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891.
Xander M. Bezuijen Karen van Dam Peter T. van den Berg Henk Thierry 《Journal of Occupational & Organizational Psychology》2010,83(3):673-693
This study investigated how leader–member exchange (LMX), goal setting, and feedback are related to employee engagement in learning activities. Two different mechanisms were proposed: a mediating mechanism holding that LMX elicits specific leader behaviours (i.e., goal setting and feedback) which would mediate the LMX‐learning relationship, and a moderating mechanism, holding that LMX would strengthen the effect of these leader behaviours. A sample of 1,112 employees from 7 organizations completed questionnaires that measured LMX, goal specificity, feedback, and self‐reports of employee engagement in learning activities. The 233 direct leaders of these employees completed questionnaires that measured goal difficulty and leader ratings of employee engagement in learning activities. Multi‐level analysis showed that goal difficulty and goal specificity mediated the relationship between LMX and employee engagement in learning activities, and that LMX moderated the relationship of goal difficulty with employee engagement in learning activities. With these findings, the present study contributes to the literatures on LMX, goal setting, and employee development. 相似文献
892.
Cognitive conflict plays an important role in tuning cognitive control to the situation at hand. On the basis of earlier findings demonstrating emotional modulations of conflict processing, we predicted that affective states may adaptively regulate goal-directed behavior that is driven by conflict. We tested this hypothesis by measuring conflict-driven control adaptations following experimental induction of four different mood states that could be differentiated along the dimensions of arousal and pleasure. After mood states were induced, 91 subjects performed a flanker task, which provided a measure of conflict adaptation. As predicted, pleasure level affected conflict adaptation: Less pleasure was associated with more conflict-driven control. Arousal level did not influence conflict adaptation. This study suggests that affect adaptively regulates cognitive control. Implications for future research and psychopathology are discussed. 相似文献
893.
Research on self-agency emphasizes the importance of a comparing mechanism, which scans for a match between anticipated and actual outcomes, in the subjective experience of doing.This study explored the “feeling of doing” in individuals with checking symptoms by examining the mechanism involved in the experienced agency for outcomes that matched expectations. This mechanism was explored using a task in which the subliminal priming of potential action-effects (emulating outcome anticipation) generally enhances people’s feeling of causing these effects when they occur, due to the unconscious perception of a match between primed and observed outcomes. The main result revealed a negative relationship between checking and self-agency for observed outcomes that were primed prior to actions. This suggests that checking individuals fail to grasp the correspondence between actual outcomes of their actions and expected ones. We discuss the possible role of undermined self-agency in checking phenomena and its relationship with cognitive dysfunction. 相似文献
894.
N.M.W.J. de Bruin J. Prickaerts J.H.M. Lange S. Akkerman E. Andriambeloson M. de Haan J. Wijnen M. van Drimmelen E. Hissink L. Heijink C.G. Kruse 《Neurobiology of learning and memory》2010,93(4):522-531
Cannabinoid CB1 receptor (CB1R) signaling has been suggested to play an important role in the regulation of memory and cognition. In the present study, our aim was to investigate whether the CB1R antagonist SLV330 (doses ranging from 0.3 to 10 mg/kg, given orally, p.o.) could ameliorate impairments in distinct aspects of cognition using different disruption models in both mice and rats. Effects of SLV330 were tested on working memory deficits in the T-maze Continuous Alternation Task (T-CAT) in mice; episodic memory deficits in the Object Recognition Task (ORT) and Social Recognition Task (SRT) in rats. The acetylcholinesterase inhibitor (AChEI) donepezil (Aricept®, approved for symptomatic treatment of Alzheimer’s disease) and nicotine were used as reference compounds.SLV330 markedly improved aging and scopolamine-induced memory deficits in the T-CAT in mice with a lowest effective dose (LED) of 1 mg/kg p.o., while reversing the cognitive dysfunction induced by the N-methyl-d-aspartate (NMDA) antagonist dizocilpine (MK-801) only at the middle dose of 3 mg/kg. In the ORT, we have found that combined administration of subthreshold doses of SLV330 (1 mg/kg, p.o.) and the AChEI donepezil (0.1 mg/kg, p.o.), that had no discernable effects on performance when given alone, enhanced memory performance in Wistar rats with deficits induced by the muscarinic antagonist scopolamine, suggestive of additive synergistic effects of SLV330 and donepezil on cognitive impairment. Finally, SLV330 was found to have cognition enhancing properties in a time delay paradigm in the SRT at a LED dose of 3 mg/kg (p.o.).In conclusion, the CB1R antagonist SLV330 was found to clearly improve memory in several preclinical models for cognitive impairment. 相似文献
895.
D. S. Sieh A. M. Meijer F. J. Oort J. M. A. Visser-Meily D. A. V. Van der Leij 《Clinical child and family psychology review》2010,13(4):384-397
The aim of this meta-analysis is to examine whether children of chronically ill parents differ from norm groups in problem
behavior. We report moderator effects and overall effect sizes for internalizing, externalizing and total problem behavior
assessed by children and parents. In fixed effect models, we found a significant overall effect size for internalizing problem
behavior (number of studies k = 19, total sample size N = 1,858, Cohen’s d = .23, p < .01) and externalizing problem behavior (k = 13, N = 1,525, d = .09, p < .01) but not for total problem behavior (k = 7; N = 896). Effects for internalizing and externalizing problem behavior were larger in non-cancer studies, in samples including
younger children and younger ill parents, in samples defined by low average SES and in studies including parents with longer
illness duration. In addition, effects for externalizing problem behavior were larger in studies characterized by a higher
percentage of ill mothers and single parents. With exclusive self-report, effect sizes were significant for all problem behaviors.
Based on these results, a family-centered approach in health care is recommended. 相似文献
896.
Kees-Jan Kan Annemie Ploeger Maartje E. J. Raijmakers Conor V. Dolan Han L. J. van der Maas 《Developmental science》2010,13(1):11-27
We present a review of empirical evidence that suggests that a substantial portion of phenotypic variance is due to nonlinear (epigenetic) processes during ontogenesis. The role of such processes as a source of phenotypic variance in human behaviour genetic studies is not fully appreciated. In addition to our review, we present simulation studies of nonlinear epigenetic variance using a computational model of neuronal network development. In each simulation study, time series for monozygotic and dizygotic twins were generated and analysed using conventional behaviour genetic modelling. In the results of these analyses, the nonlinear epigenetic variance was subsumed under the non-shared environmental component. As is commonly found in behaviour genetic studies, observed heritabilities and unique environmentabilities increased with time, whereas common environmentabilities decreased. The fact that the phenotypic effects of nonlinear epigenetic processes appear as unsystematic variance in conventional twin analyses complicates the identification and quantification of the ultimate genetic and environmental causes of individual differences. We believe that nonlinear dynamical system theories provide a challenging perspective on the development of individual differences, which may enrich behaviour genetic studies. 相似文献
897.
The present research explored when observing gaze shifts of another person, involving both the observer and a specific object, enhances desirability of the gazed-at object. Specifically, we offer an initial attempt to test the idea that a three-step sequence consisting of direct gaze at the observer, followed by object-directed gaze and then by direct gaze at the observer, cues the desirability of an object to the observer and hence increases the perceived desirability of the gazed-at object. We examined this hypothesis in three experiments by manipulating eye-gaze shifts and including a no-gaze control condition. In line with our prediction, results showed that the dynamic sequence of gaze shifts indeed increases perceived object desirability. These findings provide new evidence that a sequence of gaze behavior involving the observer and an object plays an important role in influencing affective evaluation of objects. 相似文献
898.
There is considerable evidence indicating that people are primed to monitor social signals of disapproval. Thus far, studies on selective attention have concentrated predominantly on the spatial domain, whereas the temporal consequences of identifying socially threatening information have received only scant attention. Therefore, this study focused on temporal attention costs and examined how the presentation of emotional expressions affects subsequent identification of task-relevant information. High (n = 30) and low (n = 31) socially anxious women were exposed to a dual-target rapid serial visual presentation (RSVP) paradigm. Emotional faces (neutral, happy, angry) were presented as the first target (T1) and neutral letter stimuli (p, q, d, b) as the second target (T2). Irrespective of social anxiety, the attentional blink was relatively large when angry faces were presented as T1. This apparent prioritized processing of angry faces is consistent with evolutionary models, stressing the importance of being especially attentive to potential signals of social threat. 相似文献
899.
Sunscreens with Titanium Dioxide (TiO<Subscript>2</Subscript>) Nano-Particles: A Societal Experiment
The risks of novel technologies, such as nano(bio)technology cannot be fully assessed due to the existing uncertainties surrounding
their introduction into society. Consequently, the introduction of innovative technologies can be conceptualised as a societal
experiment, which is a helpful approach to evaluate moral acceptability. This approach is illustrated with the marketing of
sunscreens containing nano-sized titanium dioxide (TiO2) particles. We argue that the marketing of this TiO2 nanomaterial in UV protective cosmetics is ethically undesirable, since it violates four reasonable moral conditions for
societal experimentation (absence of alternatives, controllability, limited informed consent, and continuing evaluation).
To remedy the current way nano-sized TiO2 containing sunscreens are utilised, we suggest five complementing actions (closing the gap, setup monitoring tools, continuing
review, designing for safety, and regulative improvements) so that its marketing can become more acceptable. 相似文献
900.
Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior 总被引:1,自引:0,他引:1
There is great concern about the effects of playing violent video games on aggressive behavior. The present experimental study was aimed at investigating the differential effects of actively playing vs. passively watching the same violent video game on subsequent aggressive behavior. Fifty-seven children aged 10-13 either played a violent video game (active violent condition), watched the same violent video game (passive violent condition), or played a non-violent video game (active non-violent condition). Aggression was measured through peer nominations of real-life aggressive incidents during a free play session at school. After the active participation of actually playing the violent video game, boys behaved more aggressively than did the boys in the passive game condition. For girls, game condition was not related to aggression. These findings indicate that, specifically for boys, playing a violent video game should lead to more aggression than watching television violence. 相似文献