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91.
The present study is a psychoanalytic reading of Archpriest Avvakum's autobiography and takes its cue from some observations made by Russian and Ukrainian historian Edward Keenan, who offered a tentative diagnosis of manic-depression to describe Avvakum's personality. In my view, Donald Capps's analysis of religious male melancholia supports Keenan's observations, and I argue that Avvakum carried his childhood experiences and conflicts over into his later religious life. His religious life manifested a series of transferences and displacements, with Mary the Mother of God, God the Father, and the Church functioning as his loving or positive relationships with his family; and Patriarch Nikon and his followers embodying everything he feared and resented about his own childhood—change and abandonment.  相似文献   
92.
Two studies using the emotional Stroop with 11-year-old children were completed. In Study 1, children were assigned to either the "interference group" or the "facilitation group" based on their performance on the task. The interference group was slower to respond to emotion words (positive and negative) versus control words. The facilitation group was faster to respond to the emotion words. The groups were then compared on a set of cognitive, emotional, and social measures collected at ages 4, 7, and 11. The interference group showed greater signs of emotional and social, but not cognitive, maladjustment across time. Study 2 replicated the findings of Study 1. In addition, event-related potentials (ERPs) were collected in Study 2. The ERP data replicated earlier traditional Stroop studies. In addition, positive and negative words showed differences in processing across components. In particular, negative words appeared to tax attentional and processing resources more than positive words.  相似文献   
93.
The NEO Five-Factor Inventory is the shortened version of the Revised NEO Personality Inventory. The aim of this study was to examine the reliability and validity of the Japanese version of the shortened version in the general population of Japan. This version was translated into Japanese and then administered to 2,051 adults in a rural town in Akita Prefecture. A total of 1,664 (81.1%) individuals gave valid answers. Internal reliability, assessed by Cronbach alpha for subscales, ranged from .60 to .77. The scales were only weakly correlated both with each other and with age. In a multiple regression analysis, only the Neuroticism scale score was a significant predictor of scores on the General Health Questionnaire. Factor analysis supported the theoretical structure of personality. Overall, the Japanese version showed good reliability and validity in this sample of the general population of Japan.  相似文献   
94.
In modern digital applications, users often interact with virtual representations of themselves or others, called avatars. We examined how these avatars and their perspectives influence stimulus–response compatibility in a Simon task. Participants responded to light/dark blue stimuli with left/right key presses in the presence of a task-irrelevant avatar. Changes in stimulus–response compatibility were used to quantify changes in the mental representation of the task and perspective taking toward this avatar. Experiments 1 and 2 showed that perspective taking for an avatar occurred in orthogonal stimulus–response mappings, causing a compatibility effect from the avatar’s point of view. In the following two experiments we introduced a larger variety of angular disparities between the participant and avatar. In Experiment 3, the Simon effect with lateralized stimulus positions remained largely unaffected by the avatar, pointing toward an absence of perspective taking. In Experiment 4, after avatar hand movements were added in order to strengthen the participants’ sense of agency over the avatar, a spatial compatibility effect from the avatar’s perspective was observed again, and hints of the selective use of perspective taking on a trial-by-trial basis were found. Overall, the results indicate that users can incorporate the perspective of an avatar into their mental representation of a situation, even when this perspective is unnecessary to complete a task, but that certain contextual requirements have to be met.  相似文献   
95.
Pino  Nathan W.  Meier  Robert F. 《Sex roles》1999,40(11-12):979-990
This paper compares male and female rapereporting behavior. Participants from National Crime andVictimization Survey data (90% female, 10% male) aremuch like victims of other violent crimes (25%non-white, higher than average unemployment, young, andunmarried). The data indicate that the situationalcharacteristics of rape, and factors that influence arape reporting decision, differ by sex. Whereas men fail to report rape when it jeopardizes theirmasculine self-identity, women fail to report rape whenthe rape does not fit the classic stereotypical rapesituation. Women reported victimization more frequently than did men. It is asserted that furthercomparative research on rape reporting behaviorutilizing qualitative methods is needed in order tofully understand rape victimization for bothsexes.  相似文献   
96.
Zusammenfassung. Das hier vorgestellte Modell lernt graduell, Planungsaufgaben aus der Klasse der Maschinenbelegungsprobleme (job-shop-scheduling problems) zu lösen. Mit Hilfe des Chunking-Mechanismus von Soar wird episodisches Wissen über die Belegungsreihenfolge von Aufträgen auf Maschinen memoriert. Bei der Entwicklung des Modells wurden zahlreiche qualitative (z. B. Transfereffekte) und quantitative Befunde (z. B. Bearbeitungszeiten) aus einer früheren empirischen Untersuchung berücksichtigt. In einer Validierungsstudie wurden dieselben Aufgaben von 14 Probanden und dem Modell bearbeitet. Die Passung von Simulationsdaten und empirischen Ergebnissen fiel insgesamt gut aus. Allerdings löst das Modell die Aufgaben schneller und zeigt auch einen etwas besseren Lernverlauf als die Probanden. Das Modell liefert eine Erklärung für das Rauschen, das typischerweise bei Bearbeitungszeiten zu beobachten ist: es handelt sich um erworbenes Wissen, das mehr oder weniger gut und auch unterschiedlich häufig auf neue Situationen übertragen wird. Der Lernverlauf der Probanden entspricht nur für aggregierte Daten einer Potenzfunktion (power law). Der vorgestellte Mechanismus zeigt, wie ein symbolisches Modell der Informationsverarbeitung graduelle Verhaltensänderungen generiert und wie der offensichtliche Erwerb allgemeiner Prozeduren ohne explizites Lernen von deklarativen Regeln erfolgen kann. Es wird nahegelegt, daß es sich hier um die Modellierung einer Form impliziten Lernens handelt. Summary. The model presented here gradually learns how to perform a job-shop scheduling task. It uses Soar's chunking mechanism to acquire episodic memories about the order to schedule jobs. The model was based on many qualitative (e.g., transfer effects) and quantitative (e.g., solution time) regularities found in previously collected data. The model was tested with new data where scheduling tasks were given to the model and to 14 subjects. The model generally fit these data with the restrictions that the model performs the task (in simulated time) faster than the subjects, and its performance improves somewhat more quickly than the subjects' performance. The model provides an explanation of the noise typically found in problem solving times - it is the result of learning actual pieces of knowledge that transfer more or less to new situations but rarely by an average amount. Only when the data are averaged (i.e., over subjects) does the smooth power law appear. This mechanism demonstrates how symbolic models can exhibit a gradual change in behavior and how the apparent acquisition of general procedures can be performed without resorting to explicit declarative rule generation. We suggest that this may represent a type of implicit learning.  相似文献   
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Linguistics must again concentrate on the evolutionary nature of language, so that language models are more realistic with respect to human natural languages and have a greater explanatory force. Multi-agent systems are proposed as a possible route to develop such evolutionary models and an example is given of a concrete experiment in the origins and evolution of word-meaning based on a multi-agent approach.  相似文献   
100.
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