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Phenomenology and the Cognitive Sciences - In this paper, I will argue in favor of a direct perception account of social cognition (DP), focusing on the idea that we can directly grasp at least...  相似文献   
324.
Gioia  Francesca  Griffiths  Mark D.  Boursier  Valentina 《Sex roles》2020,83(11-12):773-785

Adolescents’ social networking site (SNS) use has dramatically grown in the past few years and has increasingly become focused on pictures and visual self-presentation. Attention directed toward online physical appearance appears to trigger some body-related behaviors (e.g., body image monitoring) which potentially are related to self-objectification and problematic SNS use. Indeed, the use of social media platforms (including the active creation of content and peer interactions) provides a highly accessible medium for socializing with self-objectification. The present study evaluated the previously unexplored predictive role of body shame on SNS use, testing the mediating effect of body image control in photos on SNS. A total of 693 Italian adolescents (45% male; Mage?=?16 years, range?=?13–19 years) participated in the study. Results only partially confirmed the direct effect of body shame on problematic SNS use. However, body shame strongly predicted body image control in SNS photos, leading indirectly to both male and female adolescents’ problematic social media use. The study demonstrated novel findings in the field of self-objectification research and contributes toward the ongoing debate on possible predictors of problematic SNS use.

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325.
Theories of autism have proposed that a bias towards low-level perceptual information, or a featural/surface-biased information-processing style, may compromise higher-level language processing in such individuals. Two experiments, utilizing linguistic stimuli with competing low-level/perceptual and high-level/semantic information, tested processing biases in children with autism and matched controls. Whereas children with autism exhibited superior perceptual processing of speech relative to controls, and showed no evidence of either a perceptual or semantic processing bias, controls showed a tendency to process speech semantically. The data provide partial support to the perceptual theories of autism. It is additionally proposed that the pattern of results may reflect different patterns of attentional focusing towards single or multiple stimulus cues in speech between children with autism and controls.  相似文献   
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In this study we tested the hypothesis that fear might facilitate learning when experienced contextually to the task. To this purpose, learning and memory performance of CD-1 mice in a Morris Water Maze (MWM) was assessed in the presence of a live predator (rat). Results indicate that a live predator induced specific predatory-avoidance responses, such as diving behavior and thigmotaxis. The rat-exposed group showed the most adaptive strategy, balancing anti-predator behavior and escape responses, while the rat pre-exposed group showed impairment in the initial phases of the acquisition. The probe trial revealed distinct swimming patterns but equal memory abilities in the different groups. Overall, this procedure represents a novel and easy test to assess the effects of stressful stimuli, contextually to spatial learning and memory performance, in mice.  相似文献   
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The present study consists of a longitudinal investigation in which implicit association measures were collected by means of the implicit association test (IAT), with the purpose of assessing the impact of replication on the test effect with the same participants. The extended logistic model for the assessment of change (ELMAC), a procedure that belongs to Rasch modeling, was applied. By means of the ELMAC application, the existence of latent traits characteristic of the impact on the IAT effect (due to replication through time) is shown; more precisely, the model time parameters show the decrement of the IAT effect through time, due to the decrease of the implicit preference in both conditions, compatible and incompatible, associated with sweet foods and salty foods. The results confirm that in the long run, the incompatible condition latency may approach the compatible condition latency, causing a significant attenuation of the IAT effect.  相似文献   
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This paper reexamines Frith's original concept of weak coherence, its historical origins, recent reformulations, and alternative accounts. We suggest that the key notion of reduced global integration of information, which Frith proposed to underlie the assets in local processing, has been neglected in recent accounts of autism spectrum disorders (ASD). In fact, most paradigms used to test weak coherence conflate global and local processing, often placing them in direct trade-off, so that it is not possible to tell whether patterns of performance in ASD reflect reduced global processing, increased local processing, or both. We review the literature from typical development and ASD that may be pertinent to this distinction and examine some data from our own studies. Only once tasks are devised that measure separately the effects of reduced global processing and increased local processing will it be possible to test the on-line and developmental relations between these two aspects of "weak coherence". Some preliminary ideas about these relationships are discussed, and suggestions are made for why disentangling two possibly independent dimensions of weak coherence may be timely and productive.  相似文献   
329.
To analyze how search strategies are adapted according to the geometric distribution of food sources, the authors submitted rats to a search task in which they had to explore 9 food trays in an open field and avoid visiting already-depleted trays. Trays were spatially arranged in 4 independent configurations: a cross, a 3 x 3 matrix, 3 clusters of 3 trays each, and a random configuration. Rats exhibited differential search efficiency as a specific effect of the susceptibility of the configurations to being explored in a principled way: crosses were first, matrices or clusters were in the middle, and random configurations were last. Although no exhaustive searches or highly principled patterns were observed in any of the configurations, performances improved as the sessions went by. Thus, structural affordances of the environment influence the construction not only of search strategies but also of information linked to where the reward is.  相似文献   
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Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, it is less clear how to manipulate the content of interactive media to induce specific emotional responses. In particular, this is true for the emerging medium virtual reality (VR), whose main feature is the ability to induce a feeling of "presence" in the computer-generated world experienced by the user. The main goal of this study was to analyze the possible use of VR as an affective medium. Within this general goal, the study also analyzed the relationship between presence and emotions. The results confirmed the efficacy of VR as affective medium: the interaction with "anxious" and "relaxing" virtual environments produced anxiety and relaxation. The data also showed a circular interaction between presence and emotions: on one side, the feeling of presence was greater in the "emotional" environments; on the other side, the emotional state was influenced by the level of presence. The significance of these results for the assessment of affective interaction is discussed.  相似文献   
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