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201.
This study discusses the relation between television, computer games, and the Internet and antisocial aggressive behavior in under‐18s. Given that the media are an important source of socialization for children, this research examines which variables in media exposure lead to antisocial behavior in under‐18s. A sample of 93 participants (male and female), aged 13–18, answered an antisocial behavior inventory and a survey on computer gaming and TV viewing. Results show gender differences in the relation between media use and preference for violent media and direct and indirect aggressive behaviors. These findings support the idea that lack of interaction and role taking leads to deprived socialization and, in turn, to antisocial behavior.  相似文献   
202.
The present research explores a new mechanism for ease of retrieval effects in social judgment. It is suggested that in the most common ease of retrieval paradigm, when it is difficult for people to generate or retrieve the specific type of cognition requested (e.g., positive thoughts about an issue or memories of assertive behavior), they are more likely to spontaneously generate or retrieve unrequested cognitions (e.g., negative thoughts about the issue or memories of unassertive behavior), and the presence of these unrequested cognitions can affect social judgment. In 4 experiments, participants were asked to generate a high (difficult) or low (easy) number of cognitions in a given direction. Across experiments, when participants were asked to generate a high number of cognitions, they also had more unrequested cognitions, and these unrequested cognitions played a mediating role in the ease of retrieval effect on judgment. In the 3rd and 4th experiments, this mechanism was found to be independent of previously identified mediators.  相似文献   
203.
This article describes a methodology for the capture and analysis of hybrid data. A case study in the field of reasoning with multiple representations—specifically, in computer programming—is presented to exemplify the use of the methodology. The hybrid data considered comprise computer interaction logs, audio recordings, and data about visual attention focus. The capture of the focus of visual attention data is performed with software. The software employed tracks the user’s visual attention by blurring parts of the stimuli presented on the screen and allowing the participant to see only a small region of it at any one time. These hybrid data are analyzed via a methodology that combines qualitative and quantitative approaches. The article describes the software tool employed and the analytic methodology, and also discusses data capture issues and limitations of the approach.  相似文献   
204.
When people think counterfactually about what might have been different for a sequence of events, they are influenced by the order in which the events occurred. They tend to mentally undo the most recent event in a temporal sequence of two events. But they tend to mentally undo the first event in a causal sequence of four events. We report the results of two experiments that show that the temporal and causal order effects are not dependent on the number of events in the sequence. Our first experiment, with 300 participants, shows that the temporal order effect occurs for sequences with four events as well as for sequences with two events. Our second experiment, with 372 participants, shows that the causal order effect occurs for sequences with two events as well as for sequences with four events. We discuss the results in terms of the mental representations that people construct of temporal and causal sequences.  相似文献   
205.
Abstract

To evaluate whether frequent interactive tablet-use at preschool age is associated with improved fine motor skills and to describe tablet-use in young children. Cross-sectional study with 78 children, aged 24–42?months: group 1 with previous frequent tablet-use exposure (n?=?26), group 2 without previous tablet-use exposure (n?=?52). Fine motor skills were evaluated with the Bayley-III. Socioeconomic data and home environment quality were similar in both groups. Fine motor skills of group 1 were better than those of group 2 (p?=?0.013). Most participating children carried out passive and active tablet activities, usually accompanied by parents, not exceeding time recommendations for young age. We observed a difference in fine motor skills in young children slightly favoring those with tablet-use experience.  相似文献   
206.
Although Argentina is well known for the popularity of psychoanalysis, in recent years the field of psychotherapy has been expanded to include cognitive behavioural therapy. At present, cognitive behavioural therapy has become much more common in universities and postgraduate educational programmes in Argentina. This work aims to describe the development of cognitive behavioural therapy in Argentina. First, we will depict some general characteristics of psychology in Argentina. Then, we will refer to the first cognitive behavioural therapists in Argentina, highlighting the trajectories of the local main figures, and the events that paved the road for the development of this model in Argentina, such as the visit of Hans Eysenck to Buenos Aires, the impact of Aaron T. Beck's work, and the presence of Vittorio Guidano. Then, we will describe the various institutions that, in the 1990s, established the Argentinian Cognitive Therapies Association. Finally, we will describe the current development of cognitive behavioural therapy in Argentina, and analyse its characteristics and the challenges of local culture.  相似文献   
207.
208.
Differential-reinforcement-of-low rate (DRL) schedules are often used to reduce, not eliminate, behavior. We systematically replicated Austin and Bevan (2011) to determine whether the number of questions asked by two adults with intellectual disabilities working at adult-day-training centers could be reduced using a full-session DRL. The full-session DRL involved delivery of a reinforcer at the end of the day if the number of questions asked was less than a specified number during the entire session. Questions, up to a specified number, were also reinforced within-session. The full-session DRL reduced the number of questions asked by both participants and increased duration of task engagement for one participant.  相似文献   
209.
Continental Philosophy Review - Merleau-Ponty’s remarks on quantum mechanics offer a unique perspective on the relationship between scientific results and their interpretation. This article...  相似文献   
210.
Journal of Child and Family Studies - Many households in Mongolia are facing increased livelihood and financial insecurity due to rapid social, economic, political, and climate changes. There is...  相似文献   
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