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101.
    
Twin and adoption studies have demonstrated a significant contribution of both genetic and environmental factors to antisocial and delinquent behavior. Associations have been reported between the serotonin transporter (5‐HTT) and aggression, and between socioeconomic status (SES), aggression, and serotonergic functions of the brain. We aimed to investigate associations between the 5‐HTTLPR genotype and family SES in relation to delinquent behavior among adolescents. A total of 1,467 17‐ to 18‐year‐old students in the county of Västmanland, Sweden, anonymously completed a questionnaire and gave a saliva sample. Family SES had a U‐shaped relation to delinquency, where adolescents with low and high family SES were the most delinquent. There were curvilinear interactions between the 5‐HTTLPR genotype and family SES in relation to delinquency. Among individuals having high family SES, boys with the LL (homozygous for the long allele) or LS (heterozygous) genotypes and girls with the SS (homozygous for the short allele) or LS (heterozygous) genotypes showed the highest delinquency scores. Among individuals having low family SES, boys with the LL (homozygous for the long allele) genotype and girls with the LS (heterozygous) genotype showed the highest delinquency scores. The present study suggests evidence for an interaction between family SES and the 5‐HTTLPR genotype in relation to juvenile delinquency. Aggr. Behav. 39:52‐63, 2013. © 2012 Wiley Periodicals, Inc.  相似文献   
102.
    
As people age, they tend to spend more time indoors, and the colours in their surroundings may significantly impact their mood and overall well-being. However, there is a lack of empirical evidence to provide informed guidance on colour choices, irrespective of age group. To work towards informed choices, we investigated whether the associations between colours and emotions observed in younger individuals also apply to older adults. We recruited 7393 participants, aged between 16 and 88 years and coming from 31 countries. Each participant associated 12 colour terms with 20 emotion concepts and rated the intensity of each associated emotion. Different age groups exhibited highly similar patterns of colour–emotion associations (average similarity coefficient of .97), with subtle yet meaningful age-related differences. Adolescents associated the greatest number but the least positively biased emotions with colours. Older participants associated a smaller number but more intense and more positive emotions with all colour terms, displaying a positivity effect. Age also predicted arousal and power biases, varying by colour. Findings suggest parallels in colour–emotion associations between younger and older adults, with subtle but significant age-related variations. Future studies should next assess whether colour–emotion associations reflect what people actually feel when exposed to colour.  相似文献   
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104.
    
Niklas Foxeus 《当代佛教》2017,18(1):108-139
Following the global spread of capitalism from the early 1990s, individualistic, non-institutionalised prosperity religion and ‘occult economies’ have emerged throughout the world, including South-East Asia, but have seemingly not yet been investigated with respect to Burma/Myanmar. This article focuses on the cult of the guardians of the treasure trove – a form of ‘prosperity Buddhism’ – in Upper Burma, wherein predominantly business women of lower middle classes perform possession dances to become successful in business. It has partly evolved from the lower status ‘traditional’ possession cult of the 37 Lords. The aim of this article is threefold. Firstly, it examines novel kinds of ‘Buddhicised’ possession rituals of higher status that discard religious specialists. These practices represent a democratisation of public spirit-mediumship and provide a route for success in business, agency and empowerment. Secondly, it is demonstrated that these cults seek to preserve Buddhism in the face of the current rapid changes in Burma. Thirdly, this article shows how these novel cults emerged in dynamic interplay with recent economic, social and political changes in Burma, as well as an increasing impact of globalisation.  相似文献   
105.
The present study aimed to examine affective modulation of the "attentional blink" effect during rapid serial visual presentation (RSVP). Pleasant, neutral, and unpleasant written verbs were used as a 2nd target (T2) in an 8.6-Hz RSVP paradigm. Pronounced effects of 1st target (T1)-T2 stimulus onset asynchrony (SOA) were found, showing reduced report accuracy for 232- and 464-ms SOAs. Affectively arousing (pleasant and unpleasant) T2s were associated with enhanced accuracy compared with neutral T2s specifically during short (232 ms) SOAs. In contrast, pleasant and unpleasant T2s rated low in terms of emotional arousal did not show this enhancement. These results suggest that affectively arousing information is selected preferentially from a temporal stream, facilitating processes such as working memory consolidation and action.  相似文献   
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The majority of previous studies on multiple-cue judgment with continuous cues have involved comparisons between judgments and multiple linear regression models that integrated cues into a judgment. The authors present an experiment indicating that in a judgment task withadditive combination of multiple continuous cues, people indeed displayed abstract knowledge of the cue criterion relations that was mentally integrated into a judgment, but in a task withmultiplicative combination of continuous cues, people instead relied on retrieval of memory traces of similar judgment cases (exemplars). These results suggest that people may adopt qualitatively distinct forms of knowledge, depending on the structure of a multiple-cue judgment task. The authors discuss implications for theories of multiple-cue judgment.  相似文献   
108.
In a face-in-the-crowd setting, the authors examined visual search for photographically reproduced happy, angry, and fearful target faces among neutral distractor faces in 3 separate experiments. Contrary to the hypothesis, happy targets were consistently detected more quickly and accurately than angry and fearful targets, as were directed compared with averted targets. There was no consistent effect of social anxiety. A facial emotion recognition experiment suggested that the happy search advantage could be due to the ease of processing happy faces. In the final experiment with perceptually controlled schematic faces, the authors reported more effective detection of angry than happy faces. This angry advantage was most obvious for highly socially anxious individuals when their social fear was experimentally enhanced.  相似文献   
109.
The authors examined the relationship of hostility with (a) affective ratings of pictures and (b) state affects evoked by task-induced stress in 95 healthy men and women 22-37 years of age. Pictures were from the International Affective Picture System (IAPS; P. J. Lang, M. M. Bradley, & B. N. Cuthbert, 1999). Stressors included a startle task, mental arithmetic task, and choice-deadline reaction time task. The circumplex model of affect was used to structure the self-reported state affects. The authors found that hostility was associated with displeasure, high arousal, and low dominance ratings of IAPS pictures. Hostility was related to unpleasant affect and unactivated unpleasant affect during the experiment, and subscale paranoia was related to activated unpleasant affect. Findings suggest that participants scoring high on hostility are prone to negative emotional reactions.  相似文献   
110.
Electroencephalography (EEG) was recorded while the subjects played a video game where the player had to steer a monkey into a goal while collecting bananas for extra points and had to avoid falling off the edge of the game board. Each of these three studied events evoked differential EEG oscillatory changes. Picking up bananas evoked decreased theta activation on central electrodes, decreased high alpha activation on frontal electrodes, and increased beta activation on frontal electrodes. Falling off the game board evoked decreased central theta activation and increased fronto-central beta activation. Reaching the goal evoked increased theta activation on parietal electrodes, increased low alpha activation on frontal electrodes, increased high alpha activation on frontal, central, and parietal electrodes, and increased beta activation on frontal and central electrodes. It is suggested that the EEG oscillations evoked by picking up bananas reflect increased cortical activation and arousal; the oscillations evoked by falling off the edge of the game board reflect motor functions; and the oscillations evoked by reaching the goal reflect a relaxed state. Thus, EEG may turn out to be a valuable tool when examining psychological responses to video game events.  相似文献   
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