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941.
942.
Laidre ME 《Animal cognition》2008,11(2):179-187
Studies of intraspecific behavioral variability have documented cases where behaviors are present in some populations or groups but are absent in others. In some cases these differences cannot be explained by recourse to environmental or genetic variation, and may instead represent “traditions”. Despite many examples of animal traditions in acoustic communication, relatively few examples exist of gestural traditions. Here I report on a study of communication across eight captive groups of mandrills (Mandrillus sphinx) in which a prominent gesture (Hand extension) was unique to two groups. Habitat variability, genetic differences, and sampling bias were not sufficient to account for the gesture’s limited distribution across the study groups. Within the two groups where the gesture did occur only the juveniles in the group performed it, consistently directing it toward adults. Quantitative analysis of the contexts and responses associated with the gesture suggested that juveniles utilized it to provoke adults. Moreover, the gesture appeared to minimize the risk juveniles incurred while inciting adults, suggesting that repeated social interactions shaped the gesture’s form. Interestingly, both the groups where the gesture emerged contained few juveniles. With limited play partners, these juveniles may have resorted to harassing adults as an alternative social play outlet. The creation of this novel gesture may thus be due to the combined influence of a shortage of play partners and of the increased free time for playful social exploration afforded by captivity. Although juveniles frequently “eavesdropped” on dyadic interactions involving the gesture and would subsequently initiate an interaction with the recipient of the gesture, there was no definitive evidence for social transmission; the gesture could instead have been independently invented by each juvenile. Electronic supplementary material The online version of this article (doi:) contains supplementary material, which is available to authorized users.  相似文献   
943.
944.
Native speakers of languages perceive differences in the acceptability of phrases even when those phrases are both grammatical and novel (previously unseen). We suggest that smoothing, a statistical technique used by natural language processing engineers, provides several candidate mechanisms for investigating this phenomenon. We describe the creation of a large data set of predictions from several smoothing algorithms about the acceptability of unseen grammatical phrases and a novel experimental method for the pairwise comparison of these models. We use this method to compare three smoothing methods and consider the results in light of the differences among the models. We argue that the data support the idea that similarity in this domain is best thought of as a form of asymmetric representational distortion and that the informational basis over which such estimates are made is broad, rather than narrow, as has been previously suggested.  相似文献   
945.
946.
Falls and fall-related injuries are a major problem for elderly persons. Most falls occur during walking and turning, and the risk of falling increases when attention is diverted to something besides walking. It is often difficult to standardize methods for testing balance and fall tendency in a clinically relevant setting. We describe the development of a system using a virtual environment (VE) to assess how attention demanding and unexpected events influence a person's capacity to control balance and movement. The hardware in the system consists of a head-mounted display (HMD), a magnetic tracker system, and two SGI computers. The software consists of the image generation of the VE and the management and visualization of motion tracking data. In a preliminary pilot study eight subjects (age 23-80) participated. Each subject walked on a normal floor and was visually presented a familiar outdoor environment in the HMD. They were exposed to different unexpected events, such as a virtual snowfall and tilting of the VE. Disturbances of balance and walking patterns such as changes in speed, stride length and balance reactions like slipping were observed. Two subjects experienced symptoms of cyber sickness with a SSQ score above 25 points. Walking with sensors only did not affect walking time, but in VE the subjects generally walked more slowly. Virtual tilting of the environment had an impact on balance performance during walking. This effect was not observed while the test subjects were walking in a virtual snowfall. The model needs further development but may hold a potential for clinical use.  相似文献   
947.
A number of recent papers have suggested that the series of time intervals produced in continuation tapping may have fractal properties. This proposition, nevertheless, was only based on the visual appraisal of graphical results, and was not statistically supported. In the present study, we applied the ARMA/ARFIMA modeling procedures proposed by Wagenmakers, Farrell, and Ratcliff (2005) to test for the presence of long-range dependencies in continuation tapping data. Our results demonstrate the presence of long-range dependencies in most series and offer strong support for the hypothesis that fluctuations in tapping series are fractal in nature.  相似文献   
948.
The cost of searching for two visual targets simultaneously was compared against two separate single‐target searches using exposure time and accuracy measures within a staircase procedure. Dual‐target search for all stimuli (colour, shape and orientation) exhibited a loss of accuracy for one target. For orientation and shape, this dual‐target cost in accuracy was extreme, with chance‐level performance on one target. For colour, dual‐target search exhibited an additional cost in search time, with search requiring a longer exposure than the summed time required for two single‐target searches. An additional search‐time cost was also found for orientation targets when irrelevant colour variation was added to the display. In conclusion, dual‐target search for dissimilar targets is accompanied by an accuracy cost. Furthermore, colour variation, whether task‐relevant or not, leads to an additional cost in processing speed. The results suggest that a divided‐effort strategy would improve performance in search tasks such as X‐ray baggage screening. Copyright © 2006 John Wiley & Sons, Ltd.  相似文献   
949.
To make technology research more effective and to deal with fierce cost competition, technology research should be more focused on radical innovation and needs to adopt a more end-user-focused approach. Product improvement is already quite often building on knowledge collected around consumers’ experiences with these products to come with a next, improved generation of products. However, in case of creating novel products from “scratch,” this will be more difficult. The user-centered research approach including insights, scenarios, and experience prototypes provides a good method to incorporate the consumer perspective in the earliest stages of the product creation process. The development of the Ambilight TV will be used as a case to illustrate this approach.  相似文献   
950.
We report three studies in which methodologies from psychophysics are adapted to investigate context effects on individual financial decision‐making under risk. The aim was to determine how the range and the rank of the options offered as saving amounts and levels of investment risk influence people's decisions about these variables. In the range manipulation, participants were presented with either a full range of choice options or a limited subset, while in the rank manipulation they were presented with a skewed set of feasible options. The results showed that choices are affected by the position of each option in the range and the rank of presented options, which suggests that judgments and choices are relative. Copyright © 2006 John Wiley & Sons, Ltd.  相似文献   
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