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961.
In investigations into perception-action systems, variability of observable behavior may be considered to (a) interfere with inquiry, (b) be neither detrimental nor particularly useful to inquiry, or (c) play a crucial role in inquiry. The authors underscore recent suggestions that alternative (c) is a preferred strategy for the study of many motor behaviors. In tutorial fashion, the authors review the concepts of variability and determinism with respect to postural and rhythmic movements. Study of the variability of those behaviors has revealed crucial features suggestive of underlying mechanisms and control, such as particular blends of noise and determinism (piecewise determinism). It has also revealed general lessons (for example, more variable does not mean more random and more controllable does not mean more deterministic) that may extend to other classes of perceptual behavior.  相似文献   
962.
The authors modeled variability of force during continuous isometric contractions of the quadriceps femoris. Twenty adults (aged 25 +/- 6 years old) performed isometric leg extensions. Target forces were 11 percentages of maximum voluntary contraction (%MVC), ranging from 2 to 95%, and 5 absolute levels, from 25 to 225 N. The authors used standard deviation of absolute force, coefficient of variation, and signal-to-noise ratio as measures of variability. The results suggested a nonlinear relationship between variability and level of force, which could best be expressed as %MVC and not as absolute force. Variability for continuous isometric contractions was described best by a sigmoidal logistic function. The sigmoidal pattern of variability as a function of %MVC is consistent with physiological mechanisms.  相似文献   
963.
Pigeons were tested for symmetry after A-B training under conditions designed to avoid problems that may prevent its emergence, namely the change of stimulus location in testing relative to training and the lack of requisite discrimination training. In Experiment 1, samples appeared in two locations during baseline training to minimize the impact of stimulus location. Experiments 2 and 3 included multiple-location training along with additional identity and symbolic matching training, respectively, to explicitly train all of the simultaneous and successive stimulus discriminations required for testing. Experiment 4 provided reinforcement for symmetrical matching relations with some stimulus sets (with multiple-location training) prior to symmetry testing with different sets. In all experiments, pigeons showed no evidence of symmetry despite the fact that baseline (A-B) matching transferred to novel locations. Additional tests for reflexivity (Experiment 2) yielded similar outcomes. These results indicate that the change in stimulus location is not the sole reason that pigeons do not show symmetry and increase the plausibility of arguments that symmetry and other indexes of stimulus equivalence may be beyond the capabilities of the pigeon.  相似文献   
964.
Three chimpanzees performed a computerized matching-to-sample task in which samples were photographs of items and comparison stimuli were geometric symbols called lexigrams. In Experiment 1, samples were either defined (i.e., they represented items that were associated already with a specific lexigram label by the chimpanzees) or undefined (i.e., they did not have an already learned association with a specific lexigram). On each trial, the foil (incorrect) comparison could be either a defined or an undefined lexigram. All 3 chimpanzees selected the correct comparison for undefined samples at a level significantly better than chance only when the foil comparison was defined. In Experiment 2, three comparisons were presented on each trial, and in Experiment 3, four comparisons were presented on each trial. For Experiments 2 and 3, the foil comparisons consisted of either defined or undefined comparisons or a mixture of both. For these two experiments, when the chimpanzees were presented with an undefined sample, they typically made selections of only undefined comparisons. These data indicate that the chimpanzees responded through use of exclusion. A final experiment, however, indicated that, despite the use of exclusion to complete trials with undefined samples correctly, the chimpanzees did not learn new associations between undefined samples and comparisons.  相似文献   
965.
Popular Iconic Metaphor is added to the cognitive linguistic lexicon of figurative language. Popular Iconic Metaphors employ real or fictional celebrities of popular culture as source domains in figurative discourse. Some borders of Popular Iconic Metaphor are identified, and Elvis Presley is offered as a prototype example of a popular iconic source domain, due to his ubiquity in American popular culture, which affords his figurative usage in ways consistent with decision heuristics in everyday life. Further study of Popular Iconic Metaphors may serve to illuminate how figurative expressions emerge in their localized contexts, structure conduct and experience, and affect mediation of cultural and personal meanings.  相似文献   
966.
Deciding how to label an object depends both on beliefs about the culturally appropriate name and on memory. A label should be consistent with a language community's norms, but those norms can be used only if they can be retrieved. Two experiments are reported in which we tested the hypothesis that immediate prior exposure to familiar objects and their names affects how an ambiguous target object is named. Exposure to a typical instance of one name category was pitted against exposure to one or two instances from a contrasting category. When the contrast set consisted of a neighbor of the target, naming was usually consistent with the contrast category. This effect was reduced when a typical instance of the contrast category was also exposed. In Experiment 2, the exposure set was varied to include conditions in which either the neighbor or a prototypical instance was paired with an instance dissimilar to the target. The results suggest that all recently exposed objects affect name choice in proportion to their similarity to the target.  相似文献   
967.
The aim of the present study was to determine whether physical attributes of a memory representation would affect explicit memory performance and, if so, what type of factors would affect the size of a perceptual match effect. Subjects studied words in different, uncommon fonts and were later asked whether the word had been studied earlier. Words could be re-presented in the original font, a font studied with another word, or a font not seen earlier. In two additional experiments, we varied the numbers of words studied in the same unusual font (1 vs. 12 words per font). Recognition memory for the words was better if the test and study fonts matched, and this effect was larger for fonts not shared with other words. Moreover, old judgments were most likely to be classified as remember responses when words were re-presented in the same font when it had not been studied with other words. Although we found a significant effect of levels of processing, this factor did not interact with whether the font matched between study and test. These results are consistent with the predictions of the source of activation confusion model of memory and suggest that perceptual information operates according to the same memory principles as conceptual information.  相似文献   
968.
The prevalence of violence exposure is relatively unexplored in adolescents in European communities, and reports on the association between exposure to community violence and suicidal behavior are rare. The aim of this study was to investigate (1) the prevalence of community violence in a European urban adolescent sample, (2) the relationship between exposure to community violence and suicidal ideation/deliberate self-harm, and (3) the influence of depressive symptoms and aggressive behavior on this relationship. Self-report surveys were administered to a representative school-based sample of 1509 adolescents in Antwerp (Belgium). The prevalence rate of violence exposure was still high but lower than that reported in U.S. communities. Suicidal ideation and deliberate self-harm were both related to violence exposure. The gender-specific influence of depressive symptomatology and aggressive behavior on the association between exposure to violence and suicidal behavior suggests the need for further research.  相似文献   
969.
This study investigated the effect of noise masking on on-line syntactic processing. Ninety college students were tested on measures of working memory and on-line sentence comprehension. Subjects were divided equally into three listening conditions: no noise masking, -3 dB signal-to-noise ratio (S:N), -4.5 dB S:N. The auditory moving windows (AMW) paradigm was used to measure on-line sentence processing. In the AMW paradigm, subjects pressed a button for the successive presentation of each phrase in two types of sentences (syntactically simple and complex), and listening times were recorded for each phrase. Previous studies have shown that the verb in the more complex sentence type is the most capacity demanding portion of the sentence. Listening times were longer overall with increased noise masking, and listening times were longer overall at the verb of the harder sentence type. However, the increase at the verb was not larger with increased noise masking. All three groups showed similar effects of syntactic structure in the on-line data. The on-line syntactic effects were not due to problems in word recognition. Correlational analyses did not indicate a relationship between the increase in processing time at the capacity demanding region of the harder sentence types and any of the measures of working memory capacity in any of the three listening conditions. Results indicate that on-line sentence processing is not affected by noise masking if lexical access (e.g., word recognition) remains intact.  相似文献   
970.
The question of independently controlled components in the act of reaching and grasping has attracted interest experimentally and theoretically. Data from 35 studies were recently found consistent with simulated kinematic finger and thumb trajectories optimised for minimum jerk. The present study closely reproduces those trajectories using a discrete-time model based on minimum acceleration. That model was further used to generate two-dimensional trajectories for finger and thumb to reach and grasp an elliptical object with varying position and/or orientation. Orthogonalisation of these four trajectories revealed one degree of freedom when direction of reach was constant and two degrees of freedom when direction of reach varied, irrespective of object distance and orientation. These simulations indicate that reach and grasp movements contain redundancy that is removable by formation of task-dependent synergies. As skilled movement can be planned and executed in a low dimension workspace, control of these independent components lessens central workload.  相似文献   
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