We explored the perceptual structure of facial expressions of six basic emotions, varying systematically in intensity, in adults and children aged 7 and 14 years. Multidimensional scaling suggested that three- or four-dimensional structures were optimal for all groups. Two groups of adults demonstrated nearly identical structure, which had dimensions representing pleasure, potency, arousal, and intensity, despite the fact that one group was tested with a child-friendly “odd-man-out” paradigm and the other group was tested with a conventional similarity-rating paradigm. When tested with the odd-man-out paradigm, the 7-year-olds showed systematic structure, which differed from that of adults in both the meaning of some dimensions and the proximities among some of the expression categories. When tested with similarity judgments, the 14-year-olds showed an adult-like pattern on all measures except that their similarity judgments were more influenced by physical differences than were those of adults. We conclude that an adult-like representation of facial expressions develops slowly during childhood. 相似文献
Group, which involves collective actions for achieving shared goals, can be conceptually understood as an important source of agency and control. The current research investigated whether group identity salience can enhance sense of agency within the individual. Specifically, we examined whether an activated cultural group identity, through presenting different types of cultural photographs in a predictable way, would facilitate people's sense of agency by using an implicit method, namely, intentional binding effect paradigm. Experiment 1a found that an activated cultural group identity enhanced the sense of agency. Next, Experiment 1b replicated the findings by recruiting a different ethnic group in the same society. Experiment 2 explored what may affect the intensity of induced sense of agency and found that perceived representativeness of the presented cultural stimuli was positively correlated with the intensity of induced sense of agency. Finally, Experiment 3 explored whether ethnic minority and majority groups would demonstrate different intensity of agency when their cultural identity was activated. The results showed that the sense of agency induced by the mainstream cultural stimuli was greater than that induced by the foreign cultural photographs. These patterns were not different between the two ethnic groups. Taken together, these findings reflected the dynamic nature of cultural identity construction in a multicultural society. 相似文献
Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation-seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait (e.g., moral disengagement, anger, and hostility). We recruited 547 undergraduates (48.45% male) from five Chinese universities. The results showed that VVGE was positively associated with moral disengagement, disinhibition, and the four aggressive traits (physical aggression, verbal aggression, anger, and hostility), which were positively associated with each other. Moral disengagement was positively associated with both the disinhibition and the four aggressive traits. Disinhibition was positively associated with the four aggressive traits as well. When controlled for gender, moral disengagement, anger, and hostility wholly mediated the relationship between VVGE and aggression, but the moderation effect of disinhibition was not significant. These findings support the framework of GAM and indicate that moral disengagement, anger, and hostility may be the factors that increase the risk of a higher level of aggression following repeated exposure to violent video games. 相似文献
Previous research on self-objectification mainly focuses on its influences on intrapersonal psychological distress whereas our study examined whether self-objectification would influence interpersonal distress (i.e., loneliness) and its corresponding mechanisms in a sample of American women and men recruited with MTurk. Participants’ self-objectification was indexed by their level of body surveillance, and we proposed that body surveillance would increase women’s and men’s tendency to experience shame about their body and decrease their general self-esteem, which would in turn predict their level of loneliness. A total of 373 Americans (235 women; Mdnage?=?33 years-old, range?=?18–77) participated in the present study, and the results provided support for the proposed theoretical model. Specifically, we found that body surveillance positively predicted people’s body shame, and body shame negatively predicted self-esteem, which in turn predicted people’s loneliness. Moreover, this mediational model was not different between men and women. These results expand the scope of investigation by incorporating male samples, and they suggest that in addition to intrapersonal consequences, self-objectification can also influence people’s interpersonal well-being. Implications were discussed.