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211.
Based on Becker's theory (1998) and pilot work (2000) , I developed a situational judgment test of employee integrity. In this study, I examine whether scores on this test predict integrity‐relevant outcomes. The analysis of data from fast service employees, engineers, and production workers revealed that employees' integrity scores were correlated with managerial ratings of career potential, leadership activities, and job performance. Integrity was not related to the quality of interpersonal relationships.  相似文献   
212.
The authors review an article (J. Yamamoto & F. Tagami, 2004) published in the Japanese Journal of Counseling Science that described changes in contemporary Japanese family structures and illustrated a therapy process with a father to enhance the father‐son relationship. Implications for the counseling profession in working with men on fathering, including single fatherhood, are shared based on the literature from both the United States and Japan.  相似文献   
213.
Reaction time variability (RTV) is a ubiquitous phenomenon in Attention-Deficit/Hyperactivity Disorder (ADHD). Few studies have examined RTV in relation to functional outcomes such as social impairment in children with ADHD. In this exploratory study, we investigated whether RTV is associated with social functioning in children at risk for ADHD. Specifically, we explored the association between RTV (tau derived from correct go trials of a Stop-Signal task) and social functioning in 198 children ages 7–12 years referred for an ADHD evaluation. Social functioning measures included child and/or parent ratings of social competence, aggression, social problems, and impairment in relationships. In regression analyses that also included Oppositional Defiant Disorder symptoms and sex, higher RTV was significantly associated with lower ratings of social competence, and higher proactive/reactive aggression ratings on the child self-report measures. RTV was not significantly associated with parent report of social functioning or relationship impairment. This study provides preliminary evidence that RTV may be associated with social functioning in children at risk for ADHD. We propose that lapses of attention affecting cognitive control may also negatively impact social information processing thereby affecting social functioning. Replication is warranted and longitudinal studies are needed to investigate whether RTV predicts social dysfunction in ADHD.  相似文献   
214.
Advances in contemporary cognitive science suggest that our internal representational systems are powerfully shaped by interacting evolutionary, developmental, and neuro-computational processes. Although Jung’s archetypes of the collective unconscious are largely dismissed by modern psychological science, something very much like them emerges from the intersection of these perspectives. Functional analysis suggests that a variety of conserved systems—basic biological ones, like self-protection and mating, as well as more complex social ones, like cheater-detection—need to make use of more general representational systems (like face perception) to simulate and predict adaptive responses to recurring environmental problems. Furthermore, analogous to the capacity to develop language, these systems depend on specific input at critical developmental stages. Archetypes reflect the interaction of domain-specific challenges and domain-general simulations. They are dynamic patterns of perception, memory, and action, resonating with ancient motivational and emotional systems. They shed light on how the symbolic emerges from the subsymbolic. Archetypes are thus the natural consequence of our fundamental social goals playing out in three nested dynamics: the online representation of reality by mental simulation systems, the history of personal experiences that build a particular instantiation of these systems, and the evolutionary dynamics that selected the web of cognitive and affective capacities that all normally developing humans share. This modern elaboration of the idea of archetypes fuses disparate conceptual perspectives, provokes methodological reorientations, generates novel hypotheses, and will likely open whole new lines of integrative inquiry.  相似文献   
215.
Counseling can be a vulnerable process for clients and counselors alike. Counselors-in-training often find their early development to be an ambiguous and anxiety-provoking process. Both metaphors and experiential activities are effective methods in counselor training for addressing the ambiguity of counseling and the concerns experienced by counseling students. This article describes how counselor educators can use photography as a metaphor to support counselor development. We also outline four creative photography activities designed to foster self-reflection, professional identity development, and multicultural awareness among counselors-in-training.  相似文献   
216.
Overcoming sociopsychological barriers within intergroup communications may bring forth new, practical methods for conflict resolution, particularly crucial for groups engulfed by intractable conflict. This article examines the use of humor—an extremely effective technique of persuasive communication—as one potential route whose potency in resolving intractable conflicts has thus far been neglected. In Study 1, Palestinians who read a message from an “Israeli representative” (conveying the Israeli narrative of the conflict) agreed more with the Israeli perspective once three short humorous asides were added to the original statement. When these humorous asides targeted Jewish‐Israelis, Palestinian‐Israeli participants were more willing to compromise on various aspects of the conflict. In Study 2, Jewish‐Israelis who read a message from a “Palestinian representative” were more agreeable to the Palestinian message (portraying the Palestinian narrative) once three short humorous asides were added to the original statement. When these humorous asides were general in nature (but not when they targeted Palestinian‐Israelis), Jewish‐Israeli participants were more willing to compromise on various aspects of this intractable conflict. These findings further demonstrate the power of psychological barriers in intractable conflicts and the potential of humor to overcome them. Implications and limitations of the current research are discussed.  相似文献   
217.
When processing information about human faces, we have to integrate different sources of information like skin colour and emotional expression. In 3 experiments, we investigated how these features are processed in a top-down manner when task instructions determine the relevance of features, and in a bottom-up manner when the stimulus features themselves determine process priority. In Experiment 1, participants learned to respond with approach-avoidance movements to faces that presented both emotion and colour features (e.g. happy faces printed in greyscale). For each participant, only one of these two features was task-relevant while the other one could be ignored. In contrast to our predictions, we found better learning of task-irrelevant colour when emotion was task-relevant than vice versa. Experiment 2 showed that the learning of task-irrelevant emotional information was improved in general when participants’ awareness was increased by adding NoGo-trials. Experiment 3 replicated these results for faces and emotional words. We conclude that during the processing of faces, both bottom-up and top-down processes are involved, such that task instructions and feature characteristics play a role. Ecologically significant features like emotions are not necessarily processed with high priority. The findings are discussed in the light of theories of attention and cognitive biases.  相似文献   
218.
Metaphors frequently link negative affect with darkness and associations of this type have been established in several experimental paradigms. Given the ubiquity and strength of these associations, people who prefer dark to light may be more prone to negative emotional experiences and symptoms. A five study investigation (total N?=?605) couches these ideas in a new theoretical framework and then examines them. Across studies, 1 in 4 people preferred the perceptual concept of dark over the perceptual concept of light. These dark-preferring people scored higher in neuroticism (Studies 1 and 2) and experienced greater depressive feelings in daily life (Study 3). Moreover, dark preferences shared a robust relationship with depressive symptoms (Study 4) as well as generalised anxiety symptoms (Study 5). The results provide novel insights into negative affectivity and extend conceptual metaphor theory in a way that is capable of making individual difference predictions.  相似文献   
219.
What motivates individual self-sacrificial behavior in intergroup conflicts? Is it the altruistic desire to help the in-group or the aggressive drive to hurt the out-group? This article introduces a new game paradigm, the intergroup prisoner's dilemma-maximizing difference (IPD-MD) game, designed specifically to distinguish between these two motives. The game involves two groups. Each group member is given a monetary endowment and can decide how much of it to contribute. Contribution can be made to either of two pools, one that benefits the in-group at a personal cost and another that, in addition, harms the out-group. An experiment demonstrated that contributions in the IPD-MD game are made almost exclusively to the cooperative, within-group pool. Moreover, preplay intragroup communication increases intragroup cooperation, but not intergroup competition. These results are compared with those observed in the intergroup prisoner's dilemma game, in which group members' contributions are restricted to the competitive, between-group pool.  相似文献   
220.
Four flicker change-detection experiments demonstrate that scene-specific long-term memory guides attention to both behaviorally relevant locations and objects within a familiar scene. Participants performed an initial block of change-detection trials, detecting the addition of an object to a natural scene. After a 30-min delay, participants performed an unanticipated 2nd block of trials. When the same scene occurred in the 2nd block, the change within the scene was (a) identical to the original change, (b) a new object appearing in the original change location, (c) the same object appearing in a new location, or (d) a new object appearing in a new location. Results suggest that attention is rapidly allocated to previously relevant locations and then to previously relevant objects. This pattern of locations dominating objects remained when object identity information was made more salient. Eye tracking verified that scene memory results in more direct scan paths to previously relevant locations and objects. This contextual guidance suggests that a high-capacity long-term memory for scenes is used to insure that limited attentional capacity is allocated efficiently rather than being squandered.  相似文献   
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