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311.
312.
Covert face recognition in neurologically intact participants was investigated with the use of very brief stimulus presentation to prevent awareness of the stimulus. In Experiment 1, skin conductance response (SCR) to photographs of celebrity and unfamiliar faces was recorded; the faces were displayed for 220 msec and for 17 msec in a within-participants design. SCR to faces presented for 220 msec was larger and more likely to occur with familiar faces than with unfamiliar faces. Face familiarity did not affect the SCR to faces presented for 17 msec. SCR was larger for faces of good than for faces of evil celebrities presented for 17 msec, but valence did not affect SCR to faces displayed for 220 msec. In Experiment 2, associative priming was found in a face familiarity decision task when the prime face was displayed for 220 msec, but no facilitation occurred when primes were presented for 17 msec. In Experiment 3, participants were able to differentiate evil and good faces presented without awareness in a two-alternative forced-choice decision. The results provide no evidence of familiarity detection outside awareness in normal participants and suggest that, contrary to previous research, very brief presentation to neurologically intact participants is not a useful model for the types of covert recognition found in prosopagnosia. However, a response based on affective valence appears to be available from brief presentation.  相似文献   
313.
Guided Search 2 (GS2) is currently one of the most detailed models of visual search and has been used to predict search times for different stimulus conditions by means of detailed computer simulations. The present article goes a step further and presents formulas that allow for the calculation of the search times and their variances. Moreover, these formulas can be applied to fit GS2 to data. An example is provided in which GS2 is fitted to search functions representing search asymmetries.  相似文献   
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315.
Learning new word meanings from context: a study of eye movements   总被引:1,自引:0,他引:1  
This study examined how readers establish the meaning of a new word from the sentence context during silent reading. Readers' eye movements were monitored while they read pairs of sentences containing a target word, context, and a word related to the target word. The target word varied in familiarity (high, low, or novel). The context varied in informativeness about the meaning of the target word (informative or neutral). The amount of time readers spent on the context depended on both the familiarity of the target word and the informativeness of the context. Readers spent additional time on the related word only when the context was neutral and the target was novel. These results indicate that readers were able to determine which areas of text were relevant and used the information to infer a meaning for the novel word.  相似文献   
316.
A new methodology for measuring illusory conscious experience of the "presentation" of unstudied material (phantom recollection) is evaluated that extracts measurements directly from recognition responses, rather than indirectly from introspective reports. Application of this methodology in the Deese-Roediger-McDermott (DRM) paradigm (Experiments 1 and 2) and in a more conventional paradigm (Experiment 3) showed that 2 processes (phantom recollection and familiarity) contribute to false recognition of semantically related distractors. Phantom recollection was the larger contributor to false recognition of critical distractors in the DRM paradigm, but surprisingly, it was also the larger contributor to false recognition of other types of distractors. Variability in false recognition was tied to variability in phantom recollection. Experimental control of phantom recollection was achieved with manipulations that were motivated by fuzzy-trace theory's hypothesis that the phenomenon is gist-based.  相似文献   
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318.
In a series of four experiments, we investigated the conditions under which target-absent responses are faster than target-present responses in visual search. Previous experiments have shown that such an absent-advantage occurs mainly for homogeneous distractors arranged in a regular pattern. From these results, it has been concluded that the absent-advantage is due to perceptual processes, such as grouping by similarity. Our data show that such processes are not sufficient. Rather, the absent-advantage is the result of interactions between perceptual and decisional processes. Certain perceptual conditions, such as randomizing stimulus patterns, lead to specific criteria settings that produce an absent-advantage. That such an account can explain our main results is demonstrated by modeling our data with a modified version of the Guided Search 2 model.  相似文献   
319.
Researchers (A. C. Amason, 1996; D. H. Gruenfeld, 1995; K. A. Jehn, 1995, 1997; M. A. Rahim, 1989; M. A. Rahim & A. A. Blum, 1994; D. M. Schweiger, W. R. Sandberg, & P. L. Rechner, 1989; P. E. Tetlock, D. Armor, & R. S. Peterson, 1994) have documented the value of conflictual discussions for solving problems, but few have explored the conditions under which people are motivated to engage in controversy (K. A. Jehn, C. Chadwick, & S. M. B. Thatcher, 1997). Some (M. Van Berklom & D. Tjosvold, 1981) have hypothesized that high expertise and a competitive social context arouse concerns about defending one's position and challenging the opposing one. In the present study, Chinese university students in Hong Kong who expected to disagree with an expert, compared with those who did not expect to disagree with an expert, had less confidence, felt less knowledgeable about their position, and selected an agreeable discussant. Consistent with the idea of maintaining distance from those in power, the participants were reluctant to disagree directly with someone with greater expertise.  相似文献   
320.
The use of diagrams in analogical problem solving   总被引:2,自引:0,他引:2  
In four experiments, we examined the impact of perceptual properties on the effectiveness of diagrams in analogical problem solving, using variants of convergence diagrams as source analogues for the radiation problem. Static diagrams representing the initial problematic state (one large line directed at a target) and the final state for a convergence solution (multiple converging lines) were not accessed spontaneously but were often used successfully once a hint to consider the diagram had been provided. The inaccessibility of static diagrams was not alleviated by adding additional diagrams to represent intermediate states (Experiment 1), but spontaneous access was improved by augmenting static diagrams with a verbal statement of the convergence principle (Experiment 3). Spontaneous retrieval and noticing were increased markedly by animating displays representing converging forces and thereby encouraging encoding of the lines as indicating motion toward a target (Experiments 3 and 4). However, neither static nor animated diagrams were effective when the arrows were reversed to imply divergence rather than convergence (Experiment 2). The results indicate that when animation encourages the interpretation of a diagram as a helpful source analogue, it can greatly enhance analogical transfer.  相似文献   
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