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91.
The contention that basic behavioral intentions are forecasted by emotional expressions has received surprisingly little empirical support. We introduce a behavioral task that gauges the speed with which movement of angry and fearful faces (toward or away from an expressor's gaze) are accurately detected. In two studies we found that perceivers were faster to correctly detect approaching anger faces (i.e., faces that moved in the direction of their own gaze). The opposite, however, was not true for fear expressions. These findings offer evidence that, at least for anger displays, the basic behavioral intent to approach is strongly transmitted and at very low-levels of processing, even priming congruent behavioral responses in observers. The null results for fear faces may indicate that these signal a “freezing” response or behavioral inhibition rather than flight per se. The results of this work are discussed in relation to contemporary theories of emotion.  相似文献   
92.
This study used trait activation theory as a theoretical framework to conduct a large-scale test of the interactionist explanation of the convergent and discriminant validity findings obtained in assessment centers. Trait activation theory specifies the conditions in which cross-situationally consistent and inconsistent candidate performances are likely to occur. Results obtained by aggregating correlations across 30 multitrait-multimethod matrices supported the propositions of trait activation theory, shedding a more positive light on the construct validity puzzle in assessment centers. Overall, convergence among assessment center ratings was better between exercises that provided an opportunity to observe behavior related to the same trait, and discrimination among ratings within exercises was generally better for dimensions that were not expressions of the same underlying traits. Implications for assessment center research and practice are discussed.  相似文献   
93.
The study investigated relationships between game location, performers' experience, and mood states. 31 experienced collegiate soccer players completed the Brunel Mood Scale to assess anger, calmness, confusion, depression, fatigue, happiness, tension, and vigor before eight competitive games (four home and four away). Participants were categorized into Experienced and Less Experienced groups, based on the level of performance at which they played. Repeated-measures multivariate analyses of variance compared mean mood scores across location and experience, and follow-up univariate analyses suggested the increase in mood scores on Tension and decrease in scores on Calmness, Happiness, and Vigor between playing away and at home were significantly greater for Less experienced soccer players than Experienced players. Implications of these findings for the applied practitioner are discussed.  相似文献   
94.
Recall performance sometimes improves over repeated recall attempts, a phenomenon dubbed hypermnesia. A critical theoretical issue is whether hypermnesia is due to repeated testing per se or increased retrieval time. The present experiments investigated by contrasting five testing conditions. All participants were presented with the same study list followed by either two shorter recall tests or a single longer test. In the multiple test conditions, the tests were either separated by a (filled) 7-minute interval (the multiple-split condition), or presented consecutively, with no break (the multiple-immediate condition). In the single test conditions, the test either began at the start of the recall session, after a (filled) 7-minute delay, or with a 7-minute interruption inserted in the middle. The multiple-split condition produced more reminiscence and hypermnesia than the multiple-immediate condition. More importantly, the multiple-split condition produced greater cumulative recall than any of the other conditions (which did not differ among themselves). That is, single and repeated recall tests of equal total duration are not functionally equivalent.  相似文献   
95.
The analysis of classroom talk: Methods and methodologies   总被引:1,自引:0,他引:1  
This article describes methods for analysing classroom talk, comparing their strengths and weaknesses. Both quantitative and qualitative methods are described and assessed for their strengths and weaknesses, with a discussion of the mixed use of such methods. It is acknowledged that particular methods are often embedded in particular methodologies, which are based on specific theories of social action, research paradigms, and disciplines; and so a comparison is made of two contemporary methodologies, linguistic ethnography, and sociocultural research. The article concludes with some comments on the current state of development of this field of research and on ways that it might usefully progress.  相似文献   
96.
Using old-new ratings and remember-know judgments we explored the plurals paradigm, in which studied words must be distinguished from plurality-changed lures. The paradigm allowed us to investigate negative remembering—that is, the remembering of a plural-altered study item; capacity for this judgment was found to be poorer than or equivalent to the conventional positive remembering. A response-bias manipulation affected positive but not negative remembering. The ratings were used to construct ROC curves and test the prediction of the most common dual-process theory of recognition memory (Yonelinas, 2001) that the amount of recollection can be independently estimated from ROC curves and from remember judgments. By fitting the individual data with pure signal detection theory (SDT) models and dual-process models that combined SDT and high-threshold components (HTSDT), we identified two types of subjects. For those who were better described by HTSDT, the predicted convergence of remember-know and ROC measures was observed. For those who were better described by SDT, the ROC intercept could not predict the remember rate. The data are consistent with the idea that all subjects rely on the same representation but base their decisions on different partitions of a decision space.  相似文献   
97.
ABSTRACT

Two experiments examined the effects of survival processing and delay on true and related false recognition. Experiment 1 used the Deese-Roediger-McDermott paradigm and found survival processing to increase true and related false recognition. Extending the delay from 5-mins to 1-day reduced true, but not false memory. Measures of the characteristics of true and false memories showed survival processing increased “remember” and “know” responses for related false memory, “know” responses for true memory and gist processing. Experiment 2 made use of the category repetition procedure and found a broadly similar pattern of results for true memory. However, related false memory was decreased by survival processing. Except for one result, no interactions were found between encoding task and delay. Overall, survival processing produced similar or different effects on true/false memory depending on the nature of the list. The mechanisms that might underpin these are evaluated and considered in relation to future work.  相似文献   
98.
From a meta-analysis of recognition experiments using the remember-know-guess paradigm, Gardiner, Ramponi, and Richardson-Klavehn (2002) reported two findings that they viewed as evidence against the one-dimensional model for that paradigm: (1) Memory strength increased when know responses were added to remember responses, decreasing when guess responses were also included. (2) The accuracy of guess responses was correlated with the location of the old-new criterion in the one-dimensional model for the paradigm, implying that guesses were influenced by decision processes. We question both findings. The first result is contradicted by a signal-detection (SDT) analysis, which shows that both know and guess responses reduced estimated memory strength. The discrepancy results from the properties of A′, the measure of accuracy used by Gardiner et al., which we argue is flawed. The second result follows directly from the one-dimensional model, in which accuracy and response criteria are fixed. The authors' reasons for rejecting the one-dimensional model are thus not persuasive, but it can nonetheless be rejected because ROC curves implied by the data are inconsistent with ROCs derived from ratings experiments. A two-dimensional SDT model (Rotello, Macmillan, & Reeder, 2004) accounts for both sets of data. The analysis illustrates the importance of models in interpreting remember-know data.  相似文献   
99.
Recall performance sometimes improves over repeated recall attempts, a phenomenon dubbed hypermnesia. A critical theoretical issue is whether hypermnesia is due to repeated testing per se or increased retrieval time. The present experiments investigated by contrasting five testing conditions. All participants were presented with the same study list followed by either two shorter recall tests or a single longer test. In the multiple test conditions, the tests were either separated by a (filled) 7-minute interval (the multiple-split condition), or presented consecutively, with no break (the multiple-immediate condition). In the single test conditions, the test either began at the start of the recall session, after a (filled) 7-minute delay, or with a 7-minute interruption inserted in the middle. The multiple-split condition produced more reminiscence and hypermnesia than the multiple-immediate condition. More importantly, the multiple-split condition produced greater cumulative recall than any of the other conditions (which did not differ among themselves). That is, single and repeated recall tests of equal total duration are not functionally equivalent.  相似文献   
100.
This study examined the frequency of observed prosocial and antisocial behaviors in soccer teams, age differences in observed behaviors and motivational variables, and whether motivational variables account for age differences in observed behaviors. Participants were 313 adolescent soccer players, recruited from three age groups: under 13, under 15, and under 17. Each age group was represented by eight teams. Players were filmed during a game and completed questionnaires after the game. Videotaped games were analyzed by two observers, who recorded behaviors for each team rather than each individual player; therefore, all data were analyzed only at the group level. Observed antisocial behaviors were more frequent than prosocial ones. Significant differences were also identified among the three age groups with the oldest group displaying more frequent antisocial and less frequent prosocial behaviors and perceiving a stronger performance climate and a weaker mastery climate in their team compared to the two younger groups. A series of ANCOVAs using motivational variables as covariates indicated that mastery climate followed by performance climate accounted for the largest decrease in the variance of both prosocial and antisocial behaviors attributed to the age group factor. The findings are discussed in terms of their implications for promoting fair play in sport.  相似文献   
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