首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   11586篇
  免费   421篇
  国内免费   6篇
  2021年   113篇
  2020年   193篇
  2019年   202篇
  2018年   308篇
  2017年   316篇
  2016年   309篇
  2015年   233篇
  2014年   265篇
  2013年   1229篇
  2012年   439篇
  2011年   417篇
  2010年   263篇
  2009年   315篇
  2008年   411篇
  2007年   406篇
  2006年   364篇
  2005年   356篇
  2004年   340篇
  2003年   298篇
  2002年   290篇
  2001年   239篇
  2000年   198篇
  1999年   196篇
  1998年   160篇
  1997年   125篇
  1996年   130篇
  1995年   127篇
  1994年   113篇
  1993年   117篇
  1992年   135篇
  1991年   141篇
  1990年   118篇
  1989年   123篇
  1988年   124篇
  1987年   112篇
  1986年   108篇
  1985年   134篇
  1984年   132篇
  1983年   116篇
  1982年   111篇
  1981年   98篇
  1980年   98篇
  1979年   102篇
  1978年   121篇
  1977年   107篇
  1976年   108篇
  1975年   122篇
  1974年   114篇
  1973年   100篇
  1967年   91篇
排序方式: 共有10000条查询结果,搜索用时 31 毫秒
981.
T. B. Ward (1994) investigated creativity by asking participants to draw alien creatures that they imagined to be from a planet very different from Earth. He found that participant drawings reliably contained features typical of common Earth animals. As a consequence, Ward concluded that creativity is structured. The present investigation predicts that this limitation on creativity is not restricted to drawings: the use of different technology will not change creative output. To investigate this question, participants performed Ward's task twice: once using pencil and paper and once using software made to design creatures (the Spore Creature Creator). Only minor significant differences were found. This preliminarily suggests that changing tools does not affect the overall rigidity of the creative process. This lends further support to Ward's thesis on the structural rigidity of creativity. We conclude by suggesting an elaboration to Ward's thesis that will be explored in future work. We suggest that aesthetics might be one of the factors that contribute to creative constraint, in that creatures that are too unusual would be less interesting.  相似文献   
982.
983.
Eighty-one participants were recruited to test the sensitivity of the mating sociometer to mate-value feedback in the context of ongoing intimate relationships. Experiences of social rejection/acceptance by attractive opposite-sex confederates were manipulated. The effects of this manipulation on self-esteem, relationship satisfaction and commitment, perceptions of dating alternatives, and friendship-dedication were assessed. Social rejection/acceptance by members of the opposite sex altered relationship satisfaction and commitment; this causal link was amplified by changes in state self-esteem; and these effects were specific to intimate relationships and did not generalize to friendship-dedication. This research supports a domain-specific conceptualization of sociometer theory, extending the theory in important directions.  相似文献   
984.
We examine how affect and accessible thoughts following a major natural disaster influence everyday risk perception. A survey was conducted in the months following the 2004 south Asian Tsunami in a representative sample of the Swedish population (N = 733). Respondents rated their experienced affect as well as the perceived risk and benefits of various everyday decision domains. Affect influenced risk and benefit perception in a way that could be predicted from both the affect‐congruency and affect heuristic literatures (increased risk perception and stronger risk‐benefit correlations). However, in some decision domains, self‐regulation goals primed by the natural disaster predicted risk and benefit ratings. Together, these results show that affect, accessible thoughts and motivational states influence perceptions of risks and benefits.  相似文献   
985.
We study repeated normal form games where the number of players is large. We argue that it is interesting to look at such games as being divided into subgames, each of which we call a neighbourhood. The structure of such a game is given by a graph G whose nodes are players and edges denote visibility. The neighbourhoods are maximal cliques in G. The game proceeds in rounds where in each round the players of every clique X of G play a strategic form game among each other. A player at a node v strategises based on what she can observe, i.e., the strategies and the outcomes in the previous round of the players at vertices adjacent to v. Based on this, the player may switch strategies in the same neighbourhood, or migrate to another neighbourhood. We are interested in addressing questions regarding the eventual stability of such games. We incrementally impose constraints on the ‘types’ of the players. First, we look at players who are unconstrained in their strategising abilities, in that, players who may use unbounded memory. We then consider the case of memoryless players. We show that in both these cases the eventual stability of the game can be characterised in terms of potentials. We then introduce a simple modal logic in which the types of the players can be specified. We show that when the players play according to these specified types, it can be effectively decided whether the game stabilises. Finally, we look at the important heuristic of imitation. Simple imitative strategies can be specified in the logic introduced by us. We show that in a population of optimisers and imitators, we can decide how ‘worse-off’ the imitators are by playing imitative strategies rather than optimal ones.  相似文献   
986.
Paul Gould 《Sophia》2014,53(1):99-112
The Platonic theist Peter van Inwagen argues that God cannot create abstract objects. Thus, the quantifier ‘everything’ in traditional statements of the doctrine of creation should be appropriately restricted to things that can enter into causal relations and abstract objects cannot: ‘God is the creator of everything distinct from himself…that can enter into causal relations.’ I respond to van Inwagen arguing that he has provided no good reason for thinking abstract objects must be uncreated. And if this is the case, then there is no good reason to think that God cannot create abstract objects.  相似文献   
987.
In this paper, I shall present and defend an ontological argument for the existence of God. The argument has two premises: (1) possibly, God exists, and (2) necessary existence is a perfection. I then defend, at length, arguments for both of these premises. Finally, I shall address common objections to ontological arguments, such as the Kantian slogan (‘existence is not a real predicate’), and Gaunilo-style parodies, and argue that they do not succeed. I conclude that there is at least one extant ontological argument that is plausibly sound.  相似文献   
988.
The apparent contextual variability exhibited by ‘knows’ and its cognates—brought to attention in examples like Keith DeRose’s Bank Case—poses familiar problems for conservative forms of invariantism about ‘knows’. The paper examines and criticises a popular response to those problems, one that involves appeal to so-called ‘pragmatic’ features of language. It is first argued, contrary to what seems to have been generally assumed, that any pragmatic defence faces serious problems with regard to our judgments about retraction. Second, the familiar objection that the pragmatic effects at issue do not seem to be cancellable is considered. Advocates of the pragmatic defence have suggested that cancellability concerns can be dealt with fairly readily. It is shown both that their recent attempts to respond to those concerns, and some other possible attempts, are unsuccessful. Finally, it is argued that the popular relevance-based accounts, found in the work of Jessica Brown, Alan Hazlett, and Patrick Rysiew, fail to provide a satisfactory explanation of our judgments.  相似文献   
989.
We examine a distinctive kind of problem for decision theory, involving what we call discontinuity at infinity. Roughly, it arises when an infinite sequence of choices, each apparently sanctioned by plausible principles, converges to a ‘limit choice’ whose utility is much lower than the limit approached by the utilities of the choices in the sequence. We give examples of this phenomenon, focusing on Arntzenius et al.’s Satan’s apple, and give a general characterization of it. In these examples, repeated dominance reasoning (a paradigm of rationality) apparently gives rise to a situation closely analogous to having intransitive preferences (a paradigm of irrationality). Indeed, the agents in these examples are vulnerable to a money pump set-up despite having preferences that exhibit no obvious defect of rationality. We explore several putative solutions to such problems, particularly those that appeal to binding and to deliberative dynamics. We consider the prospects for these solutions, concluding that if they fail, the examples show that money pump arguments are invalid.  相似文献   
990.
Motivational approaches to depression emphasize the role of dysfunctional motivational dynamics, particularly diminished reward and incentive processes associated with anhedonia. A study examined how anhedonic depressive symptoms, measured continuously across a wide range of severity, influenced the physiological mobilization of effort during a cognitive task. Using motivational intensity theory as a guide, we expected that the diminished incentive value associated with anhedonic depressive symptoms would reduce effort during a “do your best” challenge (also known as an unfixed or self-paced challenge), in which effort is a function of the value of achieving the task’s goal. Using impedance cardiography, two cardiac autonomic responses were assessed: pre-ejection period (PEP), a measure of sympathetic activity and our primary measure of interest, and respiratory sinus arrhythmia (RSA), a measure of parasympathetic activity. As expected, PEP slowed from baseline to task as anhedonic depressive symptoms increased (as measured with the Depression Anxiety Stress Scale), indicating diminished effort-related sympathetic activity. No significant effects appeared for RSA. The findings support motivational intensity theory as a translational model of effort processes in depression and clarify some inconsistent effects of depressive symptoms on effort-related physiology found in past work.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号