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21.
Visual attention in driving with visual secondary task is compared for two visual secondary tasks. N = 40 subjects completed a 1 h test drive in a motion-base driving simulator. During the drive, participants either solved an externally paced, highly demanding visual task or a self paced menu system task. The secondary tasks were offered in defined critical and non-critical driving situations. Eye movement behavior was analyzed and compared for both tasks. Before starting the secondary tasks, eye movement behavior shows a smaller standard deviation of gaze as well as longer fixation durations for both tasks. The comparison between the two tasks indicates that drivers use the possibilities the self paced task offers: during the secondary task, they monitor the driving scene with longer fixations and show a greater standard deviation of gaze position. Furthermore, independently of the type of secondary task, drivers adapt their eye movement behavior to the demands of the situation. In critical driving situations they direct a larger proportion of glance time to the driving task. Last, the relation between glance behavior and collisions is analyzed. Results indicate that collisions go together with an inadequate distribution of attention during distraction. The results are interpreted regarding the attentional processes involved in driving with visual secondary tasks. Based on the similarities and differences between the two secondary tasks, a cognitive approach is developed which assumes that the control of attention during distraction is based on a mental situational model of the driving situation.  相似文献   
22.
Inviting speculation has been found to increase children's false recall. In this study, kindergartners and third graders saw a clown perform actions alone or in interaction with a child. Two weeks later, the speculation group recalled all actions and was asked to speculate on half the actions. The control group recalled all actions without speculating. Four weeks after the show, all children recalled all actions again. The speculation group gave more false answers to the speculated items than the control group. Surprisingly, older children tended to report as many if not more false responses than younger children, regardless of speculation. In the speculation group, there were fewer false answers for interactions than actions, but false answers did not differ across observation types in the control group. Finally, speculation did not affect free and cued recall differentially.  相似文献   
23.
Target set size refers to the number of preexisting connections a studied word has to closely related concepts in long-term memory. The purpose of this investigation was to determine whether target set size influences feeling-of-knowing (FOK) ratings. The results showed that ratings were higher for targets connected to smaller sets, as compared with those connected to larger sets. Comparable effects were obtained with the use of different encoding strategies, including concreteness classifications and vowel naming, and with both meaningfully and phonologically related test cues. These findings indicate that FOKsare sensitive to competition between concepts linked to the target and that this sensitivity is independent of encoding strategy and type of test cue. Response time measures indicated that FOKs are sensitive to competition that arises when concepts are activated in parallel, whereas recall is more sensitive to competition that arises during sampling associated with search. Implications for various cue-based and target-based explanations of FOK effects are discussed.  相似文献   
24.
WHEN MORE PAIN IS PREFERRED TO LESS:   总被引:10,自引:0,他引:10  
Abstract— Subjects were exposed to two aversive experiences: in the short trial, they immersed one hand in water at 14°C for 60 s; in the long trial, they immersed the other hand at 14°C for 60 s, then kept the hand in the water 30 s longer as the temperature of the water was gradually raised to 15°C, still painful but distinctly less so for most subjects. Subjects were later given a choice of which trial to repeat. A significant majority chose to repeat the long trial, apparently preferring more pain over less. The results add to other evidence suggesting that duration plays a small role in retrospective evaluations of aversive experiences; such evaluations are often dominated by the discomfort at the worst and at the final moments of episodes.  相似文献   
25.
ABSTRACT

Recent research has shown that from early in development, children selectively form new beliefs in response to information supplied by others. However, little is known about the development of selective revision of existing beliefs in response to socially conveyed information. Such selective social belief revision has been extensively studied by social psychologists in the context of advice-taking. Here, we adapted the methods of this research tradition for studying selective advice-taking in young children and adults. Participants solved a perceptual judgment task, received advice, and subsequently made final decisions. The informational access (perceptual quality) of participants and advisor were experimentally manipulated. Adults revised their judgments systematically as a function of both their own and the advisor’s informational access whereas children based their adjustments only on their own informational access. Two follow-up experiments suggest, however, that this pattern of results in children reflected performance rather than competence limitations: In suitably modified tasks, children did proficiently consider both their own informational situation and that of the advisor in their selective social belief revision.  相似文献   
26.
The relative effects of developmental level and domain-specific knowledge on children's ability to identify and make similarity decisions about object concepts based only on haptic (touch) information were investigated. Children aged 4-9 years with varying levels of dinosaur knowledge completed a cross-comparison task in which they haptically explored pairs of familiar (dinosaur) and unfamiliar (sea creature) models that varied in terms of their degree of differentiability. Older children explored models more exhaustively, found more differentiating features and consequently made fewer errors than younger children did. High knowledge enabled children to identify models correctly, but was also associated with the use of a hypothesis testing strategy, which led children to make greater numbers of "miss" errors on the cross-comparison task. Performance in the control domain illustrated that the hypothesis testing strategy was specific to the high knowledge domain. Potential explanations for the role of knowledge and development in haptic exploration are considered.  相似文献   
27.
The purpose of this study was to test the hypothesis that not only do babies use emotional signals from adults in order to relate emotions to specific situations (e.g., Campos & Stenberg, 1981) but also that mothers seek out emotional information from their infants ( Emde, 1992). Three groups of mothers and their infants, 3, 5 and 9 months old were video- and audio-taped, while playing in their homes with a soft toy and a remote-control Jack-in-the-box. During surprise-eliciting play with the Jack-in-the-box, maternal and infant gaze direction and their emotional expressions of surprise, pleasure, fear and neutral expressions were coded in three regions of the face. In addition, the mean fundamental frequency of maternal surprise-vocalisations was analysed. Maternal exclamations of surprise were compared with similar utterances of these mothers while playing with a soft toy as a baseline. During the surprise event, maternal and infant gaze directions as well as infant age were analysed in relation to maternal pitch. Results are discussed in terms of maternal use of the pitch of her voice to mark surprising situations, depending on the gaze-direction of the infant.  相似文献   
28.
While there is an extensive literature on the tendency to mimic emotional expressions in adults, it is unclear how this skill emerges and develops over time. Specifically, it is unclear whether infants mimic discrete emotion-related facial actions, whether their facial displays are moderated by contextual cues and whether infants’ emotional mimicry is constrained by developmental changes in the ability to discriminate emotions. We therefore investigate these questions using Baby-FACS to code infants’ facial displays and eye-movement tracking to examine infants’ looking times at facial expressions. Three-, 7-, and 12-month-old participants were exposed to dynamic facial expressions (joy, anger, fear, disgust, sadness) of a virtual model which either looked at the infant or had an averted gaze. Infants did not match emotion-specific facial actions shown by the model, but they produced valence-congruent facial responses to the distinct expressions. Furthermore, only the 7- and 12-month-olds displayed negative responses to the model’s negative expressions and they looked more at areas of the face recruiting facial actions involved in specific expressions. Our results suggest that valence-congruent expressions emerge in infancy during a period where the decoding of facial expressions becomes increasingly sensitive to the social signal value of emotions.  相似文献   
29.
Comorbid DSM-IV Axis II personality disorders appear to be common in pathological gambling (PG) and may contribute to the chronic problems often associated with the disorder. This study sought to examine the relationship between PG, personality disorders, and impulsivity in a sample of pathological gamblers. Personality assessments included the SCID-II, Eysenck Impulsiveness Questionnaire, Tridimensional Personality Questionnaire, and Barratt Impulsiveness Scale. A total of 77 individuals with DSM-IV PG were included in this study, of which 35 (45.5%) met criteria for at least one personality disorder. Specific aspects of impulsivity were associated with certain personality disorders in PG when grouped by cluster, yet the presence of a personality disorder was not positively correlated with gambling severity. It remains unclear how the presence of a personality disorder and aspects of impulsivity may affect treatment outcome. Further exploration of these disorders and dimensions of personality may encourage a more inclusively global treatment approach.  相似文献   
30.
In psychology, lexical norms related to the semantic properties of words, such as concreteness and valence, are important research resources. Collecting such norms by asking judges to rate the words is very time consuming, which strongly limits the number of words that compose them. In the present article, we present a technique for estimating lexical norms based on the latent semantic analysis of a corpus. The analyses conducted emphasize the technique??s effectiveness for several semantic dimensions. In addition to the extension of norms, this technique can be used to check human ratings to identify words for which the rating is very different from the corpus-based estimate.  相似文献   
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