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The problem of choosing the correct number of clusters is as old as cluster analysis itself. A number of authors have suggested various indexes to facilitate this crucial decision. One of the most extensive comparative studies of indexes was conducted by Milligan and Cooper (1985). The present piece of work pursues the same goal under different conditions. In contrast to Milligan and Cooper's work, the emphasis here is on high-dimensional empirical binary data. Binary artificial data sets are constructed to reflect features typically encountered in real-world data situations in the field of marketing research. The simulation includes 162 binary data sets that are clustered by two different algorithms and lead to recommendations on the number of clusters for each index under consideration. Index results are evaluated and their performance is compared and analyzed.Author names are listed in alphabetical order.This piece of research was supported by the Austrian Science Foundation (FWF) under grant SFB#010 (Adaptive Information Systems and Modeling in Economics and Management Science).The authors would like to thank the anonymous reviewers and especially the associate editor for their helpful comments and suggestions.  相似文献   
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Cognitive science has wholeheartedly embraced functional brain imaging, but introspective data are still eschewed to the extent that it runs against standard practice to engage in the systematic collection of introspective reports. However, in the case of executive processes associated with prefrontal cortex, imaging has made limited progress, whereas introspective methods have considerable unfulfilled potential. We argue for a re-evaluation of the standard 'cognitive mapping' paradigm, emphasizing the use of retrospective reports alongside behavioural and brain imaging techniques. Using all three sources of evidence can compensate for their individual limitations, and so triangulate on higher cognitive processes.  相似文献   
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Eye-hand coordination was investigated with the global effect paradigm. In this paradigm, saccades typically land in between the target and a nearby presented distractor, the configuration's center of gravity. This so-called global effect, or spatial averaging, is attributed to incomplete target selection. Four experiments demonstrated a similar effect for hand movements; thus, eye and hand are coupled during target selection. However, under some conditions the global effect was different for eye and hand, suggesting that their coupling is not achieved through a shared target representation. Instead, eye and hand seem to use 2 separate target representations that exchange information. The convergent amplitudes of eye and hand with simultaneous execution support this interpretation. Latencies showed a similar converging pattern.  相似文献   
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Several distinguished philosophers have argued that since the state of affairs where nothing exists is the simplest and least arbitrary of all cosmological possibilities, we have reason to be surprised that there is in fact a non-empty universe. We review this traditional argument, and defend it against two recent criticisms put forward by Peter van Inwagen and Derek Parfit. Finally, we argue that the traditional argument nevertheless needs reformulation, and that the cogency of the reformulated argument depends partly on whether there are certain conceptual limitations to what a person can hypothetically doubt.  相似文献   
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The Observer 3.0 (Noldus, 1991) was used as the base for a time-saving fine analysis of animal behavior. A PC controlled a shuttlebox and a shuttlebox control unit. Learning behavior was recorded on videotapes by an S-VHS camcorder with vertical interval time code (VITC), which was used to generate an observational data file (ODF). The observational system was enhanced by automatically recorded status signals from the PC as event markers on the soundtrack of the videotape. These signals were used to subdivide a training session into numbered trials during generation of the ODF. They were later used for a PC-aided fine analysis of behavioral events, such as attention responses (AR) and orienting responses (OR) during shuttlebox learning. In this way, a large number of both automatically inserted PC event markers and manually inserted, key-defined behavioral events were registered and analyzed effectively in a semiautomatic fashion. The system is illustrated with an analysis of shuttlebox avoidance data from gerbils (Meriones unguiculatus).  相似文献   
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An overall assessment of phobic fear requires not only a verbal self-report of fear but also an assessment of behavioral and physiological responses. Virtual reality can be used to simulate realistic (phobic) situations and therefore should be useful for inducing emotions in a controlled, standardized way. Verbal and physiological fear reactions were examined in 15 highly tunnel-fearful and 15 matched control participants in 3 virtual driving scenarios: an open environment, a partially open tunnel (gallery), and a closed tunnel. Highly tunnel-fearful participants were characterized by elevated fear responses specifically during tunnel drives as reflected in verbal fear ratings, heart rate reactions, and startle responses. Heart rate and fear ratings differentiated highly tunnel-fearful from control participants with an accuracy of 88% and 93%, respectively. Results indicate that virtual environments are valuable tools for the assessment of fear reactions and should be used in future experimental research.  相似文献   
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Animal studies provided evidence that stress modulates multiple memory systems, favoring caudate nucleus-based "habit" memory over hippocampus-based "cognitive" memory. However, effects of stress on learning strategy and memory consolidation were not differentiated. We specifically address the effects of psychosocial stress on the applied learning strategy in humans. We designed a spatial learning task that allowed differentiating spatial from stimulus-response learning strategies during acquisition. In 13 subsequent trials, participants (88 male and female students) had to locate a "win" card out of four placed at a fixed location in a 3D model of a room. Relocating one cue in the last trial allowed inferring the applied learning strategy. Half of them participated first in the "Trier Social Stress Test." Salivary cortisol and heart rate measurements were taken. Stressed participants used a stimulus-response strategy significantly more often than controls. Subsequent verbal report revealed that spatial learners had a more complete awareness of response options than stimulus-response learners. Importantly, learning performance was not affected by stress. Taken together, stress prior to learning facilitated simple stimulus-response learning strategies in humans-at the expense of a more cognitive learning strategy. Depending on the context, we consider this as an adaptive response.  相似文献   
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