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81.
82.
Mental rotation is an important spatial skill. However, there is controversy concerning its early development and susceptibility to intervention. In the present study, we assessed individual differences in the mental rotation abilities of children between 3½ and 5½ years of age, using a touch screen paradigm to simplify task demands. A figure or its mirror image was presented in 8 different orientations, and children indicated in which of two holes the figure would fit by touching one of the holes on the screen. Task instructions were varied in three conditions, giving the children the opportunity to gather manual or observational experience with rotations of different stimuli, or giving no additional experience. Children’s error rates and response times increased linearly with increasing angular disparity between the figure and the hole by the age of 5 years, but 4-year-olds were found to respond at chance for all angular disparities, despite the use of a touch screen paradigm. Both manual and observational experience increased the response accuracy of 5-year-olds, especially for children already performing well. However, there was no effect on 4-year-olds. Results point to an emerging readiness to use mental rotation and profit from observational and manual experience at age 5. 相似文献
83.
This study examined the association of adolescent smoking prevalence with actions taken by schools (i.e., informing parents or disciplining pupils at school) for violating the school tobacco policy. Interaction terms between actions taken by schools and role models' smoking behavior or support for adolescents were also examined. Data were collected using self-completed questionnaires from a nationally representative Norwegian sample of 15-year-olds (1,404 pupils, 51% males) and 73 staff members. Informing parents when the school tobacco policy was violated by contrast with other actions taken by schools was not associated with lower levels of adolescent smoking. Disciplining pupils was associated with lower levels of adolescent smoking but the association was no longer significant when examined together with parents' and teachers' smoking behavior or support. Exposure to parents' and teachers' smoking, and teachers' support were associated with adolescent smoking prevalence, irrespective of actions taken by schools. Identifying the mechanism under which these different home and school factors relate to adolescent smoking may be worthwhile to inform intervention initiatives. 相似文献
84.
Markett S Montag C Walter NT Plieger T Reuter M 《Cognitive, affective & behavioral neuroscience》2011,11(4):644-651
The adjustment of behavior to changing goals and environmental constraints requires the flexible switching between different
task sets. Cognitive flexibility is an endophenotype of executive functioning and is highly heritable, as indicated by twin
studies. Individual differences in global flexibility as assessed by reaction-time measurement in a task-switching paradigm
were recently related to a single nucleotide polymorphism in the vicinity of the dopamine d2 receptor gene DRD2. In the present
study, we assessed whether the DRD2 gene is related to backward inhibition, a control mechanism that contributes to cognitive
flexibility by reducing proactive interference by no longer relevant task sets. We found that carriers of the DRD2 A1+ variant
who have a lower striatal dopamine d2 receptor density than A1– carriers show a larger backward inhibition effect. This is
in line with previous results demonstrating increased behavioral flexibility in carriers of this genetic variant. The discussion
relates the present finding to those of previous studies assessing the neurogenetic foundations of inhibitory control. 相似文献
85.
Langley LK Saville AL Gayzur ND Fuentes LJ 《Neuropsychology, development, and cognition. Section B, Aging, neuropsychology and cognition》2008,15(6):657-686
In three experiments age differences in attention to semantic context were examined. The performance of younger adults (ages 18-29 years) and older adults (ages 60-79 years) on a semantic priming task indicated that both age groups could use information regarding the probability that a prime and target would be related to flexibly anticipate the target category given the prime word (Experiment 1). The timing by which target expectancies were reflected in reaction time performance was delayed for older adults as compared to younger adults, but only when the target was expected to be semantically unrelated to the prime word (Experiment 2). When the target and prime were expected to be semantically related, the time course of priming effects was similar for younger and older adults (Experiment 3). Together the findings indicate that older adults are able to use semantic context and the probability of stimulus relatedness to anticipate target information. Although aging may be associated with a delay in the timing by which controlled expectancies are expressed, these findings argue against an age-related decline in the ability to represent contextual information. 相似文献
86.
There is evidence, beginning with Cheng (1986), that mobile animals may use the geometry of surrounding areas to reorient
following disorientation. Gallistel (1990) proposed that geometry is used to compute the major or minor axes of space and
suggested that such information might form an encapsulated cognitive module. Research reviewed here, conducted on a wide variety
of species since the initial discovery of the use of geometry and the formulation of the modularity claim, has supported some
aspects of the approach, while casting doubt on others. Three possible processing models are presented that vary in the way
in which (and the extent to which) they instantiate the modularity claim. The extant data do not permit us to discriminate
among them. We propose a modified concept of modularity for which an empirical program of research is more tractable. 相似文献
87.
Jones NL 《The American journal of bioethics : AJOB》2007,7(4):40-2; discussion W1-3
88.
In his article “Is psychology based on a methodological error?” and based on a quite convincing empirical basis, Michael Schwarz offers a methodological critique of one of mainstream psychology’s key test theoretical axioms, i.e., that of the in principle normal distribution of personality variables. It is characteristic of this paper—and at first seems to be a strength of it—that the author positions his critique within a frame of philosophy of science, particularly positioning himself in the tradition of Karl Popper’s critical rationalism. When scrutinizing Schwarz’s arguments, however, we find Schwarz’s critique profound only as an immanent critique of test theoretical axioms. We raise doubts, however, as to Schwarz’s alleged ‘challenge’ to the philosophy of science because the author not at all seems to be in touch with the state of the art of contemporary philosophy of science. Above all, we question the universalist undercurrent that Schwarz’s ‘bio-psycho-social model’ of human judgment boils down to. In contrast to such position, we close our commentary with a plea for a context- and culture sensitive philosophy of science. 相似文献
89.
Sex Differences and Similarities in Video Game Experience,Preferences, and Self-Efficacy: Implications for the Gaming Industry 总被引:1,自引:0,他引:1
Melissa Terlecki Jennifer Brown Lindsey Harner-Steciw John Irvin-Hannum Nora Marchetto-Ryan Linda Ruhl Jennifer Wiggins 《Current psychology (New Brunswick, N.J.)》2011,30(1):22-33
As computer technology continues to pervade every facet of life, the study of video game playing becomes more relevant. Studies
show that sex differences continue to exist between men and women, boys and girls, in video game experience, favoring males.
Few studies show any overlap in preferences between young men and women in their video gaming choices. The current study surveyed
over 2,000 college undergraduates for video game experience, preferences, and self-efficacy. Although it was found that men
play video games more often, have had more experience, and feel more confident in their game playing ability, a moderate female
gaming population was found to exist, who also play video games regularly. Almost as many similarities as differences were
found between men and women in their gaming preferences. Suggestions and implications for the video game industry are discussed. 相似文献
90.
Factors for radical creativity, incremental creativity, and routine, noncreative performance 总被引:1,自引:0,他引:1
This study extends theory and research by differentiating between routine, noncreative performance and 2 distinct types of creativity: radical and incremental. We also use a sensemaking perspective to examine the interplay of social and personal factors that may influence a person's engagement in a certain level of creative action versus routine, noncreative work. Results demonstrate that willingness to take risks, resources for creativity, and career commitment are associated primarily with radical creativity; that the presence of creative coworkers and organizational identification are associated with incremental creativity; and that conformity and organizational identification are linked with routine performance. Theoretical and managerial implications are discussed. 相似文献