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881.
882.
Is there a cell-biological alphabet for simple forms of learning?   总被引:5,自引:0,他引:5  
  相似文献   
883.
Programs,language understanding,and searle   总被引:1,自引:0,他引:1  
  相似文献   
884.
885.
Two experiments demonstrated the way in which musicians and nonmusicians process realistic music encountered for the first time. A set of tunes whose members were related to each other by a number of specific musical relationships was constructed. In Experiment 1, subjects gave similarity judgments of all pairs of tunes, which were analyzed by the ADDTREE clustering program. Musicians and nonmusicians gave essentially equivalent results: Tunes with different rhythms were rated as being very dissimilar, whereas tunes identical except for being in a major versus a minor mode were rated as being highly similar. In Experiment 2, subjects learned to identify the tunes, and their errors formed a confusion matrix. The matrix was submitted to a clustering analysis. Results from the two experiments corresponded better for the nonmusicians than for the musicians. Musicians presumably exceed nonmusicians in the ability to categorize music in multiple ways, but even nonmusicians extract considerable information from newly heard music.  相似文献   
886.
In their area of expertise experts know more potentially interfering facts than nonexperts do, yet their memory IS superior to that of nonexperts. This has been termed the “paradox of interference.” We proposed that the ability of experts to go beyond the information given allows them to infer the presence of items that might not otherwise be remembered. However, such inferences can also be detrimental to accurate recognition memory in that such inferences might become confused with actual targets. We examined the benefits and costs of expertise in two recognition memory experiments In which experts and nonexperts participated. Experts in Ex-penment 1 were knowledgeable about baseball; those in Experiment 2 were knowledgeable about Ohio geography. Distractors in both studies bore a synonymous, an inferential, or no special relation to the targets. In the last instance, experts had recognition memory superior to that of the nonexperts. When the distractors were related to the targets, however, the non-experts were superior. We proposed that experts' inferential behavior is a contributor to their generally superior memory, but that task demands can convert this asset into a liability.  相似文献   
887.
For some adolescent gamers, playing online games may become problematic, impairing functioning in personal, family, and other life domains. Parental and family factors are known to influence the odds that adolescents may develop problematic gaming (PG), negative parenting and conflictual family dynamics increasing the risk, whereas positive parenting and developmentally supportive family dynamics protecting against PG. This suggests that a treatment for adolescent PG should not only address the gaming behaviors and personal characteristics of the youth, but also the parental and family domains. An established research-supported treatment meeting these requirements is multidimensional family therapy (MDFT), which we adapted for use as adolescent PG treatment. We report here on one adaptation, applying in-session gaming. In-session demonstration of the “problem behavior” is feasible and informative in PG. In the opening stage of therapy, we use in-session gaming to establish an alliance between the therapist and the youth. By inviting them to play games, the therapist demonstrates that they are taken seriously, thus boosting treatment motivation. Later in treatment, gaming is introduced in family sessions, offering useful opportunities to intervene in family members' perspectives and interactional patterns revealed in vivo as the youth plays the game. These sessions can trigger strong emotions and reactions from the parents and youth and give rise to maladaptive transactions between the family members, thus offering ways to facilitate new discussions and experiences of each other. The insights gained from the game demonstration sessions aid the therapeutic process, more so than mere discussion about gaming.  相似文献   
888.
Humeanism – the idea that there are no necessary connections between distinct existences – and Nomic Essentialism – the idea that properties essentially play the nomic roles that they do – are two of the most important and influential positions in the metaphysics of science. Traditionally, it has been thought that these positions were incompatible competitors. We disagree. We argue that there is an attractive version of Humeanism that captures the idea that, for example, mass essentially plays the role that it actually does in the laws of nature. In this paper we consider the arguments that have lead many to conclude that Humeanism cannot be combined with Nomic Essentialism; we identify the weaknesses in these arguments; and we argue in detail that a version of Humeanism based on a variant of the Best System account of laws captures the key intuitions behind nomic essentialism.  相似文献   
889.
With increasing awareness about racism, portrayals of communities of colour are shifting away from negative representations. Emphasizing their strengths could counter negative stereotypes about who they are and low expectations for who they can be, but could also backfire. In two experiments centring adolescents (n = 198) and adults of colour (n = 321), the effect of reflecting on a typical strength was moderated by perceived misalignments between racial/ethnic and ideal future selves (i.e., ethnic–ideal self-discrepancy). For participants perceiving them as aligned, reflecting on a typical in-group strength reduced actual–ideal self-discrepancy. However, for participants perceiving them as misaligned, reflecting on a typical in-group strength increased actual–ideal self-discrepancy. Reflecting on a typical strength also indirectly influenced engagement, through actual–ideal self-discrepancy. Reflecting on an atypical in-group strength did not yield significant effects. Thus, emphasizing typical aspects of stigmatized communities, even when positive, sometimes impede identity and motivation.  相似文献   
890.
The ways in which collective memories are constructed in the present is important in explaining how people choose to commemorate their nation's history. The present research focused on the context of Australia Day, a controversial national holiday that falls on January 26, which is a date that marks the beginning of colonization. We conducted field surveys of community members participating in an Invasion Day protest pushing for Indigenous rights (n = 219) and community members enjoying the public holiday in a public park (n = 174). We found that greater recognition of colonial history explained protesters' (vs. nonprotesters') greater support for changing the date of Australia Day. Further, protesters' lower levels of perceived continuity and higher levels of desired continuity of First Australian culture was linked to greater support for changing the date of Australia Day compared to the nonprotesters. These findings suggest that creating consensus over contested collective memories of a nation's history requires greater recognition of the ongoing impact of past atrocities.  相似文献   
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