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861.
Word frequency is widely believed to affect object naming speed, despite several studies in which it has been reported that frequency effects may be redundant upon age of acquisition. We report, first, a reanalysis of data from the study by Oldfield and Wingfield (1965), which is standardly cited as evidence for a word frequency effect in object naming; then we report two new experiments. The reanalysis of Oldfield and Wingfield shows that age of acquisition is the major determinant of naming speed, and that frequency plays no independent role when its correlation with other variables is taken into account. In Experiment 1, age of acquisition and phoneme length proved to be the primary determinants of object naming speed. Frequency, prototypicality, and imageability had no independent effect. In Experiment 2, subjects classified objects into two semantic categories (natural or man-made). Prototypicality and semantic category were the only variables to have a significant effect on reaction time, with no effect of age of acquisition, frequency, imageability, or word length. We conclude that age of acquisition, not word frequency, affects the retrieval and/or execution of object names, not the process of object recognition. The locus of this effect is discussed, along with the possibility that words learned in early childhood may be more resistant to the effects of brain injury in at least some adult aphasics than words learned somewhat later.  相似文献   
862.
Two studies (with sample sizes of 85 and 88) are reported that investigated relationships among measures of intelligence, speed of information processing, and peripheral nerve conduction velocity (NCV). In both studies, NCV was significantly correlated with IQ scores (rs = .42 and .48) and with reaction times (RTs; rs = −.28 and −.18): Thus, faster NCV was associated with higher IQ scores and faster speed of processing. In both studies, NCV and RTs contributed significantly, in combination, to the prediction of fullscale IQ (shrunken multiple Rs = .53 and .57), but the expected pattern of causal relationships between the variables was not borne out. The results are interpreted in terms of a “neural efficiency” model of intelligence, which has recieved support from other studies of physiological correlates of human intelligence.  相似文献   
863.
864.
Two studies tested a basic hypothesis of the learned helplessness model: That performance deficits associated with exposure to uncontrollable outcomes are directly mediated by an individual's perception of response-outcome independence. In the first experiment 48 subjects were exposed to noise bursts. For one experimental group, the termination of the noise was response-contingent. For five other groups, noise-burst termination was independent of subjects' responses. These five groups varied in the number of trials on which they received positive feedback: As predicted, subjects overestimated the amount of control they had over noise termination as a positive linear function of the amount of noncontingent positive feedback they received. Although subjects exposed to either noncontingent positive or negative feedback showed subsequent performance deficits on an anagrams task, the expected relation between perceived control and subsequent performance failed to emerge. These findings were replicated in a second experiment. In addition, subjects' locus, stability, and globality attributions failed to predict subsequent performance. These results call into question the central premises of helplessness theory: That perceived uncontrollability and causal attributions mediate learned helplessness.  相似文献   
865.
An endemic version of the Good Behavior Game was applied in a rural Sudanese second-grade classroom. Official letters of commendation, extra time for recess, victory tags, and a winner's chart were used as backup reinforcers. The class was divided into two teams, and the teacher indicated she would place a check on the board after every rule violation. The students were also told that the team with the fewest marks would win the game and receive the aforementioned prizes. After an initial adaptation period, the rate of disruption was charted across four treatment phases: viz., baseline I, introduction of the game, baseline II, and reintroduction of the game. It was observed that the game phases were associated with marked decreases in the rate of seat leaving, talking without permission, and aggression. The teacher, principal, parents, and students were consequently individually interviewed, and their comments spoke strongly for the social validity of the game.  相似文献   
866.
This paper explores some of the ways in which family therapy theory and practice limits an appreciation of the contexts of families and family therapists. It focuses particularly upon how the rules which underline patterns of relationships in social systems are made and maintained more by one part of a system than by another, and considers this (a) within families, (b) within various aspects of the social environment of families, and (c) within the organizational contexts of family therapists. It then proposes that the systemic thinking which family therapists apply to families is potentially applicable to wider contexts including international relationships.  相似文献   
867.
868.
The usefulness of links between tourism research and work in social psychology was considered. A diary-based study of tourists visiting tropical islands in North Queensland was discussed and changes in the day-to-day moods of tourists on the islands were reported. Some determinants of these mood changes were demonstrated using log linear analysis. Negative moods were more frequent on the second and third days of holiday, particularly during the evenings. It was argued that tourists experienced "environment shock" in visiting these resorts. Self-report health data confirmed this suggestion. Furthermore, tourists appeared to increase the number of self-initiated as compared to other-initiated activities during their holiday. It was concluded that the shift in activity patterns and the "environment shock" health problems were possible explanations of the day-to-day mood patterning reported in the study.  相似文献   
869.
Previous research has shown that the number of words cumulatively recalled (N) at time (t) is a negatively accelerated function that reaches an asymptote as t → ∞. Research has also shown that the increase in N with t occurs in bursts or clusters. Several models purport to account for this cumulative recall curve in terms of cluster characteristics. The present research shows that previous models have not in fact successfully linked continuous recall to cluster characteristics. This research demonstrates that cluster models need to employ three empirical characteristics of clusters: Tb, the time between clusters; Tw, the average time between words within a cluster; and Wc, the number of words within a cluster. It is shown that these three quantities determine the cumulative recall curve, and these three quantities may in turn be characterized by four parameters. Of these four parameters, only three actually characterize the cumulative recall curve. Two parameters determine the initial slope and final asymptote of the curve, while a third parameter, which we introduce for the first time, characterizes the curve's shape. This latter parameter may be interpreted as the ratio ofthe time spent in retrieving and discarding a cluster that has been previously recalled to the amount of time spent in retrieving and outputting a newly encountered cluster. It is pointed out that previous success in fitting the cumulative recall data with a two-parameter function may be explained by the fact that this parameter lies in a restricted range about unity. Further experimental work is suggested to elucidate the behavior of this new parameter. Two models are then proposed to account for these characteristics of clusters and the shape of the recall curve.  相似文献   
870.
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