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41.
心理与教育测验中存在着被试作答异常现象(能力测验中的猜测现象和睡眠现象, 人格测验中的非0下渐近线现象和非1上渐近线现象), 会导致被试能力或人格特征的测量偏差。在能力测验中, 研究者已提出了多种方法来纠正猜测现象和睡眠现象, 这些方法往往需要调整或删除被试作答信息, 而四参数模型不需要改变被试作答信息而能有效纠正被试能力高估或低估现象。在人格测验中存在着非0下渐近线和非1上渐近线现象, 四参数模型能增强测验项目拟合性能, 提高人格测验的准确性。  相似文献   
42.
Past empirical evidence has suggested that a positive supervisor feedback environment may enhance employees' organizational citizenship behavior (OCB). In this study, we aim to extend previous research by proposing and testing an integrative model that examines the mediating processes underlying the relationship between supervisor feedback environment and employee OCB. Data were collected from 259 subordinate-supervisor dyads across a variety of organizations in Taiwan. We used structural equation modeling to test our hypotheses. The results demonstrated that supervisor feedback environment influenced employees' OCB indirectly through (1) both positive affective-cognition and positive attitude (i.e., person-organization fit and organizational commitment), and (2) both negative affective-cognition and negative attitude (i.e., role stressors and job burnout). Theoretical and practical implications are discussed.  相似文献   
43.
微创脊柱外科是现代脊柱外科发展的必然趋势.近几十年来,微创技术不断革新,微创理念也逐渐深入人心.在取得了巨大成就的同时还有许多问题值得我们去思考和探索.我们不仅应注重微创技术的创新和应用,更要注意应用微创理念,做到二者的有机统一.  相似文献   
44.
The present study aims to explore the influence of emotional context on word evaluation. Participants were asked to read an “adjective + noun” phrase, where the adjective could be a positive or negative word, and the noun could be a positive, neutral or negative word, and then to make an emotional evaluation on the emotional tone of the target noun based on a 9-point Likert scale. In a control condition, an isolated noun was presented with no context. Results showed that positive context made the evaluation of target words bias toward positive tone, while negative context shaped the evaluation of target words toward negative tone. The modulatory effect of negative context was greater than that of positive context in shaping evaluation of emotional words with opposite valence. Moreover, the modulatory effect of emotional context was constrained by the inherent meaning of target word. The present study demonstrated the flexibility as well as the relative stability of emotional meaning of word.  相似文献   
45.
有关辩证情绪的实证研究已经成为情绪研究中的一个新的热点问题,并从一个本土心理学的研究领域演变为主流心理学的研究课题。辩证情绪是指积极和消极情绪的共存。文章对辩证情绪的研究方法进行了回顾,主要包括辩证情绪研究范式的演变、辩证情绪的诱发方法、辩证情绪的测量方法以及辩证情绪的计算方法,并对不同的研究方法的优缺点及其贡献进行了比较和分析。最后,文章对辩证情绪研究方法的未来发展提出了展望。  相似文献   
46.
阿尔茨海默病(AD)是常见的中枢神经系统变性疾病,是痴呆最常见的病因,发病率高.病理特征为老年斑及神经元纤维缠结.AD的确诊有赖病理学,临床诊断极其耗时.由于尚无准确的早期诊断方法,常使AD患者错过早期治疗的时机,这成为制约有效防控AD的瓶颈问题.因此寻找高敏感性、特异性、无创性的生物学标志物对AD的早期诊断至关重要.本文仅将目前较为广泛研究的生物学标志物及其研究现状作一概述.分别对脑脊液、血液、尿液及唾液中的AD标志物作逐一介绍.  相似文献   
47.
采用基于最大信息量法的多维项目反应理论模型估计计算机模拟心理咨询病例系统(CCSPC)的合成分数及四个模块分数,并收集效标效度证据、成长变化效度证据和内容效度证据,结果表明:五个指标与心理咨询师考试三级技能成绩的相关均达到显著,且高于其与三级理论成绩的相关;所有指标得分均随着心理学学历升高而升高;多数指标分数随心理学本科年级提高而提高;获得心理咨询师资格认证的被试在CCSPC上有更高的得分.  相似文献   
48.
Empirical studies have validated that basic needs satisfaction supported by video game play predicts motivation and engagement outcomes. However, few studies specifically manipulated game features for each of the three basic needs specified in the self-determination theory (SDT) to examine how the game features impact players' need satisfaction and game experience. The current study employed an in-house developed exergame and manipulated the game features in a 2 (autonomy-supportive game features: on vs. off) × 2 (competence-supportive game features: on vs. off) experiment to predict need satisfaction, game enjoyment, motivation for future play, effort for gameplay, self-efficacy for exercise using the game, likelihood of game recommendation, and game rating. The manipulated game features led to the corresponding need satisfaction. Manipulated autonomy-supportive and competence-supportive game features had main effects on most motivation and engagement outcomes. Need satisfaction of autonomy and need satisfaction of competence were both found to be mediators for the relationships between the game features and the motivation and engagement outcomes. The findings add evidence to support the underlying mechanism postulated by SDT for media enjoyment and motivation as well as the emerging entertainment research conceptualizing enjoyment as need satisfaction. The findings also have practical implications for intervention effort that intends to capitalize the motivational pull of video games.  相似文献   
49.
This article aims to investigate the training effect of working memory in older adults. A total of 43 older adults ranging in age from 75 to 95 were recruited to participate in the study. A battery of tests regarding central executive function, working memory, and primary mental ability were administered in the pretest phase. A total of 22 of the older participants were randomly selected as the intervention group. Thirteen days after the pretest, the same tests were administered to all of the participants. The results showed that (1) the differences in the pretest and posttest gains in the task-switching tests were not significant between the intervention group and the control group; (2) the performance of the intervention group on the operation working memory span test and the graphical reasoning test showed a significant improvement after the intervention compared with the control group who did not receive the intervention. We can conclude that the working memory of old adults may be improved by an intervention targeting the central executive system. However, this possibility needs further investigation.  相似文献   
50.
This study investigated 4-year-old children’s knowledge of the structural constraints on ellipsis constructions in Mandarin Chinese, focusing on the structural difference between verb phrase (VP) ellipsis and null object constructions. In Mandarin Chinese, if the antecedent clause of a VP-ellipsis structure contains an adverbial modifier, this adverbial modifier must be recovered at the elided site in the second clause. However, if the antecedent clause of a null object construction contains an adverbial modifier, the reconstruction of this adverbial modifier at the elided site is not necessary. Two experiments were conducted to examine whether young Mandarin-speaking children are sensitive to this structural difference between the two ellipsis constructions. The results show that children exhibited adult-like performance in both experiments. This is evidence that young Mandarin-speaking children have knowledge of the structural difference between VP-ellipsis and null object constructions with regard to adverbial recovery. We interpreted the findings in conjunction with previous research as evidence that children’s knowledge of the structural constraints on ellipsis constructions is innately specified.  相似文献   
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