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A method of hardware reaction timing with millisecond accuracy, using one of the Amiga’s CIA 8520 chips, is described. The registers of this chip can be set to enable cascaded timing that functions independently of the CPU and, thereby, avoids the problems of software timing in a multitasking environment. In addition, the interfacing of a pair of reaction-time keys to one of the Amiga’s game controller connectors and a program for polling this port for keypresses are described.  相似文献   
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This study evaluated the relative efficacy of long (1 minute) and short (15 seconds) durations of negative practice for reducing self-stimulatory leg pounding of a traumatically brain-injured adult. In individual social skill training classes, long negative practice and short negative practice were administered concurrently in an alternating treatments design. Generalization of treatment effects outside of training sessions was assessed during the client's lunch period. The results revealed that both durations of negative practice were equally effective in reducing leg pounding during training sessions. However, the effects of training did not generalize to settings in which the practice contingency was not enforced. Pounding was more frequent and negative practice somewhat less effective during periods of high social stimulation.  相似文献   
115.
The present study examined the hypothesis that violation and role-playing instructions are necessary conditions for facilitation on Wason’s selection task and that facilitation due to memory cueing via thematic content is secondary. The results of a factorial experiment employing these factors did not support the hypothesis. Memory cueing was indicated as the primary factor, but violation instructions did increase the amount of facilitation observed. This interactive effect and the nature of facilitation by memory cueing are briefly discussed.  相似文献   
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When an imperative visual stimulus is paired with an auditory (accessory) stimulus, RT is generally faster than with the imperative stimulus alone. Three experiments using additive-factors logic tested an energy-summation view of the accessory, where effects are due to increased rate of information build-up in sensory stages, and a preparation-enhancement view which holds that the accessory serves an alerting function. Experiment 1 found no interaction between the accessory presence and (visual) stimulus brightness, suggesting no role of the accessory in stimulus identification. Experiment 2 found no interaction between accessory presence and spatial S-R compatibility, arguing that the accessory operated in stage(s) other than response selection. Experiment 3 produced an interaction between the accessory and movement complexity, arguing for accessory effects in a response-programming stage. The data generally favored preparation-enhancement, and offered no support for an energy-summation view.  相似文献   
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In an investigation of the effects of simulated stuttering on listener recall, a presentation was varied on two factors: degree of stuttering (mild or severe) and information value of stuttered words (low or high). A control presentation featuring non-stuttered speech also was prepared. Five groups of 16 subjects were randomly assigned to, and participated in, one of the five listening conditions. Then they completed a 20-item recall test. A one-way analysis of variance revealed sognificant differences among the five conditions. Two-way analysis of variance disclosed no main effects. However, a significant interaction showed that recall was lowest in the severe stuttering-high information condition. The results are discussed in terms of attention to critical information.  相似文献   
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The present study explored individual differences in performance of a geometric analogies task. Whereas past studies employed true/false or two-alternative items, the present research included four-alternative items and studied eye movements and confidence judgements for each item performance as well as latency and error. Item difficulty proved to be a function of an interaction between the number of response alternatives and the number of elements in items, especially for subjects lower in fluid-analytic reasoning ability. Results were interpreted using two hypothesized performance strategies: constructive matching and response elimination. The less efficient of these, response elimination, seemed to be used more by lower ability subjects on more difficult items. While two previous theories resemble one or the other of these strategies, neither alone seems to capture the complexity of adaptive problem solving. It appears that a comprehensive theory should incorporate strategy shifting as a function of item difficulty and subject ability.Componential models, based in part on past research, revealed that a justification component was activated and deactivated depending upon the nature of the analogy being solved. In addition, two new components, spatial inference and spatial application, were identified as important on some items, suggesting that different geometric analogy items invoke different cognitive processing components. Thus, a comprehensive theory should also describe component activation and deactivation.  相似文献   
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