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181.
In the UK, excessive fruit machine playing is the most documented form of pathological gambling amongst adolescents. Although there have been a few retrospective questionnaire studies in adolescent fruit machine gambling, there has been very little systematic observational fieldwork into the behaviour. The studies reported explore the social world of fruit machine playing using data collected via the monitoring of 33 UK amusement arcades employing participant and non-participant observation methodologies. The basic aims were to observe the arcade clientele and their behavioural characteristics, and to examine motivations for machine playing. Results suggest that level of adolescent gambling depends upon both time of day and time of year, and regular players conform to rules of etiquette and display stereotypical behaviours when playing fruit machines. The results also suggest that adolescents play fruit machines for a wide range of reasons including fun, to win money, to socialize, to escape and for excitement, and that inland and coastal arcades are frequented by different clienteles, probably as a function of the amusement machine available.  相似文献   
182.

A differential conditioning study examined whether an acoustic startle probe, presented during extinction of an aversively conditioned visual stimulus, potentiated the reflex eyeblink response in humans and whether this potentiation varied with the change in affective valence of the conditioned stimulus. Sixty college students were randomly assigned to view a series of two slides, depicting either unpleasant/highly arousing, unpleasant/moderate arousing, neutral/calm, pleasant/moderate arousing or pleasant/highly arousing scenes and objects (duration: 8 sec). During preconditioning (8 trials) and extinction (24 trials) acoustic startle probes (white noise bursts [50 ms; 95 dBA] were administered during and between slide presentation). During acquisition (16 trials) CS+ was reinforced by an electric shock. Startle response magnitudes significantly increased from preconditioning to extinction and were substantially larger to CS+. Conditioned startle reflex augmentation linearly increased with the pleasantness of the slides. Furthermore, subjects showed a greater post-conditioning increase of judged aversiveness to slides that they had previously reported to be more pleasant, exactly paralleling the startle reflex results.

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Experimentally induced failure sometimes produces helplessness and sometimes facilitation on subsequent tasks. A model which accounts for this in terms of variations in perceived task difficulty and importance and variations in the cost of effort is proposed. Predictions from the model were confirmed in two experiments using the finger shuttlebox. When subjects expected the test task to be easy, importance of test outcome did not affect performance. However, when they expected the test task to be difficult, low outcome importance led to debilitation, and high importance to facilitation. If, in this condition, subjects experienced initial failure on the task perceived as difficult and important, helplessness rather than facilitation was observed. The model proposed may account for some of the conflicting results obtained in laboratory studies of human helplessness.  相似文献   
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A within-subject comparison was made of the effects of methylphenidate (Ritalin) and response cost in reducing the off-task behavior of two boys, 7 and 8 years of age, who had been diagnosed as having an attentional deficit disorder with hyperactivity. Several dosages of Ritalin (5 to 20 mg/day) were evaluated with the results indicating varying effects of the drug for both children. Response cost (with free-time as the reinforcer) was superior to Ritalin in raising levels of on-task behavior and in improving academic performance.  相似文献   
188.
An experiment was conducted to investigate an interpersonal process that contributes to the perpetuation of stereotyped beliefs about women and men. Male-female pairs of unacquainted individuals interacted to negotiate a division of labor on a series of work-like tasks (that differed in their sex-role connotations) in a situation that permitted control over the information that male perceivers received about the apparent sex of female targets. The perceivers' beliefs about the sex of their targets initiated a chain of events that resulted in targets providing behavioral confirmation for perceivers' beliefs about their sex. Targets believed by perceivers to be male chose tasks relatively masculine in nature, and targets believed by perceivers to be female chose tasks relatively feminine in nature. Although this behavioral confirmation effect was initially elicited as reactions to overtures made by perceivers, it persevered so that eventually targets came to initiate behaviors “appropriate” to the sex with which they had been labeled by perceivers. The specific roles of perceivers and targets in the behavioral confirmation process are examined. Implications of these findings for the perpetuation of stereotyped beliefs about the sexes are discussed.  相似文献   
189.
When subjects must identify a barely visible line in a briefly flashed display, their accuracy depends on the configuration of the context in which the target line appears. Weisstein and Harris (1974) found that accuracy is highest when the target is part of a pattern that resembles a unified, three-dimensional object, and lowest in a flat-looking pattern composed of disconnected lines; they labeled this phenomenon the object-superiority effect. In the three experiments reported here, identification accuracy was found to correlate highly and significantly (r =.78) with the judged depth of the patterns. Judged structural relevance of the target line to the pattern (McClelland & Miller, 1979) was uncorrelated with accuracy (r=?.28). Even when the target line appeared as an isolated fragment within the context pattern, a pattern perceived as three-dimensional yielded higher identification accuracy than one perceived as flat.  相似文献   
190.
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