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21.
Recent evidence indicates that humans can precisely predict the outcome of occluded actions. It has been suggested that these predictions arise from a mental simulation which might run in real-time. The present experiments aimed to specify the time course of this simulation process. Participants watched transiently occluded point-light actions and the temporal outcome after occlusion was manipulated. Participants were instructed to judge the temporal coherence of the action after a short (Experiment 1) and a long occlusion period (Experiment 2). Both experiments revealed a comparable negative point of subjective equality (PSE), indicating that action simulation took constantly longer than the observed action itself. Such a temporal error was not present when inverted actions were used, (Experiment 3) ruling out a pure visually driven effect. The results suggest that the temporal error is due to costs arising from a switch from action perception to an internal simulation process involving motor representations.  相似文献   
22.
The influence of movement kinematics on the accuracy of predicting the time course of another individual's actions was studied. A human point-light shape was animated with human movement (natural condition) and with artificial movement that was more uniform regarding velocity profiles and trajectories (artificial condition). During brief occlusions, the participants predicted the actions in order to judge after occlusion whether the actions were continued coherently in time or shifted to an earlier or later frame. Error rates and reaction times were increased in the artificial compared to the natural condition. The findings suggest a perceptual advantage for movement with a human velocity profile, corresponding to the notion of a close interaction between observed and executed movement. The results are discussed in the framework of the simulation account and alternative interpretations are provided on the basis of correlations between the velocity profiles of natural and artificial movements with prediction performance.  相似文献   
23.
Previous studies provided evidence of the claim that the prediction of occluded action involves real-time simulation. We report two experiments that aimed to study how real-time simulation is affected by simultaneous action execution under conditions of full, partial or no overlap between observed and executed actions. This overlap was analysed by comparing the body sides and the movement kinematics involved in the observed and the executed action. While performing actions, participants observed point-light (PL) actions that were interrupted by an occluder, followed by a test pose. The task was to judge whether the test pose depicted a continuation of the occluded action in the same depth angle. Using a paradigm proposed by Graf et al., we independently manipulated the duration of the occluder and the temporal advance of the test pose relative to occlusion onset (occluder time and pose time, respectively). This paradigm allows the assessment of real-time simulation, based on prediction performance across different occluder time/pose time combinations (i.e., improved task performance with decreasing time distance between occluder time and pose time is taken to reflect real-time simulation). The PL actor could be perceived as from the front or back, as indicated by task instructions. In Experiment 1 (front view instructions), evidence of action simulation was obtained for partial overlap (i.e., observed and performed action corresponded either in body side or movement kinematics), but not for full or no overlap conditions. The same pattern was obtained in Experiment 2 (back view instructions), ruling out a spatial compatibility explanation for the real-time pattern observed. Our results suggest that motor processes affect action prediction and real-time simulation. The strength of their impact varies as a function of the overlap between observed and executed actions.  相似文献   
24.
25.
Understanding and Improving the Validity of Self-Report of Parenting   总被引:1,自引:0,他引:1  
Although researchers using parental self-report data have questioned its validity (Holden, 2001) and called for more work in this area (Krevans & Gibbs, 1996; Locke & Prinz, 2002), methodological concerns regarding self-report about parenting practices have not been addressed adequately. The susceptibility of parental report to systematic distortions suggests a need for research on ways to improve self-report. This paper attempts to synthesize research findings from other fields (e.g., survey methodology) about ways to improve the validity of self-report, and to discuss the implications for self-report of parenting behaviors. Methods for improving self-report are presented for each of the 5 major tasks in responding to a question: (1) understanding the question, (2) recalling relevant behavior, (3) inference and estimation, (4) mapping the answer onto the response format, and (5) “editing” the answer for reasons of social desirability. Self-administered interviewing, audio-computer-assisted interviewing, pretesting, conversational interviewing, and the decompositional item may be among the best candidates for use in parental self-report. Recommendations are offered with respect to strategies that might prove useful in improving parental assessment of parenting, and to research efforts to evaluate the utility and potential costs of these strategies.  相似文献   
26.
The present experiment investigated the sensitivity for end-state comfort in a bimanual object manipulation task. Participants were required to simultaneously reach for two bars and to place the objects' ends into two targets on the table. The design of the experiment allowed to dissociate the relative roles of initial means (e.g., the selection of grips) and final postures (e.g., the anticipation of end-states). The question of interest was whether affording different grip patterns for the two hands would introduce a bias away from reaching end-state comfort. Results revealed a strong sensitivity for end-state comfort, independent of the required grip patterns. In particular, end-state comfort was preferred even if this meant selecting different initial means (i.e., different grips) for the two hands. Hence, end-state oriented action planning appears to dominate interaction costs that may result from motor-related, intermanual interference. We infer that movement planning is constrained by action goals (e.g., a comfortable end-posture for both hands), but largely unaffected by the type of motor actions necessary to achieve these goals.  相似文献   
27.
Accurately predicting other people's actions may involve two processes: internal real‐time simulation (dynamic updating) and matching recently perceived action images (static matching). Using a priming of body parts, this study aimed to differentiate the two processes. Specifically, participants played a motion‐controlled video game with either their arms or legs. They then observed arm movements of a point‐light actor, which were briefly occluded from view, followed by a static test pose. Participants judged whether this test pose depicted a coherent continuation of the previously seen action (i.e., “action prediction task”). Evidence of dynamic updating was obtained after compatible effector priming (i.e., arms), whereas incompatible effector priming (i.e., legs) indicated static matching. Together, the results support action prediction as engaging two distinct processes, dynamic simulation and static matching, and indicate that their relative contributions depend on contextual factors like compatibility of body parts involved in performed and observed action.  相似文献   
28.
With three experiments, we explored the nature of specific interference between the concurrent production and perception of movements. Participants were asked to move one of their hands in a certain direction while simultaneously trying to identify the direction of an independent and non-biological stimulus motion. Perceived direction of the stimulus was assessed with either above/below judgements (Experiment 1), same/different judgements (Experiment 2), or the adjustment of a line (Experiment 3). The results revealed a form of contrast effect: Perceived directions were repulsed by produced directions. Moreover, the size of the effect was comparable across the three experiments, which points to its robustness and allowed us to control for potential confounds associated with some of the perceptual measures. These results alleviate concerns regarding the interpretation of related findings and demonstrate that effects of this type are not tied to the processing of biological motion, as previously proposed.  相似文献   
29.
Recent studies have shown that visual encoding requires central processing, evidenced in the form of dual-task interference on response processes of a reaction time (RT) task. We report two experiments examining such dual-task interference: (1) at global level, to establish that visual encoding indeed requires central processing; and (2) at code level, to see whether two tasks may share the same representational codes. To this end, we manipulated the compatibility relation between the response codes for an auditory choice RTtask and the stimulus codes for a logically independent visual motion detection task. The results showed significant dual-task slowing of the response for the auditory task, demonstrating the interference at a global level. The effects of cross-task compatibility (CTC) were obtained at the short stimulus onset asynchrony (SOA), showing that the RTs were faster for compatible trials. Furthermore, the CTC effect remained even when the visual stimulus did not need to be “consolidated” (Jolicoeur & Dell'Acqua, 1998) for reporting, while the response postponement effect was greatly reduced. We interpret these results as indicating that the present two tasks share both “central” processes and common representational codes, but that these two levels of dual-task interference can be dissociated.  相似文献   
30.
Parenting and family interventions have repeatedly shown effectiveness in preventing and treating a range of youth outcomes. Accordingly, investigators in this area have conducted a number of studies using statistical mediation to examine some of the potential mechanisms of action by which these interventions work. This review examined from a methodological perspective in what ways and how well the family-based intervention studies tested statistical mediation. A systematic search identified 73 published outcome studies that tested mediation for family-based interventions across a wide range of child and adolescent outcomes (i.e., externalizing, internalizing, and substance-abuse problems; high-risk sexual activity; and academic achievement), for putative mediators pertaining to positive and negative parenting, family functioning, youth beliefs and coping skills, and peer relationships. Taken as a whole, the studies used designs that adequately addressed temporal precedence. The majority of studies used the product of coefficients approach to mediation, which is preferred, and less limiting than the causal steps approach. Statistical significance testing did not always make use of the most recently developed approaches, which would better accommodate small sample sizes and more complex functions. Specific recommendations are offered for future mediation studies in this area with respect to full longitudinal design, mediation approach, significance testing method, documentation and reporting of statistics, testing of multiple mediators, and control for Type I error.  相似文献   
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