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41.
The purpose of this study was to assess effects of an audience on learning a novel motor skill. Subjects (N=64) were randomly assigned to one of four experimental conditions and administered 15 30-sec. trials with 30 sec. intertrial periods on a pursuit rotor task on two different days. Comparison of Time-on Target performance between conditions indicated that the No Audience condition had significantly higher performance than the Audience condition in Session 1. Comparison of Absolute Retention and Final Retention scores among the four experimental conditions in Session 2 after 48 hr. yielded no significant differences attributable to the presence of an audience, thus supporting the hypothesis that an audience would have no effect on learning.  相似文献   
42.
Knowledge-based programs (KBPs) are a powerful notion for expressing action policies in which branching conditions refer to implicit knowledge and call for a deliberation task at execution time. However, branching conditions in KBPs cannot refer to possibly erroneous beliefs or to graded belief, such as “if my belief that φ holds is high then do some action α else perform some sensing action β”. The purpose of this paper is to build a framework where such programs can be expressed. In this paper we focus on the execution of such a program (a companion paper investigates issues relevant to the off-line evaluation and construction of such programs). We define a simple graded version of doxastic logic KD45 as the basis for the definition of belief-based programs. Then we study the way the agent’s belief state is maintained when executing such programs, which calls for revising belief states by observations (possibly unreliable or imprecise) and progressing belief states by physical actions (which may have normal as well as exceptional effects). * A premliminary and shorter version of this paper in the Proceedings of the 16th European Conference on Artificial Intelligence (ECAI-04), pp. 368–372 (Laverny and Lang 2004).  相似文献   
43.
Researchers commonly use 2 models to explain contrast effects (CEs): the standard-of-comparison model and the set-reset model. The 2 models focus on the role of categorization to predict when a CE (instead of an assimilation effect) will happen, while minimizing the role of knowledge accessibility and relevance in determining whether any effect will occur. A 3rd model, the selective-accessibility model (F. Strack & T. Mussweiler, 1997), focuses on knowledge accessibility and relevance, but it is a model of assimilation effects in the anchoring bias. In the present study of CEs, the authors tested 3 predictions implied by the selective-accessibility model. The authors found a CE only when anchor- and target-rating dimensions matched and only in the 1st of multiple targets rated. The CE required a minimum amount of attention to the anchor. These results support the account that selective knowledge accessibility and relevance play an important role in CEs.  相似文献   
44.
Measures of icon designs rely heavily on surveys of the perceptions of population samples. Thus, measuring the extent to which changes in the structure of an icon will alter its perceived complexity can be costly and slow. An automated system capable of producing reliable estimates of perceived complexity could reduce development costs and time. Measures of icon complexity developed by Garcia, Badre, and Stasko (1994) and McDougall, Curry, and de Bruijn (1999) were correlated with six icon properties measured using Matlab (MathWorks, 2001) software, which uses image-processing techniques to measure icon properties. The six icon properties measured were icon foreground, the number of objects in an icon, the number of holes in those objects, and two calculations of icon edges and homogeneity in icon structure. The strongest correlates with human judgments of perceived icon complexity (McDougall et al., 1999) were structural variability (r s = .65) and edge information (r s = .64).  相似文献   
45.
The purpose of the present study was to investigate the extent to which performance of a complex cognitive task of a type resembling that encountered in everyday life is maintained through adulthood. A total of 80 subjects participated; 20 in their thirties, 20 in their fifties, 20 in their sixties, and 20 in their seventies. Subjects were asked to make preference judgments with respect to 32 pocket-size notebooks of a sort they might encounter as consumers in a stationery or variety store. Independently, they were also asked to express their preferences with respect to each of the four dimensions on which the notebooks varied. With only minor differences across age groups, most subjects demonstrated the ability to integrate their individual dimension preferences into a complex preference judgment of an object embodying those dimensions, in a logically consistent manner.  相似文献   
46.
The Universal Declaration of Human Rights is a general legislative framework for democratic societies. Studying the social representations of these basic human rights helps to explain how people understand and assess the basic rights and how these rights relate to everyday life. Over 400 Czech university students rated the 30 articles of the Declaration of Human Rights on various scales (degree of understanding, personal relevance, consequences for individual responsibility, for government, political parties, etc.). A semantic space was identified in which concepts (i.e. the Articles of the Declaration) could be located. A typology (clusters) of articles was then established within that semantic space. A factor analysis of the scales resulted in a two-dimensional solution (‘positive attitude’ and ‘personal influence’). Five clusters of assessed articles were identified within this semantic space. (© 1997 by John Wiley & Sons, Ltd.)  相似文献   
47.
48.
Embodiment has become the raison d’etre for much of the new ‘cognitive robotics’. It fills a gap in the non-interactivist approach of traditional artificial intelligence (AI) in which ‘intelligence’ is viewed as the manipulation of symbols in a vacuum. However, a foundational question for the new AI is, can embodiment lead to a strong AI, i.e. a robot mind? To address this question, two extreme poles of embodiment are distinguished here, mechanistic and phenomenal. A detailed exploration of each type of embodiment is provided together with an appraisal of whether strong embodiment is possible for robotics, or whether robotics merely provides a tool for scientific exploration and modelling, i.e. weak embodiment? It is argued that strong embodiment, either mechanistic or phenomenal, is not possible for present day robots. However, weak embodiment may provide an enlightened approach to using robots for modelling cognition.  相似文献   
49.
This essay juxtaposes concepts created by Gilles Deleuze and Félix Guattari with worlds imagined by Ursula Le Guin in a performance of ‘rhizosemiotic play’ that explores some possible ways of generating and sustaining what William Pinar calls ‘complicated conversation’ within the regime of signs that constitutes an increasingly internationalized curriculum field. Deleuze and Guattari analyze thinking as flows or movements across space. They argue, for example, that every mode of intellectual inquiry needs to account for the plane of immanence upon which it operates—the preconceptual field presupposed by the concepts that inquiry creates. Curriculum inquiry currently operates on numerous nationally distinctive planes of immanence. I argue that the internationalization of curriculum studies should not presume a singular transnational plane of immanence but, rather, envisage a process performed by curriculum scholars with the capacities and competencies to change planes—to move between one plane of immanence and another and/or to transform their own planes. My essay is a ‘narrative experiment’ that takes seriously Deleuze’s argument that a work of philosophy should be, in part, a kind of science fiction, and also takes inspiration from Le Guin’s science fictional stories of ‘changing planes’ to generate productive and disruptive transnational agendas in curriculum inquiry.
Noel GoughEmail:

Noel Gough   is a Foundation Professor of Outdoor and Environmental Education and Head of the School of Outdoor Education and Environment at La Trobe University, Victoria, Australia. His current research focuses on the diverse implications of globalization, internationalization and multiculturalism for education, and on refining poststructuralist research methodologies in education, with particular reference to curriculum inquiry, environmental education, and science education. He is coeditor (with William Doll) of Curriculum Visions (Peter Lang 2002) and the founding editor of Transnational Curriculum Inquiry, the journal of the International Association for the Advancement of Curriculum Studies.  相似文献   
50.
This study explores culture's effect on behaviors and outcomes in intercultural negotiation and examines how those effects are moderated by role. Eighty U.S. and international students took part in a previously developed negotiation task (Pruitt, 1981) and completed Hui and Triandis's (1986) individualism‐collectivism (INDCOL) scale. Negotiation interactions were coded for information sharing, offers, and distributive tactics. Findings show that a negotiation dyad's collectivism is positively associated with higher joint profit. The effects of culture on both communication behaviors and joint outcomes, however, differ by role of the negotiator. In particular, seller collectivism has larger and more consistent effects on communication behavior and joint profit than buyer collectivism. Results support a ‘culture in context’ perspective of negotiation that takes into account negotiator qualities, contextual and structural features of the negotiation, and mediating processes in addition to cultural values.  相似文献   
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