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71.
The impact of partner violence on women's employment and career development is profound. Career counselors may contribute substantially to these women's rehabilitation. This study examined employment and career counseling needs, barriers experienced, and counseling satisfaction of female survivors of partner violence (N = 71). The women participated in community‐ and research‐based individual career counseling services designed to promote their short‐ and long‐term career development. The authors conducted correlational, t‐test, and logistic regression analyses and found that barriers differed by race/ethnicity, age, number of children, and career service needs. Results provide important information about survivors' career counseling service access and needs.  相似文献   
72.
Career adaptability constitutes a resource that can help employees to effectively manage career changes and challenges. The goal of this study was to investigate the relationship between the two higher-order constructs of career adaptability and career entrenchment (i.e., the perceived inability and/or unwillingness to pursue new career opportunities), as well as relationships among the dimensions of career adaptability and career entrenchment. We hypothesized a negative relationship between overall career adaptability and career entrenchment, and more differentiated associations among their dimensions. Data for this study came from 404 employees in Brazil. Results of structural equation modeling showed that overall career adaptability weakly negatively predicted overall career entrenchment (standardized effect = − .13), after controlling for age, gender, education, and job tenure. More differentiated findings emerged at the dimension level. Future research should examine the mechanisms and boundary conditions of the relationship between career adaptability and career entrenchment.  相似文献   
73.
This study investigated cardiovascular reactivity of hypertensive adults during periods of emotional stress. Two types of instructions were given at different moments, to the same subject, either to express or to suppress feelings during role-play. Expressing, but not inhibiting, emotions elicited significantly higher reactivity during responding to negative scenes, followed by responding during the positive interactions. Blood pressure increases in both expressing and inhibiting conditions, were also found during the instruction periods. Results indicated that socially demanding situations represent a stressor whose effects may vary depending on whether or not respondents regulate expression of emotions. It is suggested that the difficulty in expressing emotions found in some hypertensive individuals may have the function of controlling or reducing blood pressure reactivity.  相似文献   
74.
75.
In this study, the author tested whether children with imaginary companions (ICs) have a different fantasy life than do children without ICs. To measure the fantasy life of the 74 children aged 3.2 to 8.7 years, the author modified the Children's Fantasy Interview (E. Rosenfeld, L. R. Huesmann, L. D. Eron, & J. V. Torney-Purta, 1982) to make it suitable for young children and focused on 5 aspects of fantasy life: (a) ICs, (b) dreams, (c) daydreams, (d) scary thoughts, and (e) pretend games. Consistent with the hypothesis, children who had ICs were more likely than were children without ICs to report (a) vivid imagery when daydreaming, (b) vivid imagery when playing pretend games, (c) mythical content for dreams, and (d) mythical content for pretend games.  相似文献   
76.
Subsequent representation of the size of the object in a visuomotor activity was evaluated after an object was used differentially in two ways. 25 female and 17 male students volunteered from general psychology courses and were randomly assigned to a condition in which participants used a small teaspoon to remove sand from a ladle or simply moved the ladle. Those who removed sand drew a representation of a ladle that was taller than did participants who moved the ladle. It appears, given the time-consuming activity of removing sand, the ladle appeared to contain more sand and seemed larger. Findings suggest that the way an object was used may distort memory of its size and that subsequent representation of the size in a visuomotor task can be influenced by that memory.  相似文献   
77.
Sound-symbolism is the idea that the relationship between word sounds and word meaning is not arbitrary for all words, but rather that there are subsets of words in the world’s languages for which sounds and their symbols have some degree of correspondence. The present research investigates sound-symbolism as a possible route to the learning of an unknown word’s meaning. Three studies compared the guesses that adult participants made regarding the potential meanings of sound-symbolic and non-sound symbolic obsolete words. In each study, participants were able to generate better definitions for sound-symbolic words when compared to non-sound symbolic words. Participants were also more likely to recognize the meanings of sound symbolic words. The superior performance on sound-symbolic words held even when definitions generated on the basis of sound association were eliminated. It is concluded that sound symbolism is a word property that influences word learning.  相似文献   
78.
Mentoring is prototypically intended to advance the personal and professional growth of new employees at work. Although meta‐analyses have found that receiving mentoring can result in beneficial outcomes for employees' career success, employees may perceive barriers to obtaining a mentor. The present research examined antecedents and consequences to perceived barriers to mentoring in business and administrative jobs in a field study over 2 years. Socioeconomic origin, positive affectivity, organizational development culture, and previous mentoring experience predicted perceived barriers to mentoring after 2 years. New employees' perceived barriers to mentoring at Time 1 predicted changes in mentoring received and income after 2 years. Implications of this study, including a proposed mentoring training program, and directions for future research are discussed.  相似文献   
79.
We present a simple but effective method based on Luce’s choice axiom [Luce, R.D. (1959). Individual choice behavior: A theoretical analysis. New York: John Wiley & Sons] for consistent estimation of the pairwise confusabilities of items in a multiple-choice recognition task with arbitrarily chosen choice-sets. The method combines the exact (non-asymptotic) Bayesian way of assessing uncertainty with the unbiasedness emphasized in the classical frequentist approach.We apply the method to data collected using an adaptive computer game designed for prevention of reading disability. A player’s estimated confusability of phonemes (or more accurately, phoneme-grapheme connections) and larger units of language is visualized in an easily understood way with color cues and explicit indication of the accuracy of the estimates. Visualization of learning-related changes in the player’s performance is considered.The empirical validity of the choice axiom is evaluated using the game data itself. The axiom appears to hold reasonably well although a small systematic violation is observable for the smallest choice-set sizes.  相似文献   
80.
Adaptive learning games should provide opportunities for the student to learn as well as motivate playing until goals have been reached. In this paper, we give a mathematically rigorous treatment of the problem in the framework of Bayesian decision theory. To quantify the opportunities for learning, we assume that the learning tasks that yield the most information about the current skills of the student, while being desirable for measurement in their own right, would also be among those that are efficient for learning. Indeed, optimization of the expected information gain appears to naturally avoid tasks that are exceedingly demanding or exceedingly easy as their results are predictable and thus uninformative. Still, tasks that are efficient for learning may be experienced as too challenging, and the resulting failures can lower motivation. Therefore, in addition to quantifying the expected informational benefit for learning of any prospective task to be presented next, we also model the expected motivational cost of its presentation, measured simply as the estimated probability of failure in our example model. We propose a “learner-friendly” adaptation algorithm that chooses the learning tasks by optimizing the expected benefit divided by the expected cost. We apply this algorithm to a Rasch-like student model implemented within a real-world application and present initial results of a pilot experiment.  相似文献   
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