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According to the Social Identity model of Deindividuation Effects, intergroup comparison under anonymity accentuates social identity salience, potentially increasing motivation to work for one's group. The present experiment aimed to examine whether intergroup comparison and anonymity could boost creative performance in a brainwriting task. Sixty participants, randomly assigned to groups, wrote their ideas on sticky notes of the same (anonymity) or different color (individuation). To reinforce social identity salience, half the groups were told that their performance would be compared with other groups. As predicted, anonymity and intergroup comparison boosted both the number of nonredundant ideas produced by group members (fluency), and diversity of ideas pertaining to different categories (flexibility). By contrast, when social identity was not salient, anonymity led to an increase in the originality of ideas.  相似文献   
284.
The aim of this study was to compare callous-unemotional (CU) traits versus the multidimensional psychopathy construct in their ability to predict future and stable antisocial behavior. At baseline, a community sample of 996 Cypriot 12-year old adolescents (52% girls) completed measures that tap conduct problems (CP) and psychopathic traits, including CU. CP, aggression, and substance use were self-reported at 1–3 year follow-ups. Youths were assigned to six mutually exclusive groups based on their baseline levels of CP and psychopathic traits. Youth with CP scoring high on all three psychopathic traits dimensions (Psychopathic Personality?+?CP) showed the most robust and highest risk for future and stable CP, aggression, and substance use, followed by youth who were high on all three psychopathic traits dimensions but displayed no concurrent CP (Psychopathic Personality Only) and CP youth with low levels of psychopathic traits (CP Only). Youth with CP who merely manifested callous-unemotional traits (Callous-Unemotional?+?CP) were only at risk for future CP. The findings suggest that the CU traits-based approach for subtyping children with CP is less informative compared to a subtyping approach using various psychopathic traits dimensions in predicting future and stable forms of various antisocial outcomes. These findings and their consistency with prior work indicate the need for additional research to examine the various psychopathic traits dimensions rather than focusing solely on CU traits, especially for CP subtyping purposes.  相似文献   
285.
This study examined relations among interpersonal, affective, and impulsive-irresponsible psychopathic traits, emotional capacities, and recidivism rates in 144 detained adolescents. Emotional skill was conceptualized using a range of constructs, including face and voice processing, emotional intelligence, and self-reported cognitive and affective empathy. In addition, the relation between these concepts and recidivism three years after the initial assessment was examined. Results indicated that interpersonal traits were positively associated with better facial identification of fearful faces, whereas affective traits were associated with worse facial identification of sad and happy faces as well as angry voices. Impulsive-irresponsible traits were associated with reduced emotional intelligence. Differential predictive utility of the three psychopathic traits dimensions was also evidenced. Findings highlight the need to consider the broad concept of psychopathy, but also its underlying dimensions.  相似文献   
286.
Remembering an event typically takes less time than experiencing it, suggesting that episodic memory represents past experience in a temporally compressed way. Little is known, however, about how the continuous flow of real-life events is summarised in memory. Here we investigated the nature and determinants of temporal compression by directly comparing memory contents with the objective timing of events as measured by a wearable camera. We found that episodic memories consist of a succession of moments of prior experience that represent events with varying compression rates, such that the density of retrieved information is modulated by goal processing and perceptual changes. Furthermore, the results showed that temporal compression rates remain relatively stable over one week and increase after a one-month delay, particularly for goal-related events. These data shed new light on temporal compression in episodic memory and suggest that compression rates are adaptively modulated to maintain current goal-relevant information.  相似文献   
287.
Word-finding difficulties are usually assessed with picture-naming tests. In this article, we present the TDQ-60, a new test designed to assess acquired lexical access deficits, taking into account semantics and psycholinguistic variables. The article includes three studies. Study 1 describes the development phase of the TDQ-60. In study 2, healthy control participants and individuals with a diagnosis of the semantic variant of primary progressive aphasia were assessed to establish the convergent and discriminant validity of the TDQ-60. Finally, in Study 3, a group of 305 young and elderly French-speaking adults from Quebec were assessed in order to provide normative data. The results demonstrate that the TDQ-60 has good convergent validity and good discriminant validity. This study also provides normative data in which were considered the effect of age and education.The TDQ-60 is a new valid picture-naming test, controlled for psycholinguistic variables and designed to identify the influence of semantics on lexical access in spoken production.  相似文献   
288.
This study investigated the effects of a Tropical Climate (TC) on actual and imagined walking times. Participants had to execute and imagine walking 3 distances with or without a 10-kg weight in either a TC or an Air Conditioning (AC) condition. The motor imagery quality was evaluated by computing the isochrony index. The results revealed that movement times were shorter for imagined walking than for actual walking and increased with the distance of the paths in both cases. By contrast, the effect of the load increased actual walking times for the 10- and 15-meter distances without affecting imagined walking times. Importantly, the isochrony index was negatively affected by the increase in load and distance and the effects of distance were amplified in a TC. These findings showed that the environmental climate in which motor imagery arises can modulate the subject’s ability to build up the temporal characteristics of simulated actions.  相似文献   
289.
Recent research shows that the quality of a baseline (i.e., the analysis of one's behavior in normal conditions) decreases when the second narrative is expected and deceitful. However, a first step would be to investigate whether the writing of a first narrative might influence the second, independently of its expectancy. In this study, we hypothesized that second narratives would be less detailed, especially if these narratives are deceptive. Participants (N = 71) were asked to narrate two consecutive truthful and deceptive narratives. The second narrative was unexpected, and the order of the narratives was counterbalanced. Results suggest a detrimental effect of deceptiveness and order on the frequency of details. Moreover, an interaction was observed, suggesting when narratives are written after a first one, the frequency of details decreases, all the more if they were deceptive. The results of this experiment are discussed from both a theoretical and an applied perspective.  相似文献   
290.
The present study aimed at examining how the colors red, blue, and green were affectively judged through three variables: dominance, arousal, and pleasure. All participants were exposed to red, blue, green, and white (control condition), which were created using the hue–saturation–value color model. Then, participants were invited to rate their perceptions using the self‐assessment manikin. Results showed that (a) red was strongly associated with dominance and arousal; (b) blue was moderately and slightly associated with dominance and arousal, respectively; (c) green was slightly associated with arousal; and (d) blue and green were slightly more pleasurable than red. These results provide initial insights into how people perceive colors through the notions of dominance, arousal, and pleasure. Important practical implications for the use of colors are discussed. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   
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