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81.
82.
The Paradox of the Knower without Epistemic Closure   总被引:1,自引:0,他引:1  
Cross  Charles B. 《Mind》2001,110(438):319-333
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Un des principaux facteurs expliquant le jeu excessif serait les perceptions erronées qu'entretiennent les individus concernant le hasard. Cet article vise à préciser les perceptions du joueur en analysant ses verbalisations lors de la production ou de la reconnaissance de suites aléatoires. Deux études empiriques ont été réalisées. E est prédit que la majorité des gens ont une perception erronée à l'égard du hasard et qu'il existe une relation entre le nombre d'issues possibles (par exemple deux lors du tir d'une pièce de monnaie ou six lors du tir d'un dé) et le nombre de verbalisations erronées faisant référence aux événements passés de la suite. Comme on le prévoyait, près de 70% des verbalisations sont l'expression d'une perception erronée, la plupart se référant à des liens de dépendance entre les événements de la suite. Cependant, l'augmentation du nombre d'issues possibles n'a pas d'effet significatif sur la proportion de perceptions erronées. La discussion met en relief les implications pratiques et théoriques des perceptions inadéquates des joueurs sur l'illusion du contrôle du jeu et des comportements excessifs en résultant.  相似文献   
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In models of word retrieval, it is common to differentiate lexical-semantic (word meaning) and lexical-phonological (word form) levels. There has been considerable interest in the relationship between these two levels. The so-called discrete two-stage model claims that phonological activation follows selection at the lexical-semantic level and is limited only to the selected item. In contrast, nondiscrete (interactive and cascade) models assume that all activated lexical-semantic candidates are also phonologically activated to some extent. We addressed this issue by studying an anomic patient who suffered from a partial functional disconnection between lexical-semantic and lexical-phonological levels. A multitarget repeated naming task with phonological training was employed. Systematic manipulation of semantic and phonological relatedness between the to-be-named items indicated that our patient's word error patterns were sensitive to both types of lexical relatedness. A delayed repetition task employing the same items failed to show similar effects, suggesting that they were specific to naming. The discrete two-stage model is unable to explain the observed effects of semantic and phonological relatedness. However, they are consistent with assumptions of nondiscrete models of lexical retrieval. In addition to the theoretical implications of this study, the observed effects of lexical context on word retrieval have implications for treatment of anomia.  相似文献   
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The social problem-solving skill of generating effective alternative solutions was tested as a moderator of the relation between negative life stress and depressed mood in children. Boys ( n= 25) and girls ( n= 25), ages 8 to 12 years, from inner-city, lower socioeconomic group families, completed measures of depression symptoms, negative impact of life events, and quantity and effectiveness of alternative solutions to social problems. Results indicated that the effectiveness of alternative solutions children generate in response to peer social problems moderates the relation between stress and depression. Children who experienced a high impact of negative life events, with less effective social problem-solving skills, reported higher levels of depression compared to children who experienced a high impact of negative life events but exhibited more effective social problem-solving skills. Results are discussed in terms of alternative theoretical models for the mechanisms whereby effective social problem-solving skills moderate stress-related depression.  相似文献   
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Discrepancies between an agents goals and beliefs play an important, if implicit, role in determining what a rational agent is motivated to do. This is most obvious in cases where an agent achieves a complex goal incrementally and must deliberate anew as each milestone is reached. In such cases the concept of goal/belief discrepancy defines an appropriate space to which a degree-of-achievement yardstick can be applied. This paper presents soundness and completeness results concerning a logic for reasoning about goal/belief discrepancy, and it is suggested that a certain species of goal/belief discrepancy captures the concept of desire.  相似文献   
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Four experiments examined the hypothesis that the Valins (1966) false physiological feedback effect with attractiveness ratings of slides is due to experimenter demand. Experiments 1 and 2 showed significant feedback effects with 5-sec feedback periods, previously reported by Barefoot and Straub (1971) to be too brief a time to search the slides for a cause of the apparent physiological arousal. Experiments 3 and 4 had 17 variations of instructions (emotional, nonemotional), stimuli (slides of people, scenic tourist slides), and type of feedback information (heart rate, eyeblink, or none). The typical false feedback effect was found under many conditions that did not seem to meet the presumptive attributional requirements for the effect. In Experiment 4, only subjects who said they were supposed to rate feedback slides higher showed the effect, regardless of instructions, stimuli, or type of feedback. The overall results are interpreted in terms of experimenter demand and stimulus salience effects.  相似文献   
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