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41.
The pros and cons of temporally near and distant action   总被引:4,自引:0,他引:4  
The present research demonstrated that in considering an action, considerations against (con) the action tend to be subordinate to considerations in favor of (pro) the action in that cons are considered only if the level of pros is sufficient, whereas pros are considered independent of the level of cons (Studies 1A and IB). The authors therefore concluded that pros constitute a higher construal level than cons and predict, on the basis of temporal construal processes (Y. Trope & N. Liberman. 2003). that pros would be more salient in making decisions for the more distant future, whereas the reverse should hold for cons. As predicted, participants generated more pros and fewer cons toward new exam procedures (Study 2), public policies (Study 3), and personal and interpersonal behaviors (Studies 4-6) that were expected to take place in the more distant future. This research also examined the limiting conditions and the evaluative consequences of these shifts.  相似文献   
42.
Spatial distance and mental construal of social events   总被引:1,自引:0,他引:1  
Construal-level theory proposes that increasing the reported spatial distance of events leads individuals to represent the events by their central, abstract, global features (high-level construal) rather than by their peripheral, concrete, local features (low-level construal). Results of two experiments indicated that participants preferred to identify actions as ends rather than as means to a greater extent when these actions occurred at a spatially distant, as opposed to near, location (Study 1), and that they used more abstract language to recall spatially distant events, compared with near events (Study 2). These findings suggest that spatially distant events are associated with high-level construals, and that spatial distance can be conceptualized as a dimension of psychological distance.  相似文献   
43.
Time-dependent gambling: odds now,money later   总被引:6,自引:0,他引:6  
Four experiments investigated temporal changes in the influence of probability and payoffs on gambling. Using urn draws, the authors found in Experiment I that temporal distance increased the influence of payoffs and decreased the influence of probability on preferences. The authors found in Experiment 2 that in choosing among the more distant gambles, participants offered more reasons dealing with payoffs and fewer reasons dealing with probability. In Experiments 3 and 4, the authors extended the scope of these findings using a card game and a raffle. The results were interpreted in terms of a temporal construal process that highlights the desirability of outcomes in the distant future and the feasibility of attaining the outcomes in the near future.  相似文献   
44.
The present study tests the effects of goal difficulty, goal origin (self-set vs assigned), and monetary rewards (present vs absent) on the simultaneous performance of two tasks (dual-task paradigm). Participants were 32 students working simultaneously on a computerized task of letter typing with the right hand and digit classification with the left hand. A 2 (self-set vs assigned goals) × 2 (present vs absent contingent monetary rewards) × 3 (easy, moderate, and difficult goals) factorial design with goal difficulty as the repeated factor was employed. Each task element was performed under easy, moderate, and difficult goals, which appeared in six consecutive trials of varied order within each experimental condition. Results indicate that self-set goals without monetary rewards led to the highest performance levels, whereas the combination of self-set goals and monetary rewards was detrimental to performance. These findings occurred (except in one case) only when goals were of either moderate Or high difficulty.  相似文献   
45.
Previous research has suggested that cognitive performance is interrupted by negative relative to neutral or positive stimuli. We examined whether negative valence affects performance at the word or phrase level. Participants performed a semantic decision task on word pairs that included either a negative or a positive target word. In Experiment 1, the valence of the target word was congruent with the overall valence conveyed by the word pair (e.g., fat kid). As expected, response times were slower in the negative condition relative to the positive condition. Experiment 2 included target words that were incongruent with the overall valence of the word pair (e.g., fat salary). Response times were longer for word pairs whose overall valence was negative relative to positive, even though these word pairs included a positive word. Our findings support the Cognitive Primacy Hypothesis, according to which emotional valence is extracted after conceptual processing is complete.  相似文献   
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47.
This article follows the evolving meaning of scaffolding from the original definition denoting high asymmetry of knowledge and low mutuality of responsibility to various other values on these two dimensions. Parallel trajectories in the development of scientific theories or concepts and the power of scaffolding as a metaphor are suggested explanations for this evolution. Scaffolding is defined for an ensemble as a unit that includes the social and physical context of the activity and any number of interacting participants. Scaffolding within an ensemble can be analyzed by interrelating variability in the scaffoldees’ activity to simultaneous variability in the scaffolders’ activity across time, both tracing an observable “Zone of Current Development”. The interrelations between the scaffolders’ and scaffoldees’ zones distinguish successful from inefficient scaffolding. The suggested definition and analytic framework can be applied to vast variations in scaffolding, including borderline cases that nonetheless shed light on the nature and variability of scaffolding.  相似文献   
48.
Four studies examined the prediction of construal level theory that the more distant future events would be construed in higher-level, more abstract, and simple terms. Objects were categorized into broader categories when they pertained to distant future situations than to near future situations (Study 1). Positive and negative experiences in the more distant future were expected to be more prototypical—less variable and more extreme (Study 2). More distant future coping experiences were expected to be less variable (Study 3). Preferences for events and activities that were expected in the distant future were organized around simpler structures than preferences for the same events when they were expected in the near future (Study 4). These results support the principle of temporal construal, according to which the more distant future is represented in a more schematic, abstract, and coherent way.  相似文献   
49.
The present research used the illusion-of-control paradigm to examine the relationships among obsessive-compulsive disorder (OCD) symptoms, behavioral control attempts, and illusory sense of control. Participants were presented with a preprogrammed sequence of aversive and neutral visual stimuli and were encouraged to attempt to control the sequence with keyboard presses. Participants rated their perceived level of control 3 times during the task. In addition, the authors used the repetitiveness of keyboard presses as a measure of rigid, compulsive-like behavior. In Study 1, this procedure was administered to a sample of 55 students who also completed measures of OCD and depression. In Study 2, the task was administered to 22 participants with OCD and 22 matched participants without OCD. In line with predictions, OCD symptoms were correlated with higher illusory sense of control and with more repetitive behavioral control attempts. The authors discuss the central role of control in OCD and specifically the relationships between need for control and compulsive rituals, which may be conceptualized as means for achieving an illusory sense of control over stressful life events.  相似文献   
50.
Automatic processing of psychological distance: evidence from a Stroop task   总被引:1,自引:0,他引:1  
A picture-word version of the Stroop task was used to test the automatic activation of psychological distance by words carrying various senses of psychological distance: temporal (tomorrow, in a year), social (friend, enemy), and hypotheticality (sure, maybe). The pictures implied depth, with the words appearing relatively close to or distant from the observer. The participants classified the spatial distance of words faster when the word's implicit psychological distance matched its spatial distance (e.g., a geographically close word was classified faster when it was "friend" than when it was "enemy"). The findings are consistent with the idea that psychological distance is accessed automatically, even when it is not directly related to people's current goals, and suggest that psychological distance is an important dimension of meaning, common to spatial distance, temporal distance, social distance, and hypotheticality.  相似文献   
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