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981.
Narcissistic personality disorder is a relatively uncommon diagnosis in clinical settings; however, these patients are frequently in need of and referred for long-term psychotherapy. Such patients may not seek therapy willingly but do so at a time when they experience sufficient vulnerability to accept therapy. Given these and other characteristics, the narcissistic patient can be challenging for therapists. This paper suggests some strategic approaches that may be employed with patients with narcissistic pathology. Partly, these approaches incorporate more contemporary understandings of narcissistic pathology such as appreciating that these patients can present both the grandiose and vulnerable elements of narcissistic pathology and that a gender focus using theories of masculinity may enlighten our approach to these patients. Specifically the strategies reviewed are: starting therapy by assessing for the patient’s vulnerable characteristics and offering some gratification for their need for acknowledgement; monitoring and managing the risk of suicide and comorbid disorder in patients with narcissistic pathology and in the working through phase of therapy, recognizing the need for patients to developed increased self-cohesion and the importance of supervision/consultation in the working through process of therapy.  相似文献   
982.
T. B. Ward (1994) investigated creativity by asking participants to draw alien creatures that they imagined to be from a planet very different from Earth. He found that participant drawings reliably contained features typical of common Earth animals. As a consequence, Ward concluded that creativity is structured. The present investigation predicts that this limitation on creativity is not restricted to drawings: the use of different technology will not change creative output. To investigate this question, participants performed Ward's task twice: once using pencil and paper and once using software made to design creatures (the Spore Creature Creator). Only minor significant differences were found. This preliminarily suggests that changing tools does not affect the overall rigidity of the creative process. This lends further support to Ward's thesis on the structural rigidity of creativity. We conclude by suggesting an elaboration to Ward's thesis that will be explored in future work. We suggest that aesthetics might be one of the factors that contribute to creative constraint, in that creatures that are too unusual would be less interesting.  相似文献   
983.
Social status is associated with the vertical spatial dimension, with people conceptualizing higher social status with higher vertical positions. Two experiments tested whether this association influences relatively real‐world decisions about others by asking participants to act as real estate agents, aiding in the relocation of clients who explicitly or implicitly varied in social status. Across experiments, higher status clients were placed into higher elevation housing options. This influence of social status persisted when strategy‐aware participants were removed from analysis, and was not influenced by individual differences in social dominance or locus of control. Abstract concepts of social status are understood through associations with vertical space, and these mapping of abstract concepts to concrete percepts prove influential in guiding daily decisions.  相似文献   
984.
985.
Eighty-one participants were recruited to test the sensitivity of the mating sociometer to mate-value feedback in the context of ongoing intimate relationships. Experiences of social rejection/acceptance by attractive opposite-sex confederates were manipulated. The effects of this manipulation on self-esteem, relationship satisfaction and commitment, perceptions of dating alternatives, and friendship-dedication were assessed. Social rejection/acceptance by members of the opposite sex altered relationship satisfaction and commitment; this causal link was amplified by changes in state self-esteem; and these effects were specific to intimate relationships and did not generalize to friendship-dedication. This research supports a domain-specific conceptualization of sociometer theory, extending the theory in important directions.  相似文献   
986.
We examine how affect and accessible thoughts following a major natural disaster influence everyday risk perception. A survey was conducted in the months following the 2004 south Asian Tsunami in a representative sample of the Swedish population (N = 733). Respondents rated their experienced affect as well as the perceived risk and benefits of various everyday decision domains. Affect influenced risk and benefit perception in a way that could be predicted from both the affect‐congruency and affect heuristic literatures (increased risk perception and stronger risk‐benefit correlations). However, in some decision domains, self‐regulation goals primed by the natural disaster predicted risk and benefit ratings. Together, these results show that affect, accessible thoughts and motivational states influence perceptions of risks and benefits.  相似文献   
987.
We study repeated normal form games where the number of players is large. We argue that it is interesting to look at such games as being divided into subgames, each of which we call a neighbourhood. The structure of such a game is given by a graph G whose nodes are players and edges denote visibility. The neighbourhoods are maximal cliques in G. The game proceeds in rounds where in each round the players of every clique X of G play a strategic form game among each other. A player at a node v strategises based on what she can observe, i.e., the strategies and the outcomes in the previous round of the players at vertices adjacent to v. Based on this, the player may switch strategies in the same neighbourhood, or migrate to another neighbourhood. We are interested in addressing questions regarding the eventual stability of such games. We incrementally impose constraints on the ‘types’ of the players. First, we look at players who are unconstrained in their strategising abilities, in that, players who may use unbounded memory. We then consider the case of memoryless players. We show that in both these cases the eventual stability of the game can be characterised in terms of potentials. We then introduce a simple modal logic in which the types of the players can be specified. We show that when the players play according to these specified types, it can be effectively decided whether the game stabilises. Finally, we look at the important heuristic of imitation. Simple imitative strategies can be specified in the logic introduced by us. We show that in a population of optimisers and imitators, we can decide how ‘worse-off’ the imitators are by playing imitative strategies rather than optimal ones.  相似文献   
988.
Paul Gould 《Sophia》2014,53(1):99-112
The Platonic theist Peter van Inwagen argues that God cannot create abstract objects. Thus, the quantifier ‘everything’ in traditional statements of the doctrine of creation should be appropriately restricted to things that can enter into causal relations and abstract objects cannot: ‘God is the creator of everything distinct from himself…that can enter into causal relations.’ I respond to van Inwagen arguing that he has provided no good reason for thinking abstract objects must be uncreated. And if this is the case, then there is no good reason to think that God cannot create abstract objects.  相似文献   
989.
In this paper, I shall present and defend an ontological argument for the existence of God. The argument has two premises: (1) possibly, God exists, and (2) necessary existence is a perfection. I then defend, at length, arguments for both of these premises. Finally, I shall address common objections to ontological arguments, such as the Kantian slogan (‘existence is not a real predicate’), and Gaunilo-style parodies, and argue that they do not succeed. I conclude that there is at least one extant ontological argument that is plausibly sound.  相似文献   
990.
The apparent contextual variability exhibited by ‘knows’ and its cognates—brought to attention in examples like Keith DeRose’s Bank Case—poses familiar problems for conservative forms of invariantism about ‘knows’. The paper examines and criticises a popular response to those problems, one that involves appeal to so-called ‘pragmatic’ features of language. It is first argued, contrary to what seems to have been generally assumed, that any pragmatic defence faces serious problems with regard to our judgments about retraction. Second, the familiar objection that the pragmatic effects at issue do not seem to be cancellable is considered. Advocates of the pragmatic defence have suggested that cancellability concerns can be dealt with fairly readily. It is shown both that their recent attempts to respond to those concerns, and some other possible attempts, are unsuccessful. Finally, it is argued that the popular relevance-based accounts, found in the work of Jessica Brown, Alan Hazlett, and Patrick Rysiew, fail to provide a satisfactory explanation of our judgments.  相似文献   
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