首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   501篇
  免费   36篇
  2023年   5篇
  2022年   5篇
  2021年   7篇
  2020年   11篇
  2019年   18篇
  2018年   23篇
  2017年   29篇
  2016年   31篇
  2015年   17篇
  2014年   22篇
  2013年   71篇
  2012年   27篇
  2011年   30篇
  2010年   24篇
  2009年   11篇
  2008年   23篇
  2007年   26篇
  2006年   20篇
  2005年   23篇
  2004年   11篇
  2003年   25篇
  2002年   20篇
  2001年   4篇
  2000年   5篇
  1999年   3篇
  1998年   3篇
  1997年   6篇
  1996年   6篇
  1995年   4篇
  1994年   3篇
  1993年   2篇
  1992年   2篇
  1991年   1篇
  1990年   1篇
  1989年   3篇
  1988年   4篇
  1987年   4篇
  1984年   1篇
  1981年   1篇
  1978年   1篇
  1974年   3篇
  1967年   1篇
排序方式: 共有537条查询结果,搜索用时 15 毫秒
121.
If people are shown a dynamic movie of an action such as kicking a soccer ball or hitting a tennis ball, they will respond to it faster if it requires the same effector. This standard congruency effect was reported to reverse when participants viewed static images of famous athletes not actually performing an action. It was suggested that the congruent response was inhibited because of a social contrast effect, based on an implied action, whereby responders viewed themselves as comparatively worse than the professional athlete. The present study recorded hand and foot responses when identifying static images of both famous and novice athletes in soccer and tennis. The action was either explicit or implied. In Experiment 1, a standard congruency effect was found for all images. In Experiment 2, when a response was based on the identity of the athlete rather than their expertise, the standard congruency effect was enhanced for images of novice athletes, but was eliminated for experts, suggesting a social contrast effect. Our study is the first to show that embodiment effects can be seen for implied and explicit action images of both novices and experts, and that static images are capable of eliciting priming effects associated with sport-relevant effector pairings.  相似文献   
122.
The perceptual-cognitive information used to support pattern-recognition skill in soccer was examined. In experiment 1, skilled players were quicker and more accurate than less-skilled players at recognising familiar and unfamiliar soccer action sequences presented on film. In experiment 2, these action sequences were converted into point-light displays, with superficial display features removed and the positions of players and the relational information between them made more salient. Skilled players were more accurate than less-skilled players in recognising sequences presented in point-light form, implying that each pattern of play can be defined by the unique relations between players. In experiment 3, various offensive and defensive players were occluded for the duration of each trial in an attempt to identify the most important sources of information underpinning successful performance. A decrease in response accuracy was observed under occluded compared with non-occluded conditions and the expertise effect was no longer observed. The relational information between certain key players, team-mates and their defensive counterparts may provide the essential information for effective pattern-recognition skill in soccer. Structural feature analysis, temporal phase relations, and knowledge-based information are effectively integrated to facilitate pattern recognition in dynamic sport tasks.  相似文献   
123.
The present study aimed to test what bonobos (Pan paniscus) understand about contact. The task consisted of a clear horizontal tube containing a piece of food and a stick with a disk attached. The bonobos chose which side to push or pull the stick for the disk to contact the food and make it accessible. There were 9 variations in tube design, which differed in the positions of the stick, disk, and food. All 5 bonobos passed at least 1 configuration. A recent study (A. E. Helme, N. S. Clayton, & N. J. Emery, 2006) found that rooks could learn only tube configurations that provided an asymmetrical stick cue, whereas bonobos did not demonstrate an understanding of contact but showed more individual variation, attending to the positions of the food, disk, and stick.  相似文献   
124.
This study tested the hypothesis that failure in active visuospatial working memory tasks involves a difficulty in avoiding intrusions due to information that is already activated. Two experiments are described, in which participants were required to process several series of locations on a 4 x 4 matrix and then to produce only the final location of each series. Results revealed a higher number of errors due to already activated locations (intrusions) compared with errors due to new locations (inventions). Moreover, when participants were required to pay extra attention to some irrelevant (non-final) locations by tapping on the table, intrusion errors increased. Results are discussed in terms of current models of working memory functioning.  相似文献   
125.
Conventional lesion methods have shown that damage to the rodent hippocampus can impair previously acquired spatial memory in tasks such as the water maze. In contrast, work with reversible lesion methods using a different spatial task has found remote memory to be spared. To determine whether the finding of spared remote spatial memory depends on the lesion method, we reversibly inactivated the hippocampus with lidocaine either immediately (0-DAY) or 1 mo (30-DAY) after training in a water maze. For both the 0-DAY and 30-DAY retention tests, rats that received lidocaine infusions exhibited impaired performance. In addition, when the 0-DAY group was retested 2 d later, (when the drug was no longer active), the effect was reversed. That is, rats that had previously received lidocaine performed as well as control rats did. These findings indicate that the rodent hippocampus is important for both recent and remote spatial memory, as assessed in the water maze. What determines whether remote spatial memory is preserved or impaired following disruption of hippocampal function appears to be the type of task used to assess spatial memory, not the method used to disrupt the hippocampus.  相似文献   
126.

Background

Perceiving the three-dimensional structure of an object often involves merging vision and haptics over extended periods of exploration. An interesting feature of this process is that as exploration progresses, new information may require changing how the two sensory signals are treated.

Aims

We tested whether (1) bimodal interactions during extended observation can adjust to changes in the quality of unimodal sensory signals; and (2) there are specific temporal constraints on these adjustments.

Methods

When viewing a three-dimensional Necker cube with one eye, participants experience illusory reversals even while they feel the cube with their hands. This surprising property makes the visual–haptic Necker cube an excellent model to investigate bimodal processes when previously consistent bimodal signals change in quality over time or begin to conflict. Our participants reported reversals while they viewed the cube and, at the same time, they either held it with two-finger grips, felt it with while their hands remained stationary, or actively explored it by moving one hand.

Results

Consistent with a multisensory approach to three-dimensional form perception, touch had a clear effect on both the number and the duration of illusory percepts. Additionally, when observers alternated between stationary and moving periods during exploration, transitions from stationary to moving-hand haptics played a crucial role in inhibiting illusory reversals. A temporal analysis of the probability of first reversals occurring after different types of motor transition revealed a “vetoing window” initiating approximately 2 s after the transition and lasting at least another 1–2 s.

Conclusions

These results suggest that intersensory merging is sensitive to changes in the quality of unimodal signals during exploration, and that adjustments caused by these changes are characterized by specific temporal dynamics.
  相似文献   
127.
Pedophiles are motivated to disguise their thoughts and feelings about their sexual beliefs and attraction toward children. New developments using implicit measures of associations have been successful in accessing socially stigmatic beliefs, even in cases in which the participant is resistant to this disclosure. Using an implicit measure, the authors show that pedophiles have an association between children and sex, whereas nonpedophilic offenders have an association between adults and sex. The task can therefore identify a core cognitive abnormality that may underpin some pedophilic deviant sexual behavior.  相似文献   
128.
Coping effectiveness training (CET), based on R. S. Lazarus and S. Folkmans (1984) theory of stress and coping, teaches appraisal and coping skills. It has been adapted for use with people with spinal cord injuries and the effect of this intervention on coping, anxiety and depression and self perception has been investigated. Using data from P. Kennedy, J. Duff, M. Evans, and A. Beedies (2003) study, the psychological characteristics of people who benefited from CET (no increase in depression and anxiety at the end of CET and 6 weeks after) were compared with those who did not benefit. Coping strategies were not predictive factors but differences in some self-perception items were found between the two groups. Age, gender, level, and type of injury were not shown to be predictive but time since injury was, suggesting that the effectiveness of a CET programme could be maximized by reducing the time between onset of injury and the start of CET.  相似文献   
129.
An important question in the field of imitation is what information is used for movement reproduction. While it is argued that relative motion information is perceived and minimised, direct evidence is lacking. In this experiment relative motion was manipulated to convey a novel kicking action. Twenty-four adults were assigned to one of the three impoverished relative motion display groups showing only the TOE, FOOT or LEG. After practise with partial information, participants watched a full-body display and in a final condition performed the action with an additional context constraint (i.e., a ball). Movement kinematics were collected and difference scores between participants and the model were analysed. The groups did not differ in terms of knee-ankle coordination. For hip-knee, the TOE group performed more like the model than the FOOT and LEG group. When transferred to the full-body display, there were no significant improvements. End-point trajectory information can provide sufficient information to reproduce key characteristics of the movement form.  相似文献   
130.
In a previous study, search for a notched-disk target abutting a square among complete-disk nontargets and squares was inefficient in 250-ms exposures, but relatively efficient in 100-ms exposures. This finding was interpreted as evidence that amodal completion proceeds through a mosaic and then a completion stage, with the latter preempting the former. We used the same target but changed its context: Nontargets were instead notched disks near squares. Task set was also different: Participants searched for a complete disk. Contrary to the prediction of the preemption model, search was efficient in the 100-ms condition and inefficient in the 250-ms condition. We propose that in both the present and the previous studies, the target was ambiguous, and task set and context affected how it was perceived. In both experiments, set effects were evident for 100-ms exposures; context effects were evident for 250-ms exposures.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号