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21.
In this study, we explore the conditions for accurate localization of vibrotactile stimuli presented to the abdomen. Tactile orientation systems intended to provide mobility information for people who are blind depend on accurate identification of location of stimuli on the skin, as do systems designed to indicate target positions in space or the status of remotely operated devices to pilots or engineers. The spatial acuity of the skin has been examined for simple touch, but not for the types of vibrating signals used in such devices. The ability to localize vibratory stimuli was examined at sites around the abdomen and found to be a function of separation among loci and, most significantly, of place on the trunk. Neither the structures underlying the skin nor the types of tactor tested appeared to affect localization. Evidence was found for anatomically defined anchor points that provide localization referents that enhance performance even with wide target spacing. 相似文献
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Reiko Mazuka 《Journal of psycholinguistic research》1991,20(3):215-232
Recent experimental research on the processing of empty categories (EC) in English points to the general conclusion that during on-line processing of a sentence, not only is the presence of an EC detected but its linguistically legitimate antecedents are also computed. In this paper, it is argued that, in Japanese, ECs pose serious problems for on-line processing if they are to be processed in a manner similar to English. Initial experimental data indicates that, in Japanese, the processor may not recognize an EC during initial on-line processing of a sentence. It is tentatively suggested that processing of an EC in Japanese may be delayed until after the on-line processing of the structure of a sentence. 相似文献
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Objects and substances bear fundamentally different ontologies. In this article, we examine the relations between language, the ontological distinction with respect to individuation, and the world. Specifically, in cross‐linguistic developmental studies that follow Imai and Gentner (1997) , we examine the question of whether language influences our thought in different forms, like (1) whether the language‐specific construal of entities found in a word extension context ( Imai & Gentner, 1997 ) is also found in a nonlinguistic classification context; (2) whether the presence of labels per se, independent of the count‐mass syntax, fosters ontology‐based classification; (3) in what way, if at all, the count‐mass syntax that accompanies a label changes English speakers' default construal of a given entity? On the basis of the results, we argue that the ontological distinction concerning individuation is universally shared and functions as a constraint on early learning of words. At the same time, language influences one's construal of entities cross‐lingistically and developmentally, and causes a temporary change of construal within a single language. We provide a detailed discussion of how each of these three ways language may affect the construal of entities, and discuss how our universally possessed knowledge interacts with language both within a single language and in cross‐linguistic context. 相似文献
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Dr. Georg Schwab 《Psychological research》1924,5(1):321-339
Ohne Zusammenfassung 相似文献
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Benny Liebold Michael Brill Daniel Pietschmann Frank Schwab Peter Ohler 《Media Psychology》2017,20(3):477-501
Assessing presence using questionnaires can yield interesting insights into the user experience in virtual environments, but is also limited both in terms of reliability and validity. Breaks in presence (BIPs) are an interesting alternative, given that the researcher can assess them correctly. Prior studies on the psychophysiology of BIPs followed an exploratory approach by not providing a cognitive mechanism for BIPs and lacking in external validity. We argue that BIPs can be considered a special form of orienting responses involving both the real and the virtual world. In the first of the presented studies, we investigated which types of BIPs can be differentiated and to what degree they affect the user experience. In the second study, we modified a commercial video game by introducing the previously identified BIPs and recorded psychophysiological measurements. The results are in line with findings on orienting responses and should provide fertile ground for future research. 相似文献