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81.
Hypotheses about the preference for opponents in competitive situations, about performance under various win-loss ratios, and about task and opponent satisfaction under various win-loss ratios were tested. A 5 × 5 latin square with four replications and a repeated measure factor of trials was the design used with 20 female college students as subjects. The five different win percents were W10, W30, W50, W70, and W90. A manipulative maze task was used with subjects receiving 20 trials against each of five confederate opponents. Results indicated that (a) when a person knows little or nothing about her ability level she initially prefers to compete with opponents of low ability but with each subsequent contest opponents of higher ability levels are preferred; (b) subjects performed better in the W50 condition; (c) task satisfaction is higher when the percent of wins is equal to or greater than the percent of losses; and (d) opponent satisfaction is greater for opponents who perform equal to or better than the subject.  相似文献   
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83.
The present study was designed to examine the relationships between students’ character strengths, school-related affect, positive school functioning (i.e., motivation to learn, interest, and engagement at class), and school achievement following the “engine model of well-being” that is focusing on inputs (e.g., personality traits), processes (e.g., moods, emotions), and outcomes (e.g., engagement, accomplishments) within the context of well-being research. A sample of 196 children completed the Values in Action Inventory of Strengths for Youth, which assesses 24 character strengths, and the PANAS-C that assesses school-related positive and negative affect. Additionally, homeroom teachers rated students’ positive school functioning (i.e., motivation, engagement, and interest at school) and their overall school achievement. The character strengths of zest, love of learning, perseverance, and social intelligence showed the strongest positive correlations with school-related positive affect. Teamwork, hope, self-regulation, and love were substantially negatively correlated with school-related negative affect. Certain character strengths showed positive relationships with positive school functioning and overall school achievement. A path model, testing the “engine model of well-being”, found—additionally to direct effects—indirect relationships between character strengths and positive school functioning (through school-related positive affect), which in turn leads to higher school achievement. The presented findings show character strengths as meaningful resources in the schooling context. Character strengths emerge to be crucial for students to experience school-related positive affect, which in turn supports students’ positive school functioning and their overall school achievement. The results demonstrate the complex interplay between students’ personality traits, affect, school functioning, and achievement at school.  相似文献   
84.
Analysing ordinal data is becoming increasingly important in psychology, especially in the context of item response theory. The generalized partial credit model (GPCM) is probably the most widely used ordinal model and has found application in many large-scale educational assessment studies such as PISA. In the present paper, optimal test designs are investigated for estimating persons’ abilities with the GPCM for calibrated tests when item parameters are known from previous studies. We find that local optimality may be achieved by assigning non-zero probability only to the first and last categories independently of a person's ability. That is, when using such a design, the GPCM reduces to the dichotomous two-parameter logistic (2PL) model. Since locally optimal designs require the true ability to be known, we consider alternative Bayesian design criteria using weight distributions over the ability parameter space. For symmetric weight distributions, we derive necessary conditions for the optimal one-point design of two response categories to be Bayes optimal. Furthermore, we discuss examples of common symmetric weight distributions and investigate under what circumstances the necessary conditions are also sufficient. Since the 2PL model is a special case of the GPCM, all of these results hold for the 2PL model as well.  相似文献   
85.
Bystanders observing a cyberbullying incident do not always intervene in favor of the victim. We argue that gender stereotypic perceptions of female versus male victims contribute to the differential reactions of bystanders to cyberbullying incidents. Results of a scenario-based experiment show that participants with moderate or high levels of sexist attitudes are more empathic toward a female victim of workplace cyberbullying. Consequently, a female victim is more likely to receive help. Female victims are less likely to be attributed blame if the perpetrator is male. The results imply that male victims of cyberbullying are marginalized by their social environment.  相似文献   
86.
Statements supported mostly by correlational and cross-sectional studies suggest that playing violent video games can cause emotional desensitization. A longitudinal experiment examined a) whether repeated violent game play leads to emotional desensitization and b) whether desensitization generalizes to other play and real-life experiences. Participants played alternative versions of the same violent game for the first four days; on these days, the character role was varied between-subjects to be moral (United Nations soldier) or immoral (terrorist soldier). On Day 5, all participants played a novel game as a terrorist. Results indicate two things. First, habituation occurs over repeated game play: Repeated exposure decreased the ability of the original game to elicit guilt. Second, the decreased ability to elicit guilt can generalize to other game-play experiences: Guilt elicited by the novel game on Day 5 was reduced for the immoral character condition compared to the moral character condition. The current study provides causal, longitudinal evidence regarding the potential for video game play to lead to emotional desensitization with regard to future video game-play experiences.  相似文献   
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Studies of the memory-control framework have contrasted free-report and forced-report recall, with little regard to the order of these two tests. The present experiment sought to demonstrate that test order is crucial, and that this suggests a potential role for metacognitive monitoring on memory retrieval. Participants undertook tests of episodic and semantic memory in both free- and forced-report format, in one of the two potential response orders. This showed that free-report performance was more accurate if conducted prior to forced-report, rather than after it, with no cost to memory quantity. Additionally, there was a trend towards higher forced-report performance if it was preceded by an initial free-report test, a pattern revealed by a meta-analysis to be consistent with previous studies in the literature. These findings suggest a reciprocal relationship between metacognitive monitoring and early retrieval processes in memory that results in higher memory performance when monitoring is encouraged.  相似文献   
89.
The study of patterns in personality structure reveals three replicable prototypes: Resilients, Overcontrollers, and Undercontrollers. The three prototypes were first identified in children using ratings based on the California Child Q‐set (see Block, 1971). Only recently, the three prototypes were replicated in self‐reports on questionnaires intended to assess the Big Five (see e.g. Asendorpf, Borkenau, Ostendorf, & van Aken, 2001). This paper addresses the question of whether the three prototypes are replicable across different data sources. Cluster structures in self‐, peer, and behaviour ratings, all based on the Big Five, were examined in a sample of 600 monozygotic and dizygotic twins ranging in age from 18 to 70 years. The three prototypes could be clearly identified in the self‐reports only, whereas in ratings by others only the Resilient prototype could be replicated. In both peer and behaviour ratings, the second and the third cluster reflected a Non‐desirable and an Average type. The analysis of cross‐data consistency revealed only moderate agreement in assignments of individual subjects to types. The findings suggest that personality types depend strongly on personality measures and informants. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   
90.
Sauer, Brewer, and Weber (2008) advanced a novel procedure for testing eyewitness recognition memory. Rather than providing a single decision (i.e., identifying a lineup member or rejecting the lineup as a whole), participants rated their confidence that each lineup member was the culprit. Classification algorithms determined when patterns of confidence ratings indicated suspect guilt or innocence. Across varied test stimuli, confidence-based classifications equalled or out-performed single decisions. However, Sauer et al.’s classification criteria were designed to optimize performance for the data to which they were applied. If effective classification using confidence ratings requires such idiosyncratic criteria, the applied utility of the confidence procedure is nil. We re-analysed the data from Sauer et al.’s two identification experiments and demonstrated that confidence-based classification performance exceeding that of a traditional lineup task did not depend on uniquely developed classification criteria. Confidence-rating lineups offer a potentially promising alternative to procedures requiring single decisions from witnesses.  相似文献   
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