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231.
This paper investigates the relationship between resilience and positive/negative mental aspects of psychological well-being in formal caregivers for the elderly. The sample consisted of 265 caregivers who work in different residential homes in Extremadura and Castilla y León (Spain). The instruments used included the Connor-Davidson Resilience Scale , the Maslach Burnout Inventory-General Survey and the Utrecht Work Engagement Scale. The most significant findings show that caregivers with higher levels of resilience also have higher levels of professional efficacy and job engagement (vigor, dedication and absorption) and appear to be less emotionally exhausted or cynical than caregivers with lower levels of resilience. It cannot be concluded that more resilient caregivers will not get burned out, but they develop better engagement skills. As they strengthen these personal attributes, they become less vulnerable to burnout.  相似文献   
232.
233.
Factors affecting tempo sensitivity in isochronous tone sequences were investigated in two experiments. Participants listened to tones in sequence conditions in which the number of time intervals in isochronous standard and comparison sequences was varied, and they were asked to judge the tempo of the comparison relative to the standard. When the duration of the standard interval was held constant, tempo sensitivity was affected by the number of comparison intervals, but not by the number of standard intervals. In contrast, when the duration of the standard interval was varied randomly from trial to trial, tempo sensitivity was affected by the number of intervals in both sequences. The present findings are discussed in the context of a generalized multiple-look model that posits independent contributions of both sequences to tempo sensitivity. Quantitative model fits suggest that the relative contribution of the number of the standard intervals to tempo thresholds depends on (1) the availability of a stable long-term referent for the standard tempo and (2) a priori knowledge about the number of standard intervals.  相似文献   
234.
This paper introduces the nature and practice of bibliography (e.g., definition, history, and genres); it reviews the extant B. F. Skinner bibliographies (1958 to 2001); and it describes the methods used in constructing a new, comprehensive, and corrected bibliography of Skinner's primary-source published works. The bibliography includes 291 items from across 16 categories of publications (e.g., books, articles, chapters, monographs, book reviews, manuals, encyclopedia entries, letters to the editor) and lists them in chronological order (1930 to 1999). A discussion section addresses the bibliography's limitations, how it might be enlarged and expanded, its value for qualitative and quantitative historical inquiry, and the beginnings of a "Skinner industry."  相似文献   
235.
This paper focuses on the bodily experiences and attitudes toward the body in suicidal individuals. It is argued that bodily experiences and attitudes toward the body, such as rejection of the body, detachment, numbness, physical anhedonia, and lack of protection can facilitate acts of self-destruction. This argument is supported by theories of developmental psychology, theories on suicide, and empirical data. It is demonstrated that suicidal individuals experience their body differently from other populations and that these are related to suicidal behavior.  相似文献   
236.
Why do we so often care about the outcomes of games when nothing is at stake? There is a paradox here, much like the paradox of fiction, which concerns why we care about the fates and threats of merely fictional beings. I argue that the paradox threatens to overturn a great deal of what philosophers have thought about caring, severing its connection to value and undermining its moral weight. I defend a solution to the paradox that draws on Kendall Walton's solution to the paradox of fiction, developing his idea that it be extended to games. The solution takes games to involve make-believe: in particular, players and spectators make-believe that the outcome of the game matters. I also explore how the phenomenon extends beyond games. And I explore some moral implications: in particular, my view preserves the idea that we have reason not to impede others in their pursuit of what they care about.  相似文献   
237.
Digit and nonsense figure sequences which were arranged vertically or horizontally, were tachistoscopically presented to native Japanese and Hebrew readers to the left or right visual field. Both groups showed a right visual field superiority in the horizontal condition and a strong tendency toward a right visual field superiority in the vertical condition for the digit sequences, and no visual field difference was shown both in the vertical and horizontal conditions for the nonsense figure sequences. There was no difference between Japanese and Israelis in either the direction or the degree of the visual field differences. A slight influence of the different directional reading biases between both groups appeared in the analysis of serial position effect in recall, but this influence was not prominent. Based on these findings, cross-cultural influences on cerebral functioning were discussed.  相似文献   
238.
In this work, the tactual information transmission capabilities of a tactual display designed to provide stimulation along a continuum from kinesthetic movements to cutaneous vibrations are assessed. The display is capable of delivering arbitrary waveforms to three digits (thumb, index, and middle finger) within an amplitude range from absolute detection threshold to about 50 dB sensation level and a frequency range from dc to above 300 Hz. Stimulus sets were designed at each of three signal durations (125, 250, and 500 msec) by combining salient attributes, such as frequency (further divided into low, middle, and high regions), amplitude, direction of motion, and finger location. Estimated static information transfer (IT) was 6.5 bits at 500 mseC., 6.4 bits at 250 mseC., and 5.6 bits at 125 msec. Estimates of IT rate were derived from identification experiments in which the subject’s task was to identify the middle stimulus in a sequence of three stimuli randomly selected from a given stimulus set. On the basis of the extrapolations from these IT measurements to continuous streams, the IT rate was estimated to be about 12 bits/seC., which is roughly the same as that achieved by Tadoma users in tactual speech communication.  相似文献   
239.
Responses     
Israel Scheffler 《Synthese》1993,94(1):127-137
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240.
Recent research on verbal-nonverbal correspondence is evaluated, and conceptual, methodological, and applied issues regarding correspondence are addressed. Directions for research concerning the correspondence training procedure and extended applications are suggested.  相似文献   
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