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101.
Movement observation affects movement execution in a simple response task   总被引:1,自引:0,他引:1  
The present study was designed to examine the hypothesis that stimulus-response arrangements with high ideomotor compatibility lead to substantial compatibility effects even in simple response tasks. In Experiment 1, participants executed pre-instructed finger movements in response to compatible and incompatible finger movements. A pronounced reaction time advantage was found for compatible as compared to incompatible trials. Experiment 2 revealed a much smaller compatibility effect for less ideomotor-compatible object movements compared to finger movements. Experiment 3 presented normal stimuli (hand upright) and flipped stimuli (hand upside-down). Two components were found to contribute to the compatibility effect, a dynamic spatial compatibility component (related to movement directions) and an ideomotor component (related to movement types). The implications of these results for theories about stimulus-response compatibility (SRC) as well as for theories about imitation are discussed.  相似文献   
102.
The present study investigates the contribution of tactile-kinesthetic information to the timing of movements. The relative timing of simultaneous tapping movements of finger and foot (hand-foot asynchrony) was examined in a simple reaction time task and in discrete self-initiated taps (Experiment 1), and in externally triggered synchronization tapping (Experiment 2). We compared the performance of a deafferented participant (IW) to the performance of two control groups of different ages. The pattern of results in control groups replicates previous findings: Whereas positive hand-foot asynchronies (hand precedes foot) are observed in a simultaneous reaction to an auditory stimulus, hand-foot asynchronies are negative with discrete self-initiated as well as auditorily paced sequences of synchronized finger and foot taps. In the first case, results are explained by a simultaneous triggering of motor commands. In contrast, self-initiated and auditorily paced movements are assumed to be controlled in terms of their afferent consequences, as provided by tactile-kinesthetic information. The performance of the deafferented participant differed from that of healthy participants in some aspects. As expected on the basis of unaffected motor functions, the participant was able to generate finger and foot movements in reaction to an external signal. In spite of the lack of movement-contingent sensory feedback, the deafferented participant showed comparable timing errors in self-initiated and regularly paced tapping as observed in control participants. However, in discrete self-initiated taps IW's hand-foot asynchronies were considerably larger than in control participants, while performance did not differ from that of controls in continuous movement generation. These findings are discussed in terms of an internal generation of the movement's sensory consequences (forward-modeling).  相似文献   
103.
Moral judgments can be positive or negative: we can judge action as good or wrong. Here we show that good judgments and wrong judgments are influenced by incidental emotions. Using instrumental music as an induction method, we show that anger, but not happiness, increases the tendency to judge actions as wrong (Experiment 1). We also show that happiness increases the tendency to praise actions as both good and obligatory, while anger reduces these judgments (Experiment 2). These findings extend the literature on emotions and moral judgment by demonstrating impact of anger and happiness, and by contrasting goodness and wrongness in their emotional valence. The findings also show that music can have a significant impact on moral judgment. This is important because music is a highly prevalent situational variable. The use of instrumental music may have advantages over other induction techniques because it does not carry specific semantic cues that might encourage people to think about morality.  相似文献   
104.
In the past 10 years, mental and behavioral health has seen a proliferation of technology-based interventions in the form of online and other computer-delivered programs. This paper focuses on technology-based treatment and preventive interventions aimed at benefitting children and adolescents via either involving the parents and families, or only the youth. The review considered only technology-based interventions that had at least one published study with a randomized controlled trial design. Questions being addressed included: (1) What are the technology-based interventions in the mental/behavioral health area that have been systematically evaluated in published studies? (2) What are the common and unique characteristics of these interventions and their application with respect to sample characteristics, target problems, and technology characteristics (platforms, structures, elements, and communication formats)? and (3) Which intervention approaches and strategies have accrued the greatest evidence? The review identified 30 technology-based psychosocial interventions for children and families, 19 of which were parent or family-focused (32 studies) and 11 of which were youth-focused (in 13 studies). For the parent/family-focused interventions, greatest promise was found in those that addressed either youth behavioral problems or depressive/anxious symptoms, as well as more general bolstering of parenting efficacy. The youth-focused interventions showed some promise in reducing depressive/anxious symptoms. Advantages and disadvantages of the technology-based approaches were considered, and areas for future research and development were discussed.  相似文献   
105.
Philosophical Studies -  相似文献   
106.
Summary The intention of the paper is to describe Prägnanz-phenomena in terms of information theory. Two different concepts for the application of informational variables to perceptual processes are discriminated. For several reasons, Attneave's concept (1951) is preferred: In the sense of information theory single figures can be treated as signal structures; thus the degree of regularity in them should be specifiable in terms of informational variables.Two quasi-informational parameters are used to describe the degree of regularity in simple dot patterns.It was expected that perceived figural quality of dot patterns would increase with the redundancy of spatially distributed messages. At a constant word-length (= constant number of dots), the quality perceived should be the better the lower the entropy (or uncertainty) of the figure.In several experiments the information measures used turned out to be closely related to different operationally defined response-variables for figural quality, e.g. figural goodness-ratings and exactness of the reproduction of dot-positions. Besides, an inverse relationship is observed between interestingness-ratings and redundancy measures.The results are discussed in terms of information theory and psychological concepts. It is shown, that it has important implications on the psychological theory of perception to regard the human perceiver as an information-decoding-system. Apparently there must be some dynamically active system which enables the perceiver to utilize the redundancy of spatial brightness-distributions for sure and quick recognition.  相似文献   
107.
Recent research has shown that joint-action effects in a social Simon task provide a good index of action co-representation. The present study aimed to specify the mechanisms underlying joint action by considering trial-to-trial transitions. Using non-social stimuli, we assigned a Simon task to two participants. Each was responsible for only one of two possible responses. This task was performed alone (Individual go/nogo task) and in cooperation with another person who was sitting alongside (Joint go/nogo task). As a further control task, we added a Standard Simon task. Replicating previous findings (Sebanz et al. in Cognition 88:B11-B21, 2003), we found no spatial compatibility effect in the Individual go/nogo task but we did find one in the Joint go/nogo task. A more detailed analysis showed that a sequential modulation of the Simon effect was present in both the Joint and the Individual go/nogo tasks. We found reliable Simon effects in trials following Simon compatible trials not only in the Joint go/nogo task but also to a somewhat smaller extent in the Individual go/nogo task. For both these go/nogo tasks, sequential modulation effects were stronger for nogo/go transitions than for go/go transitions. This suggests that low-level feature binding and repetition mechanisms contribute to the social Simon effect related to the specific requirement not to respond on nogo trials.  相似文献   
108.
Perception and action have long been treated as relatively independent and serial processes. More recent views, however, consider perception and action as relying on a common set of processes and/or representations. The present paper will focus on a variety of specific (content-based) perception–action interactions that have been taken as support for such views. In particular, the following aspects will be considered: direction of influence (perception on action vs. action on perception), temporal type (concurrent vs. non-concurrent), functional relation (related/unrelated), and type of movements (biological vs. non-biological). Different extant models of the perception-action interface are discussed and a classification schema proposed that tries to explain when contrast and when assimilation effects will arise.  相似文献   
109.
110.
Recent theories have stressed the role of effect anticipation in action control. Such a mechanism requires the prior acquisition of integrated action-effect associations. The strength of such associations should directly depend on the amount of learning, and therefore be most pronounced in motor experts. Using an interference paradigm, we investigated whether evidence of such representations can be demonstrated in expert pianists. Participants were required to play chords on a keyboard in response to imperative visual stimuli. Concurrently, task-irrelevant auditory stimuli (potential action effects) were presented that were congruent or incongruent with the chords to be played. In Experiment 1 we found evidence that expert pianists, compared with non-musicians, have acquired such action-effects representations. Response times were slower when the auditory stimulus was incongruent with the required response. In order to ascertain the locus of interference, we varied imperative stimuli and responses in Experiments 2 and 3. The results indicate that, for the most part, interference occurs on the response level rather than on an abstract level. However, the perception of action effects also evokes processing of abstract features, like the concept of major–minor mode.  相似文献   
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