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1.
Jim Mansell Judith Jenkins David Felce Ursula De Kock 《Behaviour research and therapy》1984,22(1):23-29
Earlier work on the quality of care in settings for severely and profoundly mentally-handicapped adults raised the question whether any useful purpose is served by promoting the extensive use of simple recreational materials to occupy people. Data were collected by direct observation on the activity of 6 adults living in a staffed house organized to promote engagement in household activities. Observations were taken over 5 weekdays from 07.00 to 10.00 and 15.00 to 23.00hr. The results showed that Ss spent between 22 and 67% of available time in purposeful activity. Between 27 and 65% of purposeful activity was engagement in domestic or housework tasks. Even the most handicapped people spent more time engaged in housework than in leisure and recreational tasks. The implications of these data are commented on and measurement issues which arise in ordinary housing as opposed to institutional settings are discussed. 相似文献
2.
Ursula Roessiger PhD 《Heythrop Journal》2023,64(5):624-636
Abstract: My goal in this paper is to draw productively on Meister Eckhart's concept of the ‘no-thing’ in order to illuminate Hegel's ontotheological account of both human and divine kenosis. I advance the view that just as divine kenosis is understood as the outpouring of the divine which includes the death of Christ in its economic activity, human kenosis also requires an engagement with death, namely, a spiritual death to the finite. It is via this species of death which is a becoming ‘no-thing’ that the reconciliation between the human and the divine is disclosed as a unity that relies on the shared identity of the divine and the human while simultaneously respecting the integrity of both. Indeed, it is in and through their parallel activity of kenosis that finite and infinite being achieve their respective transcendence by necessarily engaging with the being of the other. Hence, Hegel's ontotheological work is not reducible to sheer immanentism as some scholars suggest, but instead upholds the genuine transcendence of the divine. 相似文献
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The results of three empirical studies are reported in which the hypothesis is tested that differences in personality variables between the morphophenotype sexes can be explained by psychological sex-role orientation variables. Furthermore, it was expected that normative sex-role orientations (measured with the SRO-S and the AWS-S Scales) and gender-related self-concepts (femininity, masculinity, and androgyny measured with a modified BSRI) explain more variance in personality variables than morphophenotype sex. Besides these sex-role orientation variables, test and questionnaire data on verbal fluency, spatial reasoning, self-concept, anxiety, and aggressiveness were obtained in Study I from 50 young adults and their same-sex parents; in Study II, data on verbal fluency, spatial reasoning, self-concept, anxiety, and neuroticism were obtained from 120 university students; and in Study III, data on anxiety, locus of control, and Machiavellianism were obtained from 226 university students. The results confirm both hypotheses for the two aspects of intelligence studied, domain-specific self-concepts, different aspects of anxiety and aggressiveness, neuroticism, powerful others' externality in locus of control, and Machiavellianism. For all these personality variables the effect sizes of the psychological gender variables were larger than those of morphophenotype sex and reached medium to large values. 相似文献
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Motor-iconicity of sign language does not alter the neural systems underlying tool and action naming 总被引:3,自引:0,他引:3
Emmorey K Grabowski T McCullough S Damasio H Ponto L Hichwa R Bellugi U 《Brain and language》2004,89(1):27-37
Positron emission tomography was used to investigate whether the motor-iconic basis of certain forms in American Sign Language (ASL) partially alters the neural systems engaged during lexical retrieval. Most ASL nouns denoting tools and ASL verbs referring to tool-based actions are produced with a handshape representing the human hand holding a tool and with an iconic movement depicting canonical tool use, whereas the visual iconicity of animal signs is more idiosyncratic and inconsistent across signs. We investigated whether the motor-iconic relation between a sign and its referent alters the neural substrate for lexical retrieval in ASL. Ten deaf native ASL signers viewed photographs of tools/utensils or of actions performed with or without an implement and were asked to overtly produce the ASL sign for each object or action. The control task required subjects to judge the orientation of unknown faces. Compared to the control task, naming tools engaged left inferior and middle frontal gyri, bilateral parietal lobe, and posterior inferotemporal cortex. Naming actions performed with or without a tool engaged left inferior frontal gyrus, bilateral parietal lobe, and posterior middle temporal gyrus at the temporo-occipital junction (area MT). When motor-iconic verbs were compared with non-iconic verbs, no differences in neural activation were found. Overall, the results indicate that even when the form of a sign is indistinguishable from a pantomimic gesture, the neural systems underlying its production mirror those engaged when hearing speakers name tools or tool-based actions with speech. 相似文献
10.
Nicole Hirschmann Ursula Kastner-Koller Pia Deimann Manuel Schmelzer Jakob Pietschnig 《Journal of psychopathology and behavioral assessment》2018,40(2):249-258
When using behavioral-observation methods for coding video footage, it is unknown how much time of an interaction needs to be coded to gain results that are representative for the behavior of interest. The current study examined this problem using the INTAKT, a standardized observational measure for assessing the quality of mother-child interactions. Results from coding only 10 min of each video (i.e., thin slices) were compared with results from coding the remaining parts (averaging about 40 min) of the interaction. Inter-rater agreement for the short versions taken from the beginning or the middle, but not the end of the interactions indicated satisfactory observer accuracy. Coding results did not differ between short and long video sequences, when sequences were taken from the middle of the interactions. Importantly, characteristic differences between different interactive situations were equally well represented in the short and long video sequences. Therefore, our results show that coding only 10 min of an interaction is as reliable and valid as coding full-length videos, if those short sequences are taken from the middle of an interaction. Our findings support the idea that for every method, it is necessary to individually determine the window duration that is long enough to gain results that are reliable and valid. 相似文献