全文获取类型
收费全文 | 73篇 |
免费 | 20篇 |
国内免费 | 56篇 |
出版年
2023年 | 1篇 |
2022年 | 3篇 |
2021年 | 2篇 |
2020年 | 6篇 |
2019年 | 3篇 |
2018年 | 1篇 |
2017年 | 4篇 |
2016年 | 7篇 |
2015年 | 3篇 |
2014年 | 12篇 |
2013年 | 12篇 |
2012年 | 11篇 |
2011年 | 9篇 |
2010年 | 9篇 |
2009年 | 11篇 |
2008年 | 13篇 |
2007年 | 9篇 |
2006年 | 4篇 |
2005年 | 4篇 |
2004年 | 5篇 |
2003年 | 4篇 |
2002年 | 6篇 |
2001年 | 1篇 |
2000年 | 3篇 |
1999年 | 1篇 |
1996年 | 1篇 |
1994年 | 1篇 |
1985年 | 1篇 |
1983年 | 1篇 |
1977年 | 1篇 |
排序方式: 共有149条查询结果,搜索用时 15 毫秒
141.
Rieger M 《Acta psychologica》2007,126(2):138-153
In the present study, action-(visual)-effect associations in participants who type using the 10-finger-system and participants who do hunt-and-peck typing were investigated. Following responses (on either a keyboard or an external response device) to colored squares, participants were presented response corresponding or non-corresponding letters. In Experiment 1, evidence for action activation by anticipated action-effects was found. In Experiment 2, evidence that actions can activate the corresponding action-effects was obtained, but only when participants responded on a keyboard and only in the first half of the experimental trials. In both experiments, effects were only present in participants who type using the 10-finger-system. Thus, results provided evidence for bidirectional action-effect associations in 10-finger-system typists. Anticipated visual action-effects are important for action selection in expert typists. Visual action-effects also have a function for performance monitoring, but only in an appropriate context. The functional use of existing action-effect associations is flexible. 相似文献
142.
Rieger M 《Quarterly journal of experimental psychology (2006)》2007,60(2):262-288
Traditionally, movement kinematics are thought to reflect physical properties (e.g., position and time) of movement targets. However, targets may also evoke intentional goals like “to be in a certain position at a given time”. Therefore, kinematics may be viewed not as a reaction to stimuli, but rather as the means to attain intended goals. In the present study participants performed continuous reversal movements. It was first shown that kinematics towards temporal and spatial targets differ from kinematics away from those targets. Further, kinematics are different for movements to temporal (relatively short movement times, high and late peak velocity) and spatial (relatively long movement times, early peak velocity) targets (Experiments 1 and 2). In order to obtain evidence for the influence of goal representations on kinematics, combinations of temporal and spatial targets were investigated in Experiments 3 and 4. Specifically, the conditions were: spatial targets always present with varying temporal targets, temporal targets always present with varying spatial targets, and combined and separate spatial and temporal targets. Not only the physical features, but also how the targets were represented as movement goals, were important. Thus, movement kinematics do not simply reflect stimulus properties, but rather the representation of the intended goal. 相似文献
143.
Kevin Koban Johannes Breuer Diana Rieger M. Rohangis Mohseni Stephanie Noack Gary Bente 《Media Psychology》2013,16(5):743-768
ABSTRACTRecent studies have found that digital games can be used to improve the players’ mood, especially after emotionally unpleasant experiences. We introduce competence repair as an extension of previous work on mood repair. To investigate the effects of digital games on both mood and competence repair, we conducted 3 studies using quiz games. In the quasi-experimental Study 1 (N = 143), we manipulated the necessity for repair via a false feedback task (positive vs. negative), and looked at the impact of in-game success (victory vs. defeat). In the experimental Studies 2 (N = 91) and 3 (N = 109), we aimed at conceptually replicating and extending the findings on the impact of in-game success by varying participants’ success over a series of 4 matches (Study 2: close game outcomes, Study 3: clear victory/defeat). The results of these studies indicate that the efficacy of digital games for mood repair, as well as competence repair, depends on the necessity for repair, as well as success in the game. However, competence repair occurred even after participants were defeated repeatedly in a series of close matches. These results are discussed in light of the potential of digital games for fulfilling (previously thwarted) psychological needs. 相似文献
144.
设计视野阻隔任务,控制了短时记忆和直接比较的两难问题,考察3~5岁幼儿长度传递性推理能力的发展趋势和传递性推理这一认知过程的发展序列。以2(间隔长度)×2(摆放方式)×4(年龄)的三因素混合设计,研究了240名幼儿,结果表明:(1)3~4岁是长度传递性推理能力的快速发展期,4岁以后的幼儿大部分具备了这一能力,发展速度趋于平缓;(2)任务类型影响推理成绩;(3)基于传递关系的推理依据与推理总成绩显著正相关。研究认为:年仅4岁幼儿具备传递性推理能力蕴含教育价值;传递性推理的认知过程经历了四个可辨别的发展序列,依次主要发生在36~42个月、43~48个月、49~54个月和55~60个月的幼儿当中。 相似文献
145.
Using longitudinal data from a Chinese newcomer sample (N = 671), we investigated the predictive effects of adaptability on newcomers’ work‐related outcomes. Specifically, we tested 4 perceived P–E fit variables (i.e., P–O fit, needs–supplies fit, demands–abilities fit, and P–G fit) as mediators between adaptability variables and newcomers’ work‐related outcomes. Our results showed that after controlling for demographic effects and other personality variables (i.e., proactive personality and openness to experience), newcomers’ adaptability dimensions (i.e., cultural adaptability, work stress adaptability, interpersonal adaptability, and learning adaptability) were differentially associated with improvement in newcomers’ P–E fit perceptions over a 3‐month time period. In turn, the perceived P–E fit variables were related to the newcomers’ work‐related outcomes (i.e., job performance, job satisfaction, and turnover intentions), after controlling for the socialization process variables (i.e., institutionalized socialization experience, role clarity, and job‐related self‐efficacy). The mediating roles of perceived P–E fit variables were also confirmed. Both theoretical and practical implications in terms of adaptability, newcomer adaptation processes, and P‐E fit are discussed. 相似文献
146.
A large body of evidence suggests that action execution and action observation share a common representational domain. To date, little is known about age-related changes in these action representations that are assumed to support various abilities such as the prediction of observed actions. The purpose of the present study was to investigate (a) how age affects the ability to predict the time course of observed actions; and (b) whether and to what extent sensorimotor expertise attenuates age-related declines in prediction performance. In a first experiment, older adults predicted the time course of familiar everyday actions less precisely than younger adults. In a second experiment, younger and older figure skating experts as well as age-matched novices were asked to predict the time course of figure skating elements and simple movement exercises. Both young age and sensorimotor expertise had a positive influence on prediction performance of figure skating elements. The expertise-related benefit did not show a transfer to movement exercises. Together, the results suggest a specific decline of action representations in the aging mind. However, extensive sensorimotor experience seems to enable experts to represent actions from their domain of expertise more precisely even in older age. 相似文献
147.
Ulrich C. Drost Martina Rieger Marcel Brass Thomas C. Gunter Wolfgang Prinz 《The Quarterly Journal of Experimental Psychology Section A: Human Experimental Psychology》2005,58(8):1376-1389
In this study, pianists were tested for learned associations between actions (movements on the piano) and their perceivable sensory effects (piano tones). Actions were examined that required the playing of two-tone sequences (intervals) in a four-choice paradigm. In Experiment 1, the intervals to be played were denoted by visual note stimuli. Concurrently with these imperative stimuli, task-irrelevant auditory distractor intervals were presented (“potential” action effects, congruent or incongruent). In Experiment 2, imperative stimuli were coloured squares, in order to exclude possible influences of spatial relationships of notes, responses, and auditory stimuli. In both experiments responses in the incongruent conditions were slower than those in the congruent conditions. Also, heard intervals actually “induced” false responses. The reaction time effects were more pronounced in Experiment 2. In nonmusicians (Experiment 3), no evidence for interference could be observed. Thus, our results show that in expert pianists potential action effects are able to induce corresponding actions, which demonstrates the existence of acquired action-effect associations in pianists. 相似文献
148.
149.