mixed’ pairs of one image with and one without glasses. Participants' accuracies, measured by both percentage correct and d′ sensitivity, were significantly lower for ‘mixed’ trials. Analysis of response bias showed that when only one face wore glasses, people tended to respond ‘different’. We demonstrate that glasses affect face matching ability using unconstrained images, and this has implications for both disguise research and authenticating identity in the real world. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   
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Nostalgia fulfills pivotal functions for individuals, but lacks an empirically derived and comprehensive definition. We examined lay conceptions of nostalgia using a prototype approach. In Study 1, participants generated open-ended features of nostalgia, which were coded into categories. In Study 2, participants rated the centrality of these categories, which were subsequently classified as central (e.g., memories, relationships, happiness) or peripheral (e.g., daydreaming, regret, loneliness). Central (as compared with peripheral) features were more often recalled and falsely recognized (Study 3), were classified more quickly (Study 4), were judged to reflect more nostalgia in a vignette (Study 5), better characterized participants' own nostalgic (vs. ordinary) experiences (Study 6), and prompted higher levels of actual nostalgia and its intrapersonal benefits when used to trigger a personal memory, regardless of age (Study 7). These findings highlight that lay people view nostalgia as a self-relevant and social blended emotional and cognitive state, featuring a mixture of happiness and loss. The findings also aid understanding of nostalgia's functions and identify new methods for future research.  相似文献   
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Ritchie K  Bannerman RL  Sahraie A 《Perception》2011,40(12):1395-1401
The perceived dominance of percepts within a rival pair of images can be influenced by emotional content, with emotional images dominating over neutral images. We investigated this effect in the periphery. Rival gratings and (fearful or neutral) face/house pairs were viewed centrally and with the near edge positioned 1 degrees and 4 degrees from the fixation. Both fearful and neutral faces were perceived as dominant for significantly longer than houses, with fearful faces dominating for significantly longer than neutral faces at all three eccentricities. There was no difference between dominances at 1 degrees and 4 degrees eccentricity, and there was no difference in the dominance of the gratings at any eccentricity. Our findings show that face stimuli, and in particular fearful faces, continue to dominate perception in binocular rivalry even when viewed in the periphery.  相似文献   
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Virtually every broadcast advertisement uses the voice of an announcer, but due to lack of guidance from the marketing literature, managers must rely on gut feel when choosing a voice. Drawing on research from psycholinguistics, we identify 3 important voice characteristics —syllable speed, interphrase pausation, and pitch — and link these characteristics to key advertising response variables. By considering these 3 variables simultaneously, we test competing explanations previously offered to explain the process by which speech rate affects consumer response to advertising. Specifically, we assess whether an increase in speech rate enhances or reduces processing of the advertisement and whether this effect is driven primarily by syllable speed or interphrase pausation. Consideration of these 2 aspects of speech rate independently helps identify whether the changes in processing stem from changes in the opportunity to process and/or the motivation to process. Our results show that a voice with faster‐than‐normal syllable speed and low pitch produces less negative advertisement‐directed cognitive responses and more favorable ad attitudes, as well as more favorable brand attitudes, lending support to a motivational process explanation. No significant effects were found for interphrase pausation, suggesting that the results cannot be accounted for by the reduced opportunity to process in the compressed conditions.  相似文献   
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